wined3d: Get rid of the SHADER_LIMITS typedef.
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@ -2557,7 +2557,8 @@ typedef struct local_constant {
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DWORD value[4];
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DWORD value[4];
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} local_constant;
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} local_constant;
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typedef struct SHADER_LIMITS {
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struct wined3d_shader_limits
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{
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unsigned int temporary;
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unsigned int temporary;
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unsigned int texcoord;
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unsigned int texcoord;
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unsigned int sampler;
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unsigned int sampler;
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@ -2569,7 +2570,7 @@ typedef struct SHADER_LIMITS {
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unsigned int packed_input;
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unsigned int packed_input;
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unsigned int attributes;
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unsigned int attributes;
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unsigned int label;
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unsigned int label;
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} SHADER_LIMITS;
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};
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#ifdef __GNUC__
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#ifdef __GNUC__
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#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
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#define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
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@ -2606,7 +2607,7 @@ struct wined3d_pixel_shader
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struct wined3d_shader
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struct wined3d_shader
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{
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{
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LONG ref;
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LONG ref;
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SHADER_LIMITS limits;
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struct wined3d_shader_limits limits;
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DWORD *function;
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DWORD *function;
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UINT functionLength;
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UINT functionLength;
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BOOL load_local_constsF;
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BOOL load_local_constsF;
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