ddraw/tests: Fix alpha_test and offscreen_test on geforce 8800 on XP.
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@ -185,6 +185,21 @@ out:
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return ret;
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}
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/*
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* Helper function to get and set the viewport - needed on geforce 8800 on XP - driver bug?
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* This is needed after IDirect3DDevice7_SetRenderTarget in combination with offscreen to backbuffer rendering.
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*/
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static void set_the_same_viewport_again(IDirect3DDevice7 *device)
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{
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D3DVIEWPORT7 vp = {0};
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HRESULT hr;
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hr = IDirect3DDevice7_GetViewport(device,&vp);
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ok(hr == D3D_OK && vp.dwWidth == 640 && vp.dwHeight == 480, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
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hr = IDirect3DDevice7_SetViewport(device, &vp);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
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return;
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}
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struct vertex
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{
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float x, y, z;
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@ -559,6 +574,8 @@ static void offscreen_test(IDirect3DDevice7 *device)
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hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
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ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
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set_the_same_viewport_again(device);
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hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
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ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
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@ -716,6 +733,7 @@ static void alpha_test(IDirect3DDevice7 *device)
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hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
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ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
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set_the_same_viewport_again(device);
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/* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
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* Disable alpha blending for the final composition
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