gameux: Add stub of IGameStatistics interface implementation.

This commit is contained in:
Mariusz Pluciński 2010-09-23 15:37:54 +02:00 committed by Alexandre Julliard
parent 23efe79289
commit 0ef59050c6
2 changed files with 222 additions and 4 deletions

View File

@ -31,10 +31,221 @@
WINE_DEFAULT_DEBUG_CHANNEL(gameux);
/*
/*******************************************************************************
* IGameStatistics implementation
*/
typedef struct _GameStatisticsImpl
{
const struct IGameStatisticsVtbl *lpVtbl;
LONG ref;
} GameStatisticsImpl;
static inline GameStatisticsImpl *impl_from_IGameStatistics( IGameStatistics *iface )
{
return (GameStatisticsImpl *)((char*)iface - FIELD_OFFSET(GameStatisticsImpl, lpVtbl));
}
static inline IGameStatistics *IGameStatistics_from_impl( GameStatisticsImpl* This )
{
return (struct IGameStatistics*)&This->lpVtbl;
}
static HRESULT WINAPI GameStatisticsImpl_QueryInterface(
IGameStatistics *iface,
REFIID riid,
void **ppvObject)
{
GameStatisticsImpl *This = impl_from_IGameStatistics( iface );
TRACE("%p %s %p\n", This, debugstr_guid( riid ), ppvObject );
*ppvObject = NULL;
if ( IsEqualGUID( riid, &IID_IUnknown ) ||
IsEqualGUID( riid, &IID_IGameStatistics ) )
{
*ppvObject = iface;
}
else
{
FIXME("interface %s not implemented\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
IGameStatistics_AddRef( iface );
return S_OK;
}
static ULONG WINAPI GameStatisticsImpl_AddRef(IGameStatistics *iface)
{
GameStatisticsImpl *This = impl_from_IGameStatistics( iface );
LONG ref;
ref = InterlockedIncrement(&This->ref);
TRACE("(%p): ref=%d\n", This, ref);
return ref;
}
static ULONG WINAPI GameStatisticsImpl_Release(IGameStatistics *iface)
{
GameStatisticsImpl *This = impl_from_IGameStatistics( iface );
LONG ref;
ref = InterlockedDecrement( &This->ref );
TRACE("(%p): ref=%d\n", This, ref);
if ( ref == 0 )
{
TRACE("freeing IGameStatistics\n");
HeapFree( GetProcessHeap(), 0, This );
}
return ref;
}
static HRESULT WINAPI GameStatisticsImpl_GetMaxCategoryLength(
IGameStatistics *iface,
UINT *cch)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_GetMaxNameLength(
IGameStatistics *iface,
UINT *cch)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_GetMaxValueLength(
IGameStatistics *iface,
UINT *cch)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_GetMaxCategories(
IGameStatistics *iface,
WORD *pMax)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_GetMaxStatsPerCategory(
IGameStatistics *iface,
WORD *pMax)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_SetCategoryTitle(
IGameStatistics *iface,
WORD categoryIndex,
LPCWSTR title)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_GetCategoryTitle(
IGameStatistics *iface,
WORD categoryIndex,
LPWSTR *pTitle)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_GetStatistic(
IGameStatistics *iface,
WORD categoryIndex,
WORD statIndex,
LPWSTR *pName,
LPWSTR *pValue)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_SetStatistic(
IGameStatistics *iface,
WORD categoryIndex,
WORD statIndex,
LPCWSTR name,
LPCWSTR value)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_Save(
IGameStatistics *iface,
BOOL trackChanges)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_SetLastPlayedCategory(
IGameStatistics *iface,
UINT categoryIndex)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static HRESULT WINAPI GameStatisticsImpl_GetLastPlayedCategory(
IGameStatistics *iface,
UINT *pCategoryIndex)
{
FIXME("stub\n");
return E_NOTIMPL;
}
static const struct IGameStatisticsVtbl GameStatisticsImplVtbl =
{
GameStatisticsImpl_QueryInterface,
GameStatisticsImpl_AddRef,
GameStatisticsImpl_Release,
GameStatisticsImpl_GetMaxCategoryLength,
GameStatisticsImpl_GetMaxNameLength,
GameStatisticsImpl_GetMaxValueLength,
GameStatisticsImpl_GetMaxCategories,
GameStatisticsImpl_GetMaxStatsPerCategory,
GameStatisticsImpl_SetCategoryTitle,
GameStatisticsImpl_GetCategoryTitle,
GameStatisticsImpl_GetStatistic,
GameStatisticsImpl_SetStatistic,
GameStatisticsImpl_Save,
GameStatisticsImpl_SetLastPlayedCategory,
GameStatisticsImpl_GetLastPlayedCategory
};
HRESULT create_IGameStatistics(GameStatisticsImpl** ppStats)
{
TRACE("(%p)\n", ppStats);
*ppStats = HeapAlloc( GetProcessHeap(), 0, sizeof(**ppStats));
if(!(*ppStats))
return E_OUTOFMEMORY;
(*ppStats)->lpVtbl = &GameStatisticsImplVtbl;
(*ppStats)->ref = 1;
TRACE("returing coclass: %p\n", *ppStats);
return S_OK;
}
/*******************************************************************************
* IGameStatisticsMgr implementation
*/
typedef struct _GameStatisticsMgrImpl
{
const struct IGameStatisticsMgrVtbl *lpVtbl;
@ -117,6 +328,7 @@ static HRESULT STDMETHODCALLTYPE GameStatisticsMgrImpl_GetGameStatistics(
WCHAR lpApplicationId[49];
DWORD dwLength = sizeof(lpApplicationId);
GAME_INSTALL_SCOPE installScope;
GameStatisticsImpl *statisticsImpl;
TRACE("(%p, %s, 0x%x, %p, %p)\n", iface, debugstr_w(GDFBinaryPath), openType, pOpenResult, ppiStats);
@ -150,7 +362,13 @@ static HRESULT STDMETHODCALLTYPE GameStatisticsMgrImpl_GetGameStatistics(
if(SUCCEEDED(hr))
{
TRACE("found app id: %s\n", debugstr_w(lpApplicationId));
FIXME("creating instance of IGameStatistics not yet implemented\n");
hr = create_IGameStatistics(&statisticsImpl);
}
if(SUCCEEDED(hr))
{
*ppiStats = IGameStatistics_from_impl(statisticsImpl);
FIXME("loading game statistics not yet implemented\n");
hr = E_NOTIMPL;
}

View File

@ -239,7 +239,7 @@ static void test_gamestatisticsmgr( void )
/* now, allow to create */
hr = IGameStatisticsMgr_GetGameStatistics(gsm, sExeName, GAMESTATS_OPEN_OPENORCREATE, &dwOpenResult, &gs);
todo_wine ok(SUCCEEDED(hr), "GetGameStatistics returned error: 0x%x\n", hr);
todo_wine ok(gs!=NULL, "GetGameStatistics did not return valid interface pointer\n");
ok(gs!=NULL, "GetGameStatistics did not return valid interface pointer\n");
if(gs)
{
/* test of limit values returned from interface */