wined3d: Do not enable the texture dimensions in BindTexture.
This commit is contained in:
parent
569a2fa7c0
commit
251f1eea7a
|
@ -236,11 +236,6 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface) {
|
||||||
|
|
||||||
textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
|
textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
|
||||||
ENTER_GL();
|
ENTER_GL();
|
||||||
#if 0 /* TODO: context manager support */
|
|
||||||
IWineD3DContextManager_PushState(This->contextManager, textureDimensions, ENABLED, NOW /* make sure the state is applied now */);
|
|
||||||
#else
|
|
||||||
glEnable(textureDimensions);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Generate a texture name if we don't already have one */
|
/* Generate a texture name if we don't already have one */
|
||||||
if (This->baseTexture.textureName == 0) {
|
if (This->baseTexture.textureName == 0) {
|
||||||
|
|
Loading…
Reference in New Issue