diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c index 3fdbf4ac4dc..9b9b5d7f835 100644 --- a/dlls/wined3d/basetexture.c +++ b/dlls/wined3d/basetexture.c @@ -236,11 +236,6 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface) { textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface); ENTER_GL(); -#if 0 /* TODO: context manager support */ - IWineD3DContextManager_PushState(This->contextManager, textureDimensions, ENABLED, NOW /* make sure the state is applied now */); -#else - glEnable(textureDimensions); -#endif /* Generate a texture name if we don't already have one */ if (This->baseTexture.textureName == 0) {