gameux: IGameStatistics::GetMaxCategoryLength implementation.
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@ -31,6 +31,7 @@
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WINE_DEFAULT_DEBUG_CHANNEL(gameux);
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#define MAX_CATEGORY_LENGTH 60
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/*******************************************************************************
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* IGameStatistics implementation
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*/
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@ -108,8 +109,12 @@ static HRESULT WINAPI GameStatisticsImpl_GetMaxCategoryLength(
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IGameStatistics *iface,
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UINT *cch)
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{
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FIXME("stub\n");
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return E_NOTIMPL;
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TRACE("(%p, %p)\n", iface, cch);
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if(!cch)
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return E_INVALIDARG;
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*cch = MAX_CATEGORY_LENGTH;
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return S_OK;
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}
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static HRESULT WINAPI GameStatisticsImpl_GetMaxNameLength(
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@ -244,8 +244,8 @@ static void test_gamestatisticsmgr( void )
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{
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/* test of limit values returned from interface */
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hr = IGameStatistics_GetMaxCategoryLength(gs, &uMaxCategoryLength);
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todo_wine ok(hr==S_OK, "getting maximum length of category failed\n");
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todo_wine ok(uMaxCategoryLength==60, "getting maximum length of category returned invalid value: %d\n", uMaxCategoryLength);
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ok(hr==S_OK, "getting maximum length of category failed\n");
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ok(uMaxCategoryLength==60, "getting maximum length of category returned invalid value: %d\n", uMaxCategoryLength);
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hr = IGameStatistics_GetMaxNameLength(gs, &uMaxNameLength);
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todo_wine ok(hr==S_OK, "getting maximum name length failed\n");
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