d3dx9: Build without -DWINE_NO_LONG_TYPES.

Based on a patch by Eric Pouech.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2022-04-26 10:59:38 +02:00 committed by Alexandre Julliard
parent 29a84c9c33
commit 24a4b8caf1
36 changed files with 514 additions and 556 deletions

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@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=24
EXTRADEFS = -DD3DX_SDK_VERSION=24
MODULE = d3dx9_24.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

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@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=25
EXTRADEFS = -DD3DX_SDK_VERSION=25
MODULE = d3dx9_25.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

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@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=26
EXTRADEFS = -DD3DX_SDK_VERSION=26
MODULE = d3dx9_26.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

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@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=27
EXTRADEFS = -DD3DX_SDK_VERSION=27
MODULE = d3dx9_27.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

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@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=28
EXTRADEFS = -DD3DX_SDK_VERSION=28
MODULE = d3dx9_28.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

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@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=29
EXTRADEFS = -DD3DX_SDK_VERSION=29
MODULE = d3dx9_29.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

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@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=30
EXTRADEFS = -DD3DX_SDK_VERSION=30
MODULE = d3dx9_30.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

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@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=31
EXTRADEFS = -DD3DX_SDK_VERSION=31
MODULE = d3dx9_31.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

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@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=32
EXTRADEFS = -DD3DX_SDK_VERSION=32
MODULE = d3dx9_32.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

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@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=33
EXTRADEFS = -DD3DX_SDK_VERSION=33
MODULE = d3dx9_33.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

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@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=34
EXTRADEFS = -DD3DX_SDK_VERSION=34
MODULE = d3dx9_34.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

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@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=35
EXTRADEFS = -DD3DX_SDK_VERSION=35
MODULE = d3dx9_35.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

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@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=36
EXTRADEFS = -DD3DX_SDK_VERSION=36
MODULE = d3dx9_36.dll
IMPORTLIB = d3dx9
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32

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@ -61,7 +61,7 @@ static ULONG WINAPI d3dx9_animation_controller_AddRef(ID3DXAnimationController *
struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
ULONG refcount = InterlockedIncrement(&animation->ref);
TRACE("%p increasing refcount to %u.\n", animation, refcount);
TRACE("%p increasing refcount to %lu.\n", animation, refcount);
return refcount;
}
@ -71,7 +71,7 @@ static ULONG WINAPI d3dx9_animation_controller_Release(ID3DXAnimationController
struct d3dx9_animation_controller *animation = impl_from_ID3DXAnimationController(iface);
ULONG refcount = InterlockedDecrement(&animation->ref);
TRACE("%p decreasing refcount to %u.\n", animation, refcount);
TRACE("%p decreasing refcount to %lu.\n", animation, refcount);
if (!refcount)
{
@ -321,7 +321,7 @@ static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_KeyTrackBlend(ID3DXAnim
static HRESULT WINAPI d3dx9_animation_controller_UnkeyEvent(ID3DXAnimationController *iface, D3DXEVENTHANDLE event)
{
FIXME("iface %p, event %u stub.\n", iface, event);
FIXME("iface %p, event %lu stub.\n", iface, event);
return E_NOTIMPL;
}
@ -358,7 +358,7 @@ static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_GetCurrentPriorityBlend
static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_GetUpcomingTrackEvent(ID3DXAnimationController *iface,
UINT track, D3DXEVENTHANDLE event)
{
FIXME("iface %p, track %u, event %u stub.\n", iface, track, event);
FIXME("iface %p, track %u, event %lu stub.\n", iface, track, event);
return 0;
}
@ -366,14 +366,14 @@ static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_GetUpcomingTrackEvent(I
static D3DXEVENTHANDLE WINAPI d3dx9_animation_controller_GetUpcomingPriorityBlend(ID3DXAnimationController *iface,
D3DXEVENTHANDLE event)
{
FIXME("iface %p, event %u stub.\n", iface, event);
FIXME("iface %p, event %lu stub.\n", iface, event);
return 0;
}
static HRESULT WINAPI d3dx9_animation_controller_ValidateEvent(ID3DXAnimationController *iface, D3DXEVENTHANDLE event)
{
FIXME("iface %p, event %u stub.\n", iface, event);
FIXME("iface %p, event %lu stub.\n", iface, event);
return E_NOTIMPL;
}
@ -381,7 +381,7 @@ static HRESULT WINAPI d3dx9_animation_controller_ValidateEvent(ID3DXAnimationCon
static HRESULT WINAPI d3dx9_animation_controller_GetEventDesc(ID3DXAnimationController *iface,
D3DXEVENTHANDLE event, D3DXEVENT_DESC *desc)
{
FIXME("iface %p, event %u, desc %p stub.\n", iface, event, desc);
FIXME("iface %p, event %lu, desc %p stub.\n", iface, event, desc);
return E_NOTIMPL;
}
@ -510,7 +510,7 @@ static ULONG WINAPI d3dx9_keyframed_animation_AddRef(ID3DXKeyframedAnimationSet
struct d3dx9_keyframed_animation_set *set = impl_from_ID3DXKeyframedAnimationSet(iface);
ULONG refcount = InterlockedIncrement(&set->ref);
TRACE("%p increasing refcount to %u.\n", set, refcount);
TRACE("%p increasing refcount to %lu.\n", set, refcount);
return refcount;
}
@ -520,7 +520,7 @@ static ULONG WINAPI d3dx9_keyframed_animation_Release(ID3DXKeyframedAnimationSet
struct d3dx9_keyframed_animation_set *set = impl_from_ID3DXKeyframedAnimationSet(iface);
ULONG refcount = InterlockedDecrement(&set->ref);
TRACE("%p decreasing refcount to %u.\n", set, refcount);
TRACE("%p decreasing refcount to %lu.\n", set, refcount);
if (!refcount)
{
@ -596,7 +596,7 @@ static HRESULT WINAPI d3dx9_keyframed_animation_GetCallback(ID3DXKeyframedAnimat
{
struct d3dx9_keyframed_animation_set *set = impl_from_ID3DXKeyframedAnimationSet(iface);
FIXME("set %p, position %.16e, flags %#x, callback_position %p, callback_data %p stub.\n",
FIXME("set %p, position %.16e, flags %#lx, callback_position %p, callback_data %p stub.\n",
set, position, flags, callback_position, callback_data);
return E_NOTIMPL;
}
@ -803,7 +803,7 @@ static HRESULT WINAPI d3dx9_keyframed_animation_Compress(ID3DXKeyframedAnimation
{
struct d3dx9_keyframed_animation_set *set = impl_from_ID3DXKeyframedAnimationSet(iface);
FIXME("set %p, flags %#x, lossiness %.8e, hierarchy %p, compressed_data %p stub.\n",
FIXME("set %p, flags %#lx, lossiness %.8e, hierarchy %p, compressed_data %p stub.\n",
set, flags, lossiness, hierarchy, compressed_data);
return E_NOTIMPL;
}

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@ -58,7 +58,7 @@ static ULONG WINAPI ID3DXBufferImpl_AddRef(ID3DXBuffer *iface)
struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u\n", This, ref);
TRACE("%p increasing refcount to %lu.\n", This, ref);
return ref;
}
@ -68,7 +68,7 @@ static ULONG WINAPI ID3DXBufferImpl_Release(ID3DXBuffer *iface)
struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u\n", This, ref);
TRACE("%p decreasing refcount to %lu.\n", This, ref);
if (ref == 0)
{
@ -129,7 +129,7 @@ HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer)
struct ID3DXBufferImpl *object;
HRESULT hr;
TRACE("size %u, buffer %p.\n", size, buffer);
TRACE("size %lu, buffer %p.\n", size, buffer);
if (!buffer)
{
@ -144,7 +144,7 @@ HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer)
hr = d3dx9_buffer_init(object, size);
if (FAILED(hr))
{
WARN("Failed to initialize buffer, hr %#x.\n", hr);
WARN("Failed to initialize buffer, hr %#lx.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}

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@ -1636,11 +1636,11 @@ static HRESULT d3dx9_apply_state(struct d3dx_effect *effect, struct d3dx_pass *p
switch (state_table[state->operation].class)
{
case SC_RENDERSTATE:
TRACE("%s, operation %u, value %u.\n", state_table[state->operation].name,
TRACE("%s, operation %u, value %lu.\n", state_table[state->operation].name,
state_table[state->operation].op, *(DWORD *)param_value);
return SET_D3D_STATE(effect, SetRenderState, state_table[state->operation].op, *(DWORD *)param_value);
case SC_FVF:
TRACE("%s, value %#x.\n", state_table[state->operation].name, *(DWORD *)param_value);
TRACE("%s, value %#lx.\n", state_table[state->operation].name, *(DWORD *)param_value);
return SET_D3D_STATE(effect, SetFVF, *(DWORD *)param_value);
case SC_TEXTURE:
{
@ -1652,7 +1652,7 @@ static HRESULT d3dx9_apply_state(struct d3dx_effect *effect, struct d3dx_pass *p
return SET_D3D_STATE(effect, SetTexture, unit, *(IDirect3DBaseTexture9 **)param_value);
}
case SC_TEXTURESTAGE:
TRACE("%s, stage %u, value %u.\n", state_table[state->operation].name, state->index, *(DWORD *)param_value);
TRACE("%s, stage %u, value %lu.\n", state_table[state->operation].name, state->index, *(DWORD *)param_value);
return SET_D3D_STATE(effect, SetTextureStageState, state->index,
state_table[state->operation].op, *(DWORD *)param_value);
case SC_SETSAMPLER:
@ -1677,7 +1677,7 @@ static HRESULT d3dx9_apply_state(struct d3dx_effect *effect, struct d3dx_pass *p
UINT sampler;
sampler = parent_index == ~0u ? state->index : parent_index;
TRACE("%s, sampler %u, value %u.\n", state_table[state->operation].name, sampler, *(DWORD *)param_value);
TRACE("%s, sampler %u, value %lu.\n", state_table[state->operation].name, sampler, *(DWORD *)param_value);
return SET_D3D_STATE(effect, SetSamplerState, sampler, state_table[state->operation].op,
*(DWORD *)param_value);
}
@ -1686,7 +1686,7 @@ static HRESULT d3dx9_apply_state(struct d3dx_effect *effect, struct d3dx_pass *p
if ((update_all || param_dirty)
&& FAILED(hr = SET_D3D_STATE(effect, SetVertexShader,
*(IDirect3DVertexShader9 **)param_value)))
ERR("Could not set vertex shader, hr %#x.\n", hr);
ERR("Could not set vertex shader, hr %#lx.\n", hr);
else if (*(IDirect3DVertexShader9 **)param_value)
hr = d3dx_set_shader_constants(effect, pass, param, TRUE, update_all || param_dirty);
return hr;
@ -1695,7 +1695,7 @@ static HRESULT d3dx9_apply_state(struct d3dx_effect *effect, struct d3dx_pass *p
if ((update_all || param_dirty)
&& FAILED(hr = SET_D3D_STATE(effect, SetPixelShader,
*(IDirect3DPixelShader9 **)param_value)))
ERR("Could not set pixel shader, hr %#x.\n", hr);
ERR("Could not set pixel shader, hr %#lx.\n", hr);
else if (*(IDirect3DPixelShader9 **)param_value)
hr = d3dx_set_shader_constants(effect, pass, param, FALSE, update_all || param_dirty);
return hr;
@ -1753,7 +1753,7 @@ static HRESULT d3dx9_apply_pass_states(struct d3dx_effect *effect, struct d3dx_p
{
if (FAILED(hr = d3dx9_apply_state(effect, pass, &pass->states[i], ~0u, update_all)))
{
WARN("Error applying state, hr %#x.\n", hr);
WARN("Error applying state, hr %#lx.\n", hr);
ret = hr;
}
}
@ -1765,7 +1765,7 @@ static HRESULT d3dx9_apply_pass_states(struct d3dx_effect *effect, struct d3dx_p
if ((effect->light_updated & (1u << i))
&& FAILED(hr = SET_D3D_STATE(effect, SetLight, i, &effect->current_light[i])))
{
WARN("Error setting light, hr %#x.\n", hr);
WARN("Error setting light, hr %#lx.\n", hr);
ret = hr;
}
}
@ -1775,7 +1775,7 @@ static HRESULT d3dx9_apply_pass_states(struct d3dx_effect *effect, struct d3dx_p
if (effect->material_updated
&& FAILED(hr = SET_D3D_STATE(effect, SetMaterial, &effect->current_material)))
{
WARN("Error setting material, hr %#x.\n", hr);
WARN("Error setting material, hr %#lx.\n", hr);
ret = hr;
}
effect->material_updated = FALSE;
@ -1988,11 +1988,12 @@ static HRESULT WINAPI d3dx_effect_QueryInterface(ID3DXEffect *iface, REFIID riid
static ULONG WINAPI d3dx_effect_AddRef(ID3DXEffect *iface)
{
struct d3dx_effect *This = impl_from_ID3DXEffect(iface);
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
ULONG refcount = InterlockedIncrement(&effect->ref);
TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
TRACE("%p increasing refcount to %lu.\n", effect, refcount);
return InterlockedIncrement(&This->ref);
return refcount;
}
static ULONG WINAPI d3dx_effect_Release(ID3DXEffect *iface)
@ -2000,7 +2001,7 @@ static ULONG WINAPI d3dx_effect_Release(ID3DXEffect *iface)
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
ULONG refcount = InterlockedDecrement(&effect->ref);
TRACE("%p decreasing refcount to %u.\n", effect, refcount);
TRACE("%p decreasing refcount to %lu.\n", effect, refcount);
if (!refcount)
d3dx_effect_cleanup(effect);
@ -3788,7 +3789,7 @@ static HRESULT WINAPI d3dx_effect_ValidateTechnique(ID3DXEffect *iface, D3DXHAND
}
}
done:
TRACE("Returning %#x.\n", ret);
TRACE("Returning %#lx.\n", ret);
return ret;
}
@ -3962,12 +3963,12 @@ static HRESULT WINAPI d3dx_effect_Begin(ID3DXEffect *iface, UINT *passes, DWORD
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_technique *technique = effect->active_technique;
TRACE("iface %p, passes %p, flags %#x.\n", iface, passes, flags);
TRACE("iface %p, passes %p, flags %#lx.\n", iface, passes, flags);
if (technique)
{
if (flags & ~(D3DXFX_DONOTSAVESTATE | D3DXFX_DONOTSAVESAMPLERSTATE | D3DXFX_DONOTSAVESHADERSTATE))
WARN("Invalid flags (%#x) specified.\n", flags);
WARN("Invalid flags %#lx specified.\n", flags);
if (flags & D3DXFX_DONOTSAVESTATE)
{
@ -3985,15 +3986,15 @@ static HRESULT WINAPI d3dx_effect_Begin(ID3DXEffect *iface, UINT *passes, DWORD
manager = effect->manager;
effect->manager = NULL;
if (FAILED(hr = IDirect3DDevice9_BeginStateBlock(effect->device)))
ERR("BeginStateBlock failed, hr %#x.\n", hr);
ERR("BeginStateBlock failed, hr %#lx.\n", hr);
for (i = 0; i < technique->pass_count; i++)
d3dx9_apply_pass_states(effect, &technique->passes[i], TRUE);
if (FAILED(hr = IDirect3DDevice9_EndStateBlock(effect->device, &technique->saved_state)))
ERR("EndStateBlock failed, hr %#x.\n", hr);
ERR("EndStateBlock failed, hr %#lx.\n", hr);
effect->manager = manager;
}
if (FAILED(hr = IDirect3DStateBlock9_Capture(technique->saved_state)))
ERR("StateBlock Capture failed, hr %#x.\n", hr);
ERR("StateBlock Capture failed, hr %#lx.\n", hr);
}
if (passes)
@ -4091,7 +4092,7 @@ static HRESULT WINAPI d3dx_effect_End(ID3DXEffect *iface)
if (technique && technique->saved_state)
{
if (FAILED(hr = IDirect3DStateBlock9_Apply(technique->saved_state)))
ERR("State block apply failed, hr %#x.\n", hr);
ERR("State block apply failed, hr %#lx.\n", hr);
}
else
ERR("No saved state.\n");
@ -4567,7 +4568,7 @@ static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface)
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
ULONG refcount = InterlockedIncrement(&compiler->ref);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
@ -4577,7 +4578,7 @@ static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface)
struct ID3DXEffectCompilerImpl *compiler = impl_from_ID3DXEffectCompiler(iface);
ULONG refcount = InterlockedDecrement(&compiler->ref);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
@ -5026,7 +5027,7 @@ static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *if
static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags,
ID3DXBuffer **effect, ID3DXBuffer **error_msgs)
{
FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub!\n", iface, flags, effect, error_msgs);
FIXME("iface %p, flags %#lx, effect %p, error_msgs %p stub!\n", iface, flags, effect, error_msgs);
return E_NOTIMPL;
}
@ -5035,7 +5036,7 @@ static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
const char *target, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_msgs,
ID3DXConstantTable **constant_table)
{
FIXME("iface %p, function %p, target %s, flags %#x, shader %p, error_msgs %p, constant_table %p stub!\n",
FIXME("iface %p, function %p, target %s, flags %#lx, shader %p, error_msgs %p, constant_table %p stub!\n",
iface, function, debugstr_a(target), flags, shader, error_msgs, constant_table);
return E_NOTIMPL;
@ -6665,7 +6666,7 @@ static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDev
unsigned int tag;
HRESULT hr;
TRACE("effect %p, device %p, data %p, data_size %lu, defines %p, include %p, flags %#x, errors %p, "
TRACE("effect %p, device %p, data %p, data_size %Iu, defines %p, include %p, flags %#x, errors %p, "
"pool %p, skip_constants %s.\n",
effect, device, data, data_size, defines, include, flags, errors, pool,
debugstr_a(skip_constants_string));
@ -6730,8 +6731,8 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s
struct d3dx_effect *object;
HRESULT hr;
TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p,"
" skip_constants %p, flags %#x, pool %p, effect %p, compilation_errors %p.\n",
TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p, "
"skip_constants %p, flags %#lx, pool %p, effect %p, compilation_errors %p.\n",
device, srcdata, srcdatalen, defines, include,
skip_constants, flags, pool, effect, compilation_errors);
@ -6756,7 +6757,7 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s
(ID3DInclude *)include, flags, (ID3DBlob **)compilation_errors, pool, skip_constants);
if (FAILED(hr))
{
WARN("Failed to create effect object, hr %#x.\n", hr);
WARN("Failed to create effect object, hr %#lx.\n", hr);
return hr;
}
@ -6767,22 +6768,23 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s
return D3D_OK;
}
HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *data, UINT data_size,
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors)
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **messages)
{
TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines,
include, flags, pool, effect, compilation_errors);
TRACE("device %p, data %p, data_size %u, defines %p, include %p, flags %#lx, pool %p, "
"effect %p, messages %p.\n", device, data, data_size, defines,
include, flags, pool, effect, messages);
return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors);
return D3DXCreateEffectEx(device, data, data_size, defines, include, NULL, flags, pool, effect, messages);
}
static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler,
const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
UINT eflags, ID3DBlob **error_messages)
UINT eflags, ID3DBlob **messages)
{
TRACE("compiler %p, data %p, data_size %lu, defines %p, include %p, eflags %#x, error_messages %p.\n",
compiler, data, data_size, defines, include, eflags, error_messages);
TRACE("compiler %p, data %p, data_size %Iu, defines %p, include %p, eflags %#x, messages %p.\n",
compiler, data, data_size, defines, include, eflags, messages);
compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl;
compiler->ref = 1;
@ -6792,16 +6794,16 @@ static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compil
return D3D_OK;
}
HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors)
HRESULT WINAPI D3DXCreateEffectCompiler(const char *data, UINT data_size, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **messages)
{
struct ID3DXEffectCompilerImpl *object;
HRESULT hr;
TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
srcdata, srcdatalen, defines, include, flags, compiler, parse_errors);
TRACE("data %p, data_size %u, defines %p, include %p, flags %#lx, compiler %p, messages %p.\n",
data, data_size, defines, include, flags, compiler, messages);
if (!srcdata || !compiler)
if (!data || !compiler)
{
WARN("Invalid arguments supplied\n");
return D3DERR_INVALIDCALL;
@ -6811,8 +6813,8 @@ HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, co
if (!object)
return E_OUTOFMEMORY;
hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen, (const D3D_SHADER_MACRO *)defines,
(ID3DInclude *)include, flags, (ID3DBlob **)parse_errors);
hr = d3dx9_effect_compiler_init(object, data, data_size, (const D3D_SHADER_MACRO *)defines,
(ID3DInclude *)include, flags, (ID3DBlob **)messages);
if (FAILED(hr))
{
WARN("Failed to initialize effect compiler\n");
@ -6850,7 +6852,7 @@ static ULONG WINAPI d3dx_effect_pool_AddRef(ID3DXEffectPool *iface)
struct d3dx_effect_pool *pool = impl_from_ID3DXEffectPool(iface);
ULONG refcount = InterlockedIncrement(&pool->refcount);
TRACE("%p increasing refcount to %u.\n", pool, refcount);
TRACE("%p increasing refcount to %lu.\n", pool, refcount);
return refcount;
}
@ -6887,7 +6889,7 @@ static ULONG WINAPI d3dx_effect_pool_Release(ID3DXEffectPool *iface)
struct d3dx_effect_pool *pool = impl_from_ID3DXEffectPool(iface);
ULONG refcount = InterlockedDecrement(&pool->refcount);
TRACE("%p decreasing refcount to %u.\n", pool, refcount);
TRACE("%p decreasing refcount to %lu.\n", pool, refcount);
if (!refcount)
free_effect_pool(pool);
@ -6935,7 +6937,7 @@ HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool)
HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags,
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **messages)
{
struct d3dx_include_from_file include_from_file;
const void *buffer;
@ -6944,9 +6946,9 @@ HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, cons
HRESULT ret;
TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
"flags %#x, pool %p, effect %p, compilationerrors %p.\n",
"flags %#lx, pool %p, effect %p, messages %p.\n",
device, debugstr_w(srcfile), defines, include, debugstr_a(skipconstants),
flags, pool, effect, compilationerrors);
flags, pool, effect, messages);
if (!device || !srcfile)
return D3DERR_INVALIDCALL;
@ -6973,7 +6975,7 @@ HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, cons
}
ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool,
effect, compilationerrors);
effect, messages);
ID3DXInclude_Close(include, buffer);
LeaveCriticalSection(&from_file_mutex);
@ -6983,16 +6985,16 @@ HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, cons
HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags,
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **messages)
{
WCHAR *srcfileW;
HRESULT ret;
DWORD len;
TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
"flags %#x, pool %p, effect %p, compilationerrors %p.\n",
"flags %#lx, pool %p, effect %p, messages %p.\n",
device, debugstr_a(srcfile), defines, include, debugstr_a(skipconstants),
flags, pool, effect, compilationerrors);
flags, pool, effect, messages);
if (!srcfile)
return D3DERR_INVALIDCALL;
@ -7001,7 +7003,7 @@ HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, cons
srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors);
ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, messages);
HeapFree(GetProcessHeap(), 0, srcfileW);
return ret;
@ -7009,32 +7011,34 @@ HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, cons
HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool,
struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
struct ID3DXEffect **effect, struct ID3DXBuffer **messages)
{
TRACE("(void): relay\n");
return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool,
effect, messages);
}
HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile,
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool,
struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
struct ID3DXEffect **effect, struct ID3DXBuffer **messages)
{
TRACE("(void): relay\n");
return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool,
effect, messages);
}
HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants,
DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **messages)
{
HRSRC resinfo;
void *buffer;
DWORD size;
TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
"flags %#x, pool %p, effect %p, compilationerrors %p.\n",
"flags %#lx, pool %p, effect %p, messages %p.\n",
device, srcmodule, debugstr_w(srcresource), defines, include, debugstr_a(skipconstants),
flags, pool, effect, compilationerrors);
flags, pool, effect, messages);
if (!device)
return D3DERR_INVALIDCALL;
@ -7046,21 +7050,22 @@ HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device,
return D3DXERR_INVALIDDATA;
return D3DXCreateEffectEx(device, buffer, size, defines, include,
skipconstants, flags, pool, effect, compilationerrors);
skipconstants, flags, pool, effect, messages);
}
HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants,
DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include,
const char *skipconstants, DWORD flags, struct ID3DXEffectPool *pool,
struct ID3DXEffect **effect, struct ID3DXBuffer **messages)
{
HRSRC resinfo;
void *buffer;
DWORD size;
TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
"flags %#x, pool %p, effect %p, compilationerrors %p.\n",
"flags %#lx, pool %p, effect %p, messages %p.\n",
device, srcmodule, debugstr_a(srcresource), defines, include, debugstr_a(skipconstants),
flags, pool, effect, compilationerrors);
flags, pool, effect, messages);
if (!device)
return D3DERR_INVALIDCALL;
@ -7072,34 +7077,36 @@ HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device,
return D3DXERR_INVALIDDATA;
return D3DXCreateEffectEx(device, buffer, size, defines, include,
skipconstants, flags, pool, effect, compilationerrors);
skipconstants, flags, pool, effect, messages);
}
HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **messages)
{
TRACE("(void): relay\n");
return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL,
flags, pool, effect, messages);
}
HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **messages)
{
TRACE("(void): relay\n");
return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL,
flags, pool, effect, messages);
}
HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **messages)
{
void *buffer;
HRESULT ret;
DWORD size;
TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
debugstr_w(srcfile), defines, include, flags, effectcompiler, parseerrors);
TRACE("srcfile %s, defines %p, include %p, flags %#lx, compiler %p, messages %p.\n",
debugstr_w(srcfile), defines, include, flags, compiler, messages);
if (!srcfile)
return D3DERR_INVALIDCALL;
@ -7109,21 +7116,21 @@ HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3D
if (FAILED(ret))
return D3DXERR_INVALIDDATA;
ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, compiler, messages);
UnmapViewOfFile(buffer);
return ret;
}
HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **messages)
{
WCHAR *srcfileW;
HRESULT ret;
DWORD len;
TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
debugstr_a(srcfile), defines, include, flags, effectcompiler, parseerrors);
TRACE("srcfile %s, defines %p, include %p, flags %#lx, compiler %p, messages %p.\n",
debugstr_a(srcfile), defines, include, flags, compiler, messages);
if (!srcfile)
return D3DERR_INVALIDCALL;
@ -7132,7 +7139,7 @@ HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DX
srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors);
ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, compiler, messages);
HeapFree(GetProcessHeap(), 0, srcfileW);
return ret;
@ -7140,14 +7147,14 @@ HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DX
HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource,
const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
ID3DXEffectCompiler **compiler, ID3DXBuffer **messages)
{
HRSRC resinfo;
void *buffer;
DWORD size;
TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
srcmodule, debugstr_a(srcresource), defines, include, flags, effectcompiler, parseerrors);
TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#lx, compiler %p, messages %p.\n",
srcmodule, debugstr_a(srcresource), defines, include, flags, compiler, messages);
if (!(resinfo = FindResourceA(srcmodule, srcresource, (const char *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
@ -7155,19 +7162,19 @@ HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const ch
if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
return D3DXERR_INVALIDDATA;
return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, compiler, messages);
}
HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource,
const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
ID3DXEffectCompiler **compiler, ID3DXBuffer **messages)
{
HRSRC resinfo;
void *buffer;
DWORD size;
TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
srcmodule, debugstr_w(srcresource), defines, include, flags, effectcompiler, parseerrors);
TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#lx, compiler %p, messages %p.\n",
srcmodule, debugstr_w(srcresource), defines, include, flags, compiler, messages);
if (!(resinfo = FindResourceW(srcmodule, srcresource, (const WCHAR *)RT_RCDATA)))
return D3DXERR_INVALIDDATA;
@ -7175,7 +7182,7 @@ HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WC
if (FAILED(load_resource_into_memory(srcmodule, resinfo, &buffer, &size)))
return D3DXERR_INVALIDDATA;
return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, compiler, messages);
}
HRESULT WINAPI D3DXDisassembleEffect(ID3DXEffect *effect, BOOL enable_color_code, ID3DXBuffer **disassembly)

View File

@ -97,7 +97,7 @@ static ULONG WINAPI ID3DXFontImpl_AddRef(ID3DXFont *iface)
struct d3dx_font *font = impl_from_ID3DXFont(iface);
ULONG ref = InterlockedIncrement(&font->ref);
TRACE("%p increasing refcount to %u\n", iface, ref);
TRACE("%p increasing refcount to %lu.\n", iface, ref);
return ref;
}
@ -107,7 +107,7 @@ static ULONG WINAPI ID3DXFontImpl_Release(ID3DXFont *iface)
ULONG ref = InterlockedDecrement(&font->ref);
unsigned int i;
TRACE("%p decreasing refcount to %u\n", iface, ref);
TRACE("%p decreasing refcount to %lu.\n", iface, ref);
if (!ref)
{
@ -486,7 +486,7 @@ static INT WINAPI ID3DXFontImpl_DrawTextA(ID3DXFont *iface, ID3DXSprite *sprite,
int ret, countW;
WCHAR *wstr;
TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#x, color 0x%08x.\n",
TRACE("iface %p, sprite %p, string %s, count %d, rect %s, format %#lx, color 0x%08lx.\n",
iface, sprite, debugstr_an(string, count), count, wine_dbgstr_rect(rect), format, color);
if (!string || !count)
@ -658,7 +658,7 @@ static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
WCHAR *line;
SIZE size;
TRACE("iface %p, sprite %p, string %s, in_count %d, rect %s, format %#x, color 0x%08x.\n",
TRACE("iface %p, sprite %p, string %s, in_count %d, rect %s, format %#lx, color 0x%08lx.\n",
iface, sprite, debugstr_wn(string, in_count), in_count, wine_dbgstr_rect(rect), format, color);
if (!string)

View File

@ -60,7 +60,7 @@ static ULONG WINAPI d3dx9_line_AddRef(ID3DXLine *iface)
struct d3dx9_line *line = impl_from_ID3DXLine(iface);
ULONG refcount = InterlockedIncrement(&line->ref);
TRACE("%p increasing refcount to %u.\n", line, refcount);
TRACE("%p increasing refcount to %lu.\n", line, refcount);
return refcount;
}
@ -70,7 +70,7 @@ static ULONG WINAPI d3dx9_line_Release(ID3DXLine *iface)
struct d3dx9_line *line = impl_from_ID3DXLine(iface);
ULONG refcount = InterlockedDecrement(&line->ref);
TRACE("%p decreasing refcount to %u.\n", line, refcount);
TRACE("%p decreasing refcount to %lu.\n", line, refcount);
if (!refcount)
{
@ -148,7 +148,7 @@ failed:
static HRESULT WINAPI d3dx9_line_Draw(ID3DXLine *iface, const D3DXVECTOR2 *vertex_list,
DWORD vertex_list_count, D3DCOLOR color)
{
FIXME("iface %p, vertex_list %p, vertex_list_count %u, color 0x%08x stub!\n",
FIXME("iface %p, vertex_list %p, vertex_list_count %lu, color 0x%08lx stub!\n",
iface, vertex_list, vertex_list_count, color);
return E_NOTIMPL;
@ -157,7 +157,7 @@ static HRESULT WINAPI d3dx9_line_Draw(ID3DXLine *iface, const D3DXVECTOR2 *verte
static HRESULT WINAPI d3dx9_line_DrawTransform(ID3DXLine *iface, const D3DXVECTOR3 *vertex_list,
DWORD vertex_list_count, const D3DXMATRIX *transform, D3DCOLOR color)
{
FIXME("iface %p, vertex_list %p, vertex_list_count %u, transform %p, color 0x%08x stub!\n",
FIXME("iface %p, vertex_list %p, vertex_list_count %lu, transform %p, color 0x%08lx stub!\n",
iface, vertex_list, vertex_list_count, transform, color);
return E_NOTIMPL;
@ -165,7 +165,7 @@ static HRESULT WINAPI d3dx9_line_DrawTransform(ID3DXLine *iface, const D3DXVECTO
static HRESULT WINAPI d3dx9_line_SetPattern(ID3DXLine *iface, DWORD pattern)
{
FIXME("iface %p, pattern 0x%08x stub!\n", iface, pattern);
FIXME("iface %p, pattern 0x%08lx stub!\n", iface, pattern);
return E_NOTIMPL;
}

View File

@ -913,23 +913,25 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_QueryInterface(ID3DXMatrixStack *ifac
static ULONG WINAPI ID3DXMatrixStackImpl_AddRef(ID3DXMatrixStack *iface)
{
struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
struct ID3DXMatrixStackImpl *stack = impl_from_ID3DXMatrixStack(iface);
ULONG refcount = InterlockedIncrement(&stack->ref);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI ID3DXMatrixStackImpl_Release(ID3DXMatrixStack *iface)
{
struct ID3DXMatrixStackImpl *This = impl_from_ID3DXMatrixStack(iface);
ULONG ref = InterlockedDecrement(&This->ref);
if (!ref)
struct ID3DXMatrixStackImpl *stack = impl_from_ID3DXMatrixStack(iface);
ULONG refcount = InterlockedDecrement(&stack->ref);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, This->stack);
HeapFree(GetProcessHeap(), 0, This);
HeapFree(GetProcessHeap(), 0, stack->stack);
HeapFree(GetProcessHeap(), 0, stack);
}
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
return ref;
return refcount;
}
static D3DXMATRIX* WINAPI ID3DXMatrixStackImpl_GetTop(ID3DXMatrixStack *iface)
@ -1170,7 +1172,7 @@ HRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, ID3DXMatrixStack **stack)
{
struct ID3DXMatrixStackImpl *object;
TRACE("flags %#x, stack %p.\n", flags, stack);
TRACE("flags %#lx, stack %p.\n", flags, stack);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
{
@ -3010,7 +3012,7 @@ HRESULT WINAPI D3DXSHProjectCubeMap(unsigned int order, IDirect3DCubeTexture9 *t
if (FAILED(hr = IDirect3DCubeTexture9_GetLevelDesc(texture, 0, &desc)))
{
ERR("Failed to get level desc, hr %#x.\n", hr);
ERR("Failed to get level desc, hr %#lx.\n", hr);
return hr;
}
@ -3036,7 +3038,7 @@ HRESULT WINAPI D3DXSHProjectCubeMap(unsigned int order, IDirect3DCubeTexture9 *t
if (FAILED(hr = IDirect3DCubeTexture9_LockRect(texture, face, 0, &map_desc, NULL, D3DLOCK_READONLY)))
{
ERR("Failed to map texture, hr %#x.\n", hr);
ERR("Failed to map texture, hr %#lx.\n", hr);
free(temp);
return hr;
}

View File

@ -108,7 +108,7 @@ static ULONG WINAPI d3dx9_mesh_AddRef(ID3DXMesh *iface)
struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
ULONG refcount = InterlockedIncrement(&mesh->ref);
TRACE("%p increasing refcount to %u.\n", mesh, refcount);
TRACE("%p increasing refcount to %lu.\n", mesh, refcount);
return refcount;
}
@ -118,7 +118,7 @@ static ULONG WINAPI d3dx9_mesh_Release(ID3DXMesh *iface)
struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
ULONG refcount = InterlockedDecrement(&mesh->ref);
TRACE("%p decreasing refcount to %u.\n", mesh, refcount);
TRACE("%p decreasing refcount to %lu.\n", mesh, refcount);
if (!refcount)
{
@ -143,7 +143,7 @@ static HRESULT WINAPI d3dx9_mesh_DrawSubset(ID3DXMesh *iface, DWORD attrib_id)
DWORD face_end = 0;
DWORD vertex_size;
TRACE("iface %p, attrib_id %u.\n", iface, attrib_id);
TRACE("iface %p, attrib_id %lu.\n", iface, attrib_id);
if (!This->vertex_declaration)
{
@ -267,7 +267,7 @@ static HRESULT WINAPI d3dx9_mesh_CloneMeshFVF(struct ID3DXMesh *iface, DWORD opt
HRESULT hr;
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
TRACE("iface %p, options %#x, fvf %#x, device %p, clone_mesh %p.\n",
TRACE("iface %p, options %#lx, fvf %#lx, device %p, clone_mesh %p.\n",
iface, options, fvf, device, clone_mesh);
if (FAILED(hr = D3DXDeclaratorFromFVF(fvf, declaration)))
@ -681,7 +681,7 @@ static HRESULT WINAPI d3dx9_mesh_CloneMesh(struct ID3DXMesh *iface, DWORD option
HRESULT hr;
BOOL same_declaration;
TRACE("iface %p, options %#x, declaration %p, device %p, clone_mesh_out %p.\n",
TRACE("iface %p, options %#lx, declaration %p, device %p, clone_mesh_out %p.\n",
iface, options, declaration, device, clone_mesh_out);
if (!clone_mesh_out)
@ -800,7 +800,7 @@ static HRESULT WINAPI d3dx9_mesh_LockVertexBuffer(ID3DXMesh *iface, DWORD flags,
{
struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
TRACE("iface %p, flags %#x, data %p.\n", iface, flags, data);
TRACE("iface %p, flags %#lx, data %p.\n", iface, flags, data);
return IDirect3DVertexBuffer9_Lock(mesh->vertex_buffer, 0, 0, data, flags);
}
@ -818,7 +818,7 @@ static HRESULT WINAPI d3dx9_mesh_LockIndexBuffer(ID3DXMesh *iface, DWORD flags,
{
struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
TRACE("iface %p, flags %#x, data %p.\n", iface, flags, data);
TRACE("iface %p, flags %#lx, data %p.\n", iface, flags, data);
return IDirect3DIndexBuffer9_Lock(mesh->index_buffer, 0, 0, data, flags);
}
@ -1415,7 +1415,7 @@ static HRESULT WINAPI d3dx9_mesh_LockAttributeBuffer(ID3DXMesh *iface, DWORD fla
{
struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
TRACE("iface %p, flags %#x, data %p.\n", iface, flags, data);
TRACE("iface %p, flags %#lx, data %p.\n", iface, flags, data);
InterlockedIncrement(&mesh->attrib_buffer_lock_count);
@ -1457,7 +1457,7 @@ static HRESULT WINAPI d3dx9_mesh_Optimize(ID3DXMesh *iface, DWORD flags, const D
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = { D3DDECL_END() };
ID3DXMesh *optimized_mesh;
TRACE("iface %p, flags %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, opt_mesh %p.\n",
TRACE("iface %p, flags %#lx, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, opt_mesh %p.\n",
iface, flags, adjacency_in, adjacency_out, face_remap, vertex_remap, opt_mesh);
if (!opt_mesh)
@ -1640,7 +1640,7 @@ static HRESULT WINAPI d3dx9_mesh_OptimizeInplace(ID3DXMesh *iface, DWORD flags,
DWORD *sorted_attrib_buffer = NULL;
DWORD i;
TRACE("iface %p, flags %#x, adjacency_in %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.\n",
TRACE("iface %p, flags %#lx, adjacency_in %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.\n",
iface, flags, adjacency_in, adjacency_out, face_remap_out, vertex_remap_out);
if (!flags)
@ -1824,7 +1824,7 @@ static HRESULT WINAPI d3dx9_mesh_SetAttributeTable(ID3DXMesh *iface,
struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
D3DXATTRIBUTERANGE *new_table = NULL;
TRACE("iface %p, attrib_table %p, attrib_table_size %u.\n", iface, attrib_table, attrib_table_size);
TRACE("iface %p, attrib_table %p, attrib_table_size %lu.\n", iface, attrib_table, attrib_table_size);
if (attrib_table_size) {
size_t size = attrib_table_size * sizeof(*attrib_table);
@ -2026,7 +2026,7 @@ HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD fvf, D3DVERTEXELEMENT9 declaration[MA
unsigned int idx = 0;
unsigned int i;
TRACE("fvf %#x, declaration %p.\n", fvf, declaration);
TRACE("fvf %#lx, declaration %p.\n", fvf, declaration);
if (fvf & (D3DFVF_RESERVED0 | D3DFVF_RESERVED2)) return D3DERR_INVALIDCALL;
@ -2066,7 +2066,7 @@ HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD fvf, D3DVERTEXELEMENT9 declaration[MA
append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT4, D3DDECLUSAGE_BLENDWEIGHT, 0);
break;
default:
ERR("Invalid blend count %u.\n", blend_count);
ERR("Invalid blend count %lu.\n", blend_count);
break;
}
@ -2310,7 +2310,7 @@ UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_id
const D3DVERTEXELEMENT9 *element;
UINT size = 0;
TRACE("decl %p, stream_idx %u\n", decl, stream_idx);
TRACE("decl %p, stream_idx %lu.\n", decl, stream_idx);
if (!decl) return 0;
@ -2434,7 +2434,7 @@ HRESULT WINAPI D3DXCreateMesh(DWORD numfaces, DWORD numvertices, DWORD options,
D3DPOOL vertex_pool = D3DPOOL_DEFAULT;
int i;
TRACE("numfaces %u, numvertices %u, options %#x, declaration %p, device %p, mesh %p.\n",
TRACE("numfaces %lu, numvertices %lu, options %#lx, declaration %p, device %p, mesh %p.\n",
numfaces, numvertices, options, declaration, device, mesh);
if (numfaces == 0 || numvertices == 0 || declaration == NULL || device == NULL || mesh == NULL ||
@ -2498,43 +2498,26 @@ HRESULT WINAPI D3DXCreateMesh(DWORD numfaces, DWORD numvertices, DWORD options,
fvf = 0;
}
/* Create vertex declaration */
hr = IDirect3DDevice9_CreateVertexDeclaration(device,
declaration,
&vertex_declaration);
if (FAILED(hr))
if (FAILED(hr = IDirect3DDevice9_CreateVertexDeclaration(device, declaration, &vertex_declaration)))
{
WARN("Unexpected return value %x from IDirect3DDevice9_CreateVertexDeclaration.\n",hr);
WARN("Failed to create vertex declaration, hr %#lx.\n", hr);
return hr;
}
vertex_declaration_size = D3DXGetDeclVertexSize(declaration, declaration[0].Stream);
/* Create vertex buffer */
hr = IDirect3DDevice9_CreateVertexBuffer(device,
numvertices * vertex_declaration_size,
vertex_usage,
fvf,
vertex_pool,
&vertex_buffer,
NULL);
if (FAILED(hr))
if (FAILED(hr = IDirect3DDevice9_CreateVertexBuffer(device, numvertices * vertex_declaration_size,
vertex_usage, fvf, vertex_pool, &vertex_buffer, NULL)))
{
WARN("Unexpected return value %x from IDirect3DDevice9_CreateVertexBuffer.\n",hr);
WARN("Failed to create vertex buffer, hr %#lx.\n", hr);
IDirect3DVertexDeclaration9_Release(vertex_declaration);
return hr;
}
/* Create index buffer */
hr = IDirect3DDevice9_CreateIndexBuffer(device,
numfaces * 3 * ((index_format == D3DFMT_INDEX16) ? 2 : 4),
index_usage,
index_format,
index_pool,
&index_buffer,
NULL);
if (FAILED(hr))
if (FAILED(hr = IDirect3DDevice9_CreateIndexBuffer(device,
numfaces * 3 * ((index_format == D3DFMT_INDEX16) ? 2 : 4), index_usage, index_format,
index_pool, &index_buffer, NULL)))
{
WARN("Unexpected return value %x from IDirect3DDevice9_CreateVertexBuffer.\n",hr);
WARN("Failed to create index buffer, hr %#lx.\n", hr);
IDirect3DVertexBuffer9_Release(vertex_buffer);
IDirect3DVertexDeclaration9_Release(vertex_declaration);
return hr;
@ -2578,18 +2561,19 @@ HRESULT WINAPI D3DXCreateMesh(DWORD numfaces, DWORD numvertices, DWORD options,
/*************************************************************************
* D3DXCreateMeshFVF
*/
HRESULT WINAPI D3DXCreateMeshFVF(DWORD numfaces, DWORD numvertices, DWORD options,
HRESULT WINAPI D3DXCreateMeshFVF(DWORD face_count, DWORD vertex_count, DWORD options,
DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh)
{
HRESULT hr;
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
TRACE("(%u, %u, %u, %u, %p, %p)\n", numfaces, numvertices, options, fvf, device, mesh);
TRACE("face_count %lu, vertex_count %lu, options %#lx, fvf %#lx, device %p, mesh %p.\n",
face_count, vertex_count, options, fvf, device, mesh);
hr = D3DXDeclaratorFromFVF(fvf, declaration);
if (FAILED(hr)) return hr;
return D3DXCreateMesh(numfaces, numvertices, options, declaration, device, mesh);
return D3DXCreateMesh(face_count, vertex_count, options, declaration, device, mesh);
}
@ -2643,7 +2627,7 @@ static HRESULT parse_texture_filename(ID3DXFileData *filedata, char **filename_o
/* FIXME: String must be retrieved directly instead of through a pointer once ID3DXFILE is fixed */
if (data_size < sizeof(filename_in))
{
WARN("truncated data (%lu bytes)\n", data_size);
WARN("Truncated data (%Iu bytes).\n", data_size);
filedata->lpVtbl->Unlock(filedata);
return E_FAIL;
}
@ -2697,8 +2681,9 @@ static HRESULT parse_material(ID3DXFileData *filedata, D3DXMATERIAL *material)
* [ ... ]
* }
*/
if (data_size != sizeof(FLOAT) * 11) {
WARN("incorrect data size (%ld bytes)\n", data_size);
if (data_size != sizeof(float) * 11)
{
WARN("Incorrect data size (%Id bytes).\n", data_size);
filedata->lpVtbl->Unlock(filedata);
return E_FAIL;
}
@ -3498,8 +3483,10 @@ HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *filedata, DWORD opt
BYTE *out_ptr;
DWORD provide_flags = 0;
TRACE("(%p, %x, %p, %p, %p, %p, %p, %p, %p)\n", filedata, options, device, adjacency_out, materials_out,
effects_out, num_materials_out, skin_info_out, mesh_out);
TRACE("filedata %p, options %#lx, device %p, adjacency_out %p, materials_out %p, "
"effects_out %p, num_materials_out %p, skin_info_out %p, mesh_out %p.\n",
filedata, options, device, adjacency_out, materials_out,
effects_out, num_materials_out, skin_info_out, mesh_out);
ZeroMemory(&mesh_data, sizeof(mesh_data));
@ -3727,7 +3714,7 @@ HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(const char *filename, DWORD options,
HRESULT hr;
int len;
TRACE("filename %s, options %#x, device %p, alloc_hier %p, "
TRACE("filename %s, options %#lx, device %p, alloc_hier %p, "
"load_user_data %p, frame_hierarchy %p, anim_controller %p.\n",
debugstr_a(filename), options, device, alloc_hier,
load_user_data, frame_hierarchy, anim_controller);
@ -3755,7 +3742,7 @@ HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(const WCHAR *filename, DWORD options,
HRESULT hr;
DWORD size;
TRACE("filename %s, options %#x, device %p, alloc_hier %p, "
TRACE("filename %s, options %#lx, device %p, alloc_hier %p, "
"load_user_data %p, frame_hierarchy %p, anim_controller %p.\n",
debugstr_w(filename), options, device, alloc_hier,
load_user_data, frame_hierarchy, anim_controller);
@ -3839,9 +3826,9 @@ cleanup:
static HRESULT parse_transform_matrix(ID3DXFileData *filedata, D3DXMATRIX *transform)
{
HRESULT hr;
SIZE_T data_size;
const BYTE *data;
HRESULT hr;
/* template Matrix4x4 {
* array FLOAT matrix[16];
@ -3851,11 +3838,13 @@ static HRESULT parse_transform_matrix(ID3DXFileData *filedata, D3DXMATRIX *trans
* }
*/
hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
if (FAILED(hr)) return hr;
hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void **)&data);
if (FAILED(hr))
return hr;
if (data_size != sizeof(D3DXMATRIX)) {
WARN("incorrect data size (%ld bytes)\n", data_size);
if (data_size != sizeof(D3DXMATRIX))
{
WARN("Incorrect data size (%Id bytes).\n", data_size);
filedata->lpVtbl->Unlock(filedata);
return E_FAIL;
}
@ -3941,8 +3930,9 @@ HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *memory, DWORD memo
SIZE_T i, nb_children;
GUID guid;
TRACE("(%p, %u, %x, %p, %p, %p, %p, %p)\n", memory, memory_size, options,
device, alloc_hier, load_user_data, frame_hierarchy, anim_controller);
TRACE("memory %p, memory_size %lu, options %#lx, device %p, alloc_hier %p, load_user_data %p, "
"frame_hierarchy %p, anim_controller %p.\n", memory, memory_size, options,
device, alloc_hier, load_user_data, frame_hierarchy, anim_controller);
if (!memory || !memory_size || !device || !frame_hierarchy || !alloc_hier)
return D3DERR_INVALIDCALL;
@ -4090,7 +4080,7 @@ HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD options, struct ID
HRESULT hr;
int len;
TRACE("filename %s, options %#x, device %p, adjacency %p, materials %p, "
TRACE("filename %s, options %#lx, device %p, adjacency %p, materials %p, "
"effect_instances %p, num_materials %p, mesh %p.\n",
debugstr_a(filename), options, device, adjacency, materials,
effect_instances, num_materials, mesh);
@ -4118,7 +4108,7 @@ HRESULT WINAPI D3DXLoadMeshFromXW(const WCHAR *filename, DWORD options, struct I
HRESULT hr;
DWORD size;
TRACE("filename %s, options %#x, device %p, adjacency %p, materials %p, "
TRACE("filename %s, options %#lx, device %p, adjacency %p, materials %p, "
"effect_instances %p, num_materials %p, mesh %p.\n",
debugstr_w(filename), options, device, adjacency, materials,
effect_instances, num_materials, mesh);
@ -4147,7 +4137,7 @@ HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, const char *name, const
void *buffer;
DWORD size;
TRACE("module %p, name %s, type %s, options %#x, device %p, adjacency %p, "
TRACE("module %p, name %s, type %s, options %#lx, device %p, adjacency %p, "
"materials %p, effect_instances %p, num_materials %p, mesh %p.\n",
module, debugstr_a(name), debugstr_a(type), options, device, adjacency,
materials, effect_instances, num_materials, mesh);
@ -4256,8 +4246,9 @@ HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *memory, DWORD memory_size,
SIZE_T i, nb_children;
GUID guid;
TRACE("(%p, %u, %x, %p, %p, %p, %p, %p, %p)\n", memory, memory_size, options,
device, adjacency_out, materials_out, effects_out, num_materials_out, mesh_out);
TRACE("memory %p, memory_size %lu, options %#lx, device %p, adjacency_out %p, materials_out %p, "
"effects_out %p, num_materials_out %p, mesh_out %p.\n", memory, memory_size, options,
device, adjacency_out, materials_out, effects_out, num_materials_out, mesh_out);
if (!memory || !memory_size || !device || !mesh_out)
return D3DERR_INVALIDCALL;
@ -5626,7 +5617,7 @@ static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int da
pt->corner = POINTTYPE_CORNER;
if (header->dwType != TT_POLYGON_TYPE)
FIXME("Unknown header type %d\n", header->dwType);
FIXME("Unknown header type %lu.\n", header->dwType);
while ((char *)curve < (char *)header + header->cb)
{
@ -7053,7 +7044,8 @@ HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSI
DWORD *vertex_face_map = NULL;
BYTE *vertices = NULL;
TRACE("mesh %p, flags %#x, epsilons %p, adjacency %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.\n",
TRACE("mesh %p, flags %#lx, epsilons %p, adjacency %p, adjacency_out %p, face_remap_out %p, "
"vertex_remap_out %p.\n",
mesh, flags, epsilons, adjacency, adjacency_out, face_remap_out, vertex_remap_out);
if (flags == 0)
@ -7340,13 +7332,15 @@ HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh, DWORD texture_in_seman
D3DVERTEXELEMENT9 *position_declaration = NULL, *normal_declaration = NULL;
DWORD weighting_method = options & (D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA);
TRACE("mesh %p, texture_in_semantic %u, texture_in_index %u, u_partial_out_semantic %u, u_partial_out_index %u, "
"v_partial_out_semantic %u, v_partial_out_index %u, normal_out_semantic %u, normal_out_index %u, "
"options %#x, adjacency %p, partial_edge_threshold %f, singular_point_threshold %f, "
"normal_edge_threshold %f, mesh_out %p, vertex_mapping %p\n",
TRACE("mesh %p, texture_in_semantic %lu, texture_in_index %lu, u_partial_out_semantic %lu, "
"u_partial_out_index %lu, v_partial_out_semantic %lu, v_partial_out_index %lu, "
"normal_out_semantic %lu, normal_out_index %lu, options %#lx, adjacency %p, "
"partial_edge_threshold %.8e, singular_point_threshold %.8e, normal_edge_threshold %.8e, "
"mesh_out %p, vertex_mapping %p.\n",
mesh, texture_in_semantic, texture_in_index, u_partial_out_semantic, u_partial_out_index,
v_partial_out_semantic, v_partial_out_index, normal_out_semantic, normal_out_index, options, adjacency,
partial_edge_threshold, singular_point_threshold, normal_edge_threshold, mesh_out, vertex_mapping);
v_partial_out_semantic, v_partial_out_index, normal_out_semantic, normal_out_index,
options, adjacency, partial_edge_threshold, singular_point_threshold,
normal_edge_threshold, mesh_out, vertex_mapping);
if (!mesh)
{
@ -7372,9 +7366,10 @@ HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh, DWORD texture_in_seman
return E_NOTIMPL;
}
if (options & ~(D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA))
if (options & ~(D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS
| D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA))
{
FIXME("unsupported options %#x\n", options);
FIXME("Unsupported options %#lx.\n", options);
return E_NOTIMPL;
}
@ -7588,7 +7583,7 @@ HRESULT WINAPI D3DXTessellateNPatches(ID3DXMesh *mesh, const DWORD *adjacency_in
HRESULT WINAPI D3DXConvertMeshSubsetToSingleStrip(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id,
DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count)
{
FIXME("mesh_in %p, attribute_id %u, ib_flags %u, index_buffer %p, index_count %p stub.\n",
FIXME("mesh_in %p, attribute_id %lu, ib_flags %#lx, index_buffer %p, index_count %p stub.\n",
mesh_in, attribute_id, ib_flags, index_buffer, index_count);
return E_NOTIMPL;

View File

@ -861,16 +861,16 @@ static HRESULT get_constants_desc(unsigned int *byte_code, struct d3dx_const_tab
D3DXHANDLE hc;
unsigned int i, j;
hr = D3DXGetShaderConstantTable(byte_code, &ctab);
hr = D3DXGetShaderConstantTable((DWORD *)byte_code, &ctab);
if (FAILED(hr) || !ctab)
{
TRACE("Could not get CTAB data, hr %#x.\n", hr);
TRACE("Could not get CTAB data, hr %#lx.\n", hr);
/* returning OK, shaders and preshaders without CTAB are valid */
return D3D_OK;
}
if (FAILED(hr = ID3DXConstantTable_GetDesc(ctab, &desc)))
{
FIXME("Could not get CTAB desc, hr %#x.\n", hr);
FIXME("Could not get CTAB desc, hr %#lx.\n", hr);
goto cleanup;
}
@ -1294,7 +1294,7 @@ HRESULT d3dx_create_param_eval(struct d3dx_effect *effect, void *byte_code, unsi
if (FAILED(ret = get_constants_desc(shader_ptr, &peval->shader_inputs, effect,
skip_constants, skip_constants_count, &peval->pres)))
{
TRACE("Could not get shader constant table, hr %#x.\n", ret);
TRACE("Could not get shader constant table, hr %#lx.\n", ret);
goto err_out;
}
update_table_sizes_consts(peval->pres.regs.table_sizes, &peval->shader_inputs);

View File

@ -151,7 +151,7 @@ static ULONG WINAPI D3DXRenderToSurface_AddRef(ID3DXRenderToSurface *iface)
struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
ULONG ref = InterlockedIncrement(&render->ref);
TRACE("%p increasing refcount to %u\n", iface, ref);
TRACE("%p increasing refcount to %lu.\n", iface, ref);
return ref;
}
@ -161,7 +161,7 @@ static ULONG WINAPI D3DXRenderToSurface_Release(ID3DXRenderToSurface *iface)
struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
ULONG ref = InterlockedDecrement(&render->ref);
TRACE("%p decreasing refcount to %u\n", iface, ref);
TRACE("%p decreasing refcount to %lu.\n", iface, ref);
if (!ref)
{
@ -185,7 +185,7 @@ static HRESULT WINAPI D3DXRenderToSurface_GetDevice(ID3DXRenderToSurface *iface,
{
struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
TRACE("(%p)->(%p)\n", iface, device);
TRACE("iface %p, device %p.\n", iface, device);
if (!device) return D3DERR_INVALIDCALL;
@ -199,7 +199,7 @@ static HRESULT WINAPI D3DXRenderToSurface_GetDesc(ID3DXRenderToSurface *iface,
{
struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
TRACE("(%p)->(%p)\n", iface, desc);
TRACE("iface %p, desc %p.\n", iface, desc);
if (!desc) return D3DERR_INVALIDCALL;
@ -219,7 +219,7 @@ static HRESULT WINAPI D3DXRenderToSurface_BeginScene(ID3DXRenderToSurface *iface
D3DMULTISAMPLE_TYPE multi_sample_type = D3DMULTISAMPLE_NONE;
DWORD multi_sample_quality = 0;
TRACE("(%p)->(%p, %p)\n", iface, surface, viewport);
TRACE("iface %p, surface %p, viewport %p.\n", iface, surface, viewport);
if (!surface || render->dst_surface) return D3DERR_INVALIDCALL;
@ -307,7 +307,7 @@ static HRESULT WINAPI D3DXRenderToSurface_EndScene(ID3DXRenderToSurface *iface,
struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
HRESULT hr;
TRACE("(%p)->(%#x)\n", iface, filter);
TRACE("iface %p, filter %#lx.\n", iface, filter);
if (!render->dst_surface) return D3DERR_INVALIDCALL;
@ -318,7 +318,8 @@ static HRESULT WINAPI D3DXRenderToSurface_EndScene(ID3DXRenderToSurface *iface,
{
hr = D3DXLoadSurfaceFromSurface(render->dst_surface, NULL, NULL,
render->render_target, NULL, NULL, filter, 0);
if (FAILED(hr)) ERR("Copying render target data to surface failed %#x\n", hr);
if (FAILED(hr))
ERR("Copying render target data to surface failed, hr %#lx.\n", hr);
}
device_state_restore(render->device, &render->previous_state);
@ -344,13 +345,13 @@ static HRESULT WINAPI D3DXRenderToSurface_EndScene(ID3DXRenderToSurface *iface,
static HRESULT WINAPI D3DXRenderToSurface_OnLostDevice(ID3DXRenderToSurface *iface)
{
FIXME("(%p)->(): stub\n", iface);
FIXME("iface %p stub!\n", iface);
return D3D_OK;
}
static HRESULT WINAPI D3DXRenderToSurface_OnResetDevice(ID3DXRenderToSurface *iface)
{
FIXME("(%p)->(): stub\n", iface);
FIXME("iface %p stub!\n", iface);
return D3D_OK;
}
@ -380,8 +381,8 @@ HRESULT WINAPI D3DXCreateRenderToSurface(IDirect3DDevice9 *device,
HRESULT hr;
struct render_to_surface *render;
TRACE("(%p, %u, %u, %#x, %d, %#x, %p)\n", device, width, height, format,
depth_stencil, depth_stencil_format, out);
TRACE("device %p, width %u, height %u, format %#x, depth_stencil %#x, depth_stencil_format %#x, out %p.\n",
device, width, height, format, depth_stencil, depth_stencil_format, out);
if (!device || !out) return D3DERR_INVALIDCALL;
@ -453,7 +454,8 @@ static void copy_render_target_to_cube_texture_face(IDirect3DCubeTexture9 *cube_
IDirect3DCubeTexture9_GetCubeMapSurface(cube_texture, face, 0, &cube_surface);
hr = D3DXLoadSurfaceFromSurface(cube_surface, NULL, NULL, render_target, NULL, NULL, filter, 0);
if (FAILED(hr)) ERR("Copying render target data to surface failed %#x\n", hr);
if (FAILED(hr))
ERR("Copying render target data to surface failed, hr %#lx.\n", hr);
IDirect3DSurface9_Release(cube_surface);
}
@ -488,7 +490,7 @@ static ULONG WINAPI D3DXRenderToEnvMap_AddRef(ID3DXRenderToEnvMap *iface)
struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
ULONG ref = InterlockedIncrement(&render->ref);
TRACE("%p increasing refcount to %u\n", iface, ref);
TRACE("%p increasing refcount to %lu.\n", iface, ref);
return ref;
}
@ -498,7 +500,7 @@ static ULONG WINAPI D3DXRenderToEnvMap_Release(ID3DXRenderToEnvMap *iface)
struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
ULONG ref = InterlockedDecrement(&render->ref);
TRACE("%p decreasing refcount to %u\n", iface, ref);
TRACE("%p decreasing refcount to %lu.\n", iface, ref);
if (!ref)
{
@ -522,7 +524,7 @@ static HRESULT WINAPI D3DXRenderToEnvMap_GetDevice(ID3DXRenderToEnvMap *iface,
{
struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
TRACE("(%p)->(%p)\n", iface, device);
TRACE("iface %p, device %p.\n", iface, device);
if (!device) return D3DERR_INVALIDCALL;
@ -536,7 +538,7 @@ static HRESULT WINAPI D3DXRenderToEnvMap_GetDesc(ID3DXRenderToEnvMap *iface,
{
struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
TRACE("(%p)->(%p)\n", iface, desc);
TRACE("iface %p, desc %p.\n", iface, desc);
if (!desc) return D3DERR_INVALIDCALL;
@ -551,7 +553,7 @@ static HRESULT WINAPI D3DXRenderToEnvMap_BeginCube(ID3DXRenderToEnvMap *iface,
HRESULT hr;
D3DSURFACE_DESC level_desc;
TRACE("(%p)->(%p)\n", iface, texture);
TRACE("iface %p, texture %p.\n", iface, texture);
if (!texture) return D3DERR_INVALIDCALL;
@ -598,7 +600,7 @@ cleanup:
static HRESULT WINAPI D3DXRenderToEnvMap_BeginSphere(ID3DXRenderToEnvMap *iface,
IDirect3DTexture9 *texture)
{
FIXME("(%p)->(%p): stub\n", iface, texture);
FIXME("iface %p, texture %p stub!\n", iface, texture);
return E_NOTIMPL;
}
@ -606,7 +608,7 @@ static HRESULT WINAPI D3DXRenderToEnvMap_BeginHemisphere(ID3DXRenderToEnvMap *if
IDirect3DTexture9 *pos_z_texture,
IDirect3DTexture9 *neg_z_texture)
{
FIXME("(%p)->(%p, %p): stub\n", iface, pos_z_texture, neg_z_texture);
FIXME("iface %p, pos_z_texture %p, neg_z_texture %p stub!\n", iface, pos_z_texture, neg_z_texture);
return E_NOTIMPL;
}
@ -614,7 +616,7 @@ static HRESULT WINAPI D3DXRenderToEnvMap_BeginParabolic(ID3DXRenderToEnvMap *ifa
IDirect3DTexture9 *pos_z_texture,
IDirect3DTexture9 *neg_z_texture)
{
FIXME("(%p)->(%p, %p): stub\n", iface, pos_z_texture, neg_z_texture);
FIXME("iface %p, pos_z_texture %p, neg_z_texture %p stub!\n", iface, pos_z_texture, neg_z_texture);
return E_NOTIMPL;
}
@ -626,7 +628,7 @@ static HRESULT WINAPI D3DXRenderToEnvMap_Face(ID3DXRenderToEnvMap *iface,
HRESULT hr;
unsigned int i;
TRACE("(%p)->(%u, %#x)\n", iface, face, filter);
TRACE("iface %p, face %u, filter %#lx.\n", iface, face, filter);
if (render->state == CUBE_FACE)
{
@ -676,7 +678,7 @@ static HRESULT WINAPI D3DXRenderToEnvMap_End(ID3DXRenderToEnvMap *iface,
{
struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
TRACE("(%p)->(%#x)\n", iface, filter);
TRACE("iface %p, filter %#lx.\n", iface, filter);
if (render->state == INITIAL) return D3DERR_INVALIDCALL;
@ -713,13 +715,13 @@ static HRESULT WINAPI D3DXRenderToEnvMap_End(ID3DXRenderToEnvMap *iface,
static HRESULT WINAPI D3DXRenderToEnvMap_OnLostDevice(ID3DXRenderToEnvMap *iface)
{
FIXME("(%p)->(): stub\n", iface);
FIXME("iface %p stub!\n", iface);
return D3D_OK;
}
static HRESULT WINAPI D3DXRenderToEnvMap_OnResetDevice(ID3DXRenderToEnvMap *iface)
{
FIXME("(%p)->(): stub\n", iface);
FIXME("iface %p stub!\n", iface);
return D3D_OK;
}

View File

@ -147,7 +147,7 @@ HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const
const DWORD *ptr = byte_code;
DWORD version;
TRACE("byte_code %p, fourcc %x, data %p, size %p\n", byte_code, fourcc, data, size);
TRACE("byte_code %p, fourcc %#lx, data %p, size %p.\n", byte_code, fourcc, data, size);
if (data) *data = NULL;
if (size) *size = 0;
@ -197,7 +197,7 @@ HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMAC
{
HRESULT hr;
TRACE("data %p, data_len %u, defines %p, include %p, flags %#x, shader %p, error_messages %p\n",
TRACE("data %p, data_len %u, defines %p, include %p, flags %#lx, shader %p, error_messages %p.\n",
data, data_len, defines, include, flags, shader, error_messages);
/* Forward to d3dcompiler: the parameter types aren't really different,
@ -320,7 +320,7 @@ HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO
DWORD len;
HRESULT ret;
TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
TRACE("filename %s, defines %p, include %p, flags %#lx, shader %p, error_messages %p.\n",
debugstr_a(filename), defines, include, flags, shader, error_messages);
if (!filename) return D3DXERR_INVALIDDATA;
@ -345,7 +345,7 @@ HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACR
char *filename_a;
HRESULT hr;
TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
TRACE("filename %s, defines %p, include %p, flags %#lx, shader %p, error_messages %p.\n",
debugstr_w(filename), defines, include, flags, shader, error_messages);
if(!include)
@ -384,7 +384,7 @@ HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resou
HRSRC res;
DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
TRACE("module %p, resource %s, defines %p, include %p, flags %#lx, shader %p, error_messages %p.\n",
module, debugstr_a(resource), defines, include, flags, shader, error_messages);
if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
@ -402,7 +402,7 @@ HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *reso
HRSRC res;
DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
TRACE("module %p, resource %s, defines %p, include %p, flags %#lx, shader %p, error_messages %p.\n",
module, debugstr_w(resource), defines, include, flags, shader, error_messages);
if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
@ -420,7 +420,7 @@ HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO
HRESULT hr;
TRACE("data %s, length %u, defines %p, include %p, function %s, profile %s, "
"flags %#x, shader %p, error_msgs %p, constant_table %p.\n",
"flags %#lx, shader %p, error_msgs %p, constant_table %p.\n",
debugstr_a(data), length, defines, include, debugstr_a(function), debugstr_a(profile),
flags, shader, error_msgs, constant_table);
@ -452,7 +452,7 @@ HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO
HRESULT ret;
TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
"flags %#x, shader %p, error_messages %p, constant_table %p.\n",
"flags %#lx, shader %p, error_messages %p, constant_table %p.\n",
debugstr_a(filename), defines, include, debugstr_a(entrypoint),
debugstr_a(profile), flags, shader, error_messages, constant_table);
@ -483,7 +483,7 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO
UINT len;
TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
"flags %#x, shader %p, error_messages %p, constant_table %p.\n",
"flags %#lx, shader %p, error_messages %p, constant_table %p.\n",
debugstr_w(filename), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
flags, shader, error_messages, constant_table);
@ -534,7 +534,7 @@ HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resour
DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
"flags %#x, shader %p, error_messages %p, constant_table %p.\n",
"flags %#lx, shader %p, error_messages %p, constant_table %p.\n",
module, debugstr_a(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
flags, shader, error_messages, constant_table);
@ -555,7 +555,7 @@ HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resou
DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
"flags %#x, shader %p, error_messages %p, constant_table %p.\n",
"flags %#lx, shader %p, error_messages %p, constant_table %p.\n",
module, debugstr_w(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
flags, shader, error_messages, constant_table);
@ -890,27 +890,28 @@ static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable *
static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable *iface)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
ULONG refcount = InterlockedIncrement(&table->ref);
TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
TRACE("%p increasing refcount to %lu.\n", table, refcount);
return InterlockedIncrement(&This->ref);
return refcount;
}
static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable *iface)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
ULONG ref = InterlockedDecrement(&This->ref);
struct ID3DXConstantTableImpl *table = impl_from_ID3DXConstantTable(iface);
ULONG refcount = InterlockedDecrement(&table->ref);
TRACE("(%p)->(): Release from %d\n", This, ref + 1);
TRACE("%p decreasing refcount to %lu.\n", table, refcount);
if (!ref)
if (!refcount)
{
free_constant_table(This);
HeapFree(GetProcessHeap(), 0, This);
free_constant_table(table);
HeapFree(GetProcessHeap(), 0, table);
}
return ref;
return refcount;
}
/*** ID3DXBuffer methods ***/
@ -1965,7 +1966,7 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags,
const D3DXSHADER_CONSTANTINFO *constant_info;
DWORD i;
TRACE("byte_code %p, flags %#x, constant_table %p.\n", byte_code, flags, constant_table);
TRACE("byte_code %p, flags %#lx, constant_table %p.\n", byte_code, flags, constant_table);
if (constant_table)
*constant_table = NULL;
@ -1983,7 +1984,7 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags,
}
if (flags & ~D3DXCONSTTABLE_LARGEADDRESSAWARE)
FIXME("Flags %#x not handled.\n", flags);
FIXME("Flags %#lx not handled.\n", flags);
hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
if (hr != D3D_OK)
@ -2026,7 +2027,7 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags,
object->desc.Creator = ctab_header->Creator ? object->ctab + ctab_header->Creator : NULL;
object->desc.Version = ctab_header->Version;
object->desc.Constants = ctab_header->Constants;
TRACE("Creator %s, Version %x, Constants %u, Target %s\n",
TRACE("Creator %s, Version %#lx, Constants %u, Target %s.\n",
debugstr_a(object->desc.Creator), object->desc.Version, object->desc.Constants,
debugstr_a(ctab_header->Target ? object->ctab + ctab_header->Target : NULL));
@ -2119,7 +2120,7 @@ static ULONG WINAPI d3dx9_fragment_linker_AddRef(ID3DXFragmentLinker *iface)
struct d3dx9_fragment_linker *linker = impl_from_ID3DXFragmentLinker(iface);
ULONG refcount = InterlockedIncrement(&linker->ref);
TRACE("%p increasing refcount to %u.\n", linker, refcount);
TRACE("%p increasing refcount to %lu.\n", linker, refcount);
return refcount;
}
@ -2129,7 +2130,7 @@ static ULONG WINAPI d3dx9_fragment_linker_Release(ID3DXFragmentLinker *iface)
struct d3dx9_fragment_linker *linker = impl_from_ID3DXFragmentLinker(iface);
ULONG refcount = InterlockedDecrement(&linker->ref);
TRACE("%p decreasing refcount to %u.\n", linker, refcount);
TRACE("%p decreasing refcount to %lu.\n", linker, refcount);
if (!refcount)
{
@ -2215,7 +2216,7 @@ static HRESULT WINAPI d3dx9_fragment_linker_LinkShader(ID3DXFragmentLinker *ifac
DWORD flags, const D3DXHANDLE *handles, UINT fragment_count, ID3DXBuffer **buffer,
ID3DXBuffer **errors)
{
FIXME("iface %p, profile %s, flags %#x, handles %p, fragment_count %u, buffer %p, errors %p: stub.\n",
FIXME("iface %p, profile %s, flags %#lx, handles %p, fragment_count %u, buffer %p, errors %p: stub.\n",
iface, debugstr_a(profile), flags, handles, fragment_count, buffer, errors);
return E_NOTIMPL;
@ -2225,7 +2226,7 @@ static HRESULT WINAPI d3dx9_fragment_linker_LinkVertexShader(ID3DXFragmentLinker
DWORD flags, const D3DXHANDLE *handles, UINT fragment_count, IDirect3DVertexShader9 **shader,
ID3DXBuffer **errors)
{
FIXME("iface %p, profile %s, flags %#x, handles %p, fragment_count %u, shader %p, errors %p: stub.\n",
FIXME("iface %p, profile %s, flags %#lx, handles %p, fragment_count %u, shader %p, errors %p: stub.\n",
iface, debugstr_a(profile), flags, handles, fragment_count, shader, errors);
return E_NOTIMPL;
@ -2235,7 +2236,7 @@ static HRESULT WINAPI d3dx9_fragment_linker_LinkPixelShader(ID3DXFragmentLinker
DWORD flags, const D3DXHANDLE *handles, UINT fragment_count, IDirect3DPixelShader9 **shader,
ID3DXBuffer **errors)
{
FIXME("iface %p, profile %s, flags %#x, handles %p, fragment_count %u, shader %p, errors %p: stub.\n",
FIXME("iface %p, profile %s, flags %#lx, handles %p, fragment_count %u, shader %p, errors %p: stub.\n",
iface, debugstr_a(profile), flags, handles, fragment_count, shader, errors);
return E_NOTIMPL;
@ -2272,7 +2273,7 @@ HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, D
{
struct d3dx9_fragment_linker *object;
TRACE("device %p, size %u, flags %#x, linker %p.\n", device, size, flags, linker);
TRACE("device %p, size %u, flags %#lx, linker %p.\n", device, size, flags, linker);
object = heap_alloc(sizeof(*object));
if (!object)
@ -2389,7 +2390,7 @@ static ULONG WINAPI d3dx9_texture_shader_AddRef(ID3DXTextureShader *iface)
struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
ULONG refcount = InterlockedIncrement(&texture_shader->ref);
TRACE("%p increasing refcount to %u.\n", texture_shader, refcount);
TRACE("%p increasing refcount to %lu.\n", texture_shader, refcount);
return refcount;
}
@ -2399,7 +2400,7 @@ static ULONG WINAPI d3dx9_texture_shader_Release(ID3DXTextureShader *iface)
struct d3dx9_texture_shader *texture_shader = impl_from_ID3DXTextureShader(iface);
ULONG refcount = InterlockedDecrement(&texture_shader->ref);
TRACE("%p decreasing refcount to %u.\n", texture_shader, refcount);
TRACE("%p decreasing refcount to %lu.\n", texture_shader, refcount);
if (!refcount)
{

View File

@ -70,7 +70,7 @@ static ULONG WINAPI d3dx9_skin_info_AddRef(ID3DXSkinInfo *iface)
struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
ULONG refcount = InterlockedIncrement(&skin->ref);
TRACE("%p increasing refcount to %u.\n", skin, refcount);
TRACE("%p increasing refcount to %lu.\n", skin, refcount);
return refcount;
}
@ -80,7 +80,7 @@ static ULONG WINAPI d3dx9_skin_info_Release(ID3DXSkinInfo *iface)
struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
ULONG refcount = InterlockedDecrement(&skin->ref);
TRACE("%p decreasing refcount to %u.\n", skin, refcount);
TRACE("%p decreasing refcount to %lu.\n", skin, refcount);
if (!refcount)
{
@ -107,7 +107,7 @@ static HRESULT WINAPI d3dx9_skin_info_SetBoneInfluence(ID3DXSkinInfo *iface,
DWORD *new_vertices = NULL;
FLOAT *new_weights = NULL;
TRACE("iface %p, bone_num %u, num_influences %u, vertices %p, weights %p.\n",
TRACE("iface %p, bone_num %lu, num_influences %lu, vertices %p, weights %p.\n",
iface, bone_num, num_influences, vertices, weights);
if (bone_num >= skin->num_bones || !vertices || !weights)
@ -136,39 +136,39 @@ static HRESULT WINAPI d3dx9_skin_info_SetBoneInfluence(ID3DXSkinInfo *iface,
}
static HRESULT WINAPI d3dx9_skin_info_SetBoneVertexInfluence(ID3DXSkinInfo *iface,
DWORD bone_num, DWORD influence_num, float weight)
DWORD bone_idx, DWORD influence_idx, float weight)
{
FIXME("iface %p, bone_num %u, influence_num %u, weight %.8e stub!\n",
iface, bone_num, influence_num, weight);
FIXME("iface %p, bone_idx %lu, influence_idx %lu, weight %.8e stub!\n",
iface, bone_idx, influence_idx, weight);
return E_NOTIMPL;
}
static DWORD WINAPI d3dx9_skin_info_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num)
static DWORD WINAPI d3dx9_skin_info_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_idx)
{
struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
TRACE("iface %p, bone_num %u.\n", iface, bone_num);
TRACE("iface %p, bone_idx %lu.\n", iface, bone_idx);
if (bone_num >= skin->num_bones)
if (bone_idx >= skin->num_bones)
return 0;
return skin->bones[bone_num].num_influences;
return skin->bones[bone_idx].num_influences;
}
static HRESULT WINAPI d3dx9_skin_info_GetBoneInfluence(ID3DXSkinInfo *iface,
DWORD bone_num, DWORD *vertices, float *weights)
DWORD bone_idx, DWORD *vertices, float *weights)
{
struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
struct bone *bone;
TRACE("iface %p, bone_num %u, vertices %p, weights %p.\n",
iface, bone_num, vertices, weights);
TRACE("iface %p, bone_idx %lu, vertices %p, weights %p.\n",
iface, bone_idx, vertices, weights);
if (bone_num >= skin->num_bones || !vertices)
if (bone_idx >= skin->num_bones || !vertices)
return D3DERR_INVALIDCALL;
bone = &skin->bones[bone_num];
bone = &skin->bones[bone_idx];
if (!bone->num_influences)
return D3D_OK;
@ -180,10 +180,10 @@ static HRESULT WINAPI d3dx9_skin_info_GetBoneInfluence(ID3DXSkinInfo *iface,
}
static HRESULT WINAPI d3dx9_skin_info_GetBoneVertexInfluence(ID3DXSkinInfo *iface,
DWORD bone_num, DWORD influence_num, float *weight, DWORD *vertex_num)
DWORD bone_idx, DWORD influence_idx, float *weight, DWORD *vertex_idx)
{
FIXME("iface %p, bone_num %u, influence_num %u, weight %p, vertex_num %p stub!\n",
iface, bone_num, influence_num, weight, vertex_num);
FIXME("iface %p, bone_idx %lu, influence_idx %lu, weight %p, vertex_idx %p stub!\n",
iface, bone_idx, influence_idx, weight, vertex_idx);
return E_NOTIMPL;
}
@ -205,19 +205,19 @@ static DWORD WINAPI d3dx9_skin_info_GetNumBones(ID3DXSkinInfo *iface)
}
static HRESULT WINAPI d3dx9_skin_info_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface,
DWORD bone_num, DWORD vertex_num, DWORD *influence_index)
DWORD bone_idx, DWORD vertex_idx, DWORD *influence_idx)
{
FIXME("iface %p, bone_num %u, vertex_num %u, influence_index %p stub!\n",
iface, bone_num, vertex_num, influence_index);
FIXME("iface %p, bone_idx %lu, vertex_idx %lu, influence_idx %p stub!\n",
iface, bone_idx, vertex_idx, influence_idx);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_skin_info_GetMaxFaceInfluences(struct ID3DXSkinInfo *iface,
struct IDirect3DIndexBuffer9 *index_buffer, DWORD num_faces, DWORD *max_face_influences)
struct IDirect3DIndexBuffer9 *index_buffer, DWORD face_count, DWORD *max_face_influences)
{
FIXME("iface %p, index_buffer %p, num_faces %u, max_face_influences %p stub!\n",
iface, index_buffer, num_faces, max_face_influences);
FIXME("iface %p, index_buffer %p, face_count %lu, max_face_influences %p stub!\n",
iface, index_buffer, face_count, max_face_influences);
return E_NOTIMPL;
}
@ -242,7 +242,7 @@ static HRESULT WINAPI d3dx9_skin_info_SetBoneName(ID3DXSkinInfo *iface, DWORD bo
char *new_name;
size_t size;
TRACE("iface %p, bone_idx %u, name %s.\n", iface, bone_idx, debugstr_a(name));
TRACE("iface %p, bone_idx %lu, name %s.\n", iface, bone_idx, debugstr_a(name));
if (bone_idx >= skin->num_bones || !name)
return D3DERR_INVALIDCALL;
@ -262,7 +262,7 @@ static const char * WINAPI d3dx9_skin_info_GetBoneName(ID3DXSkinInfo *iface, DWO
{
struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
TRACE("iface %p, bone_idx %u.\n", iface, bone_idx);
TRACE("iface %p, bone_idx %lu.\n", iface, bone_idx);
if (bone_idx >= skin->num_bones)
return NULL;
@ -271,29 +271,29 @@ static const char * WINAPI d3dx9_skin_info_GetBoneName(ID3DXSkinInfo *iface, DWO
}
static HRESULT WINAPI d3dx9_skin_info_SetBoneOffsetMatrix(ID3DXSkinInfo *iface,
DWORD bone_num, const D3DXMATRIX *bone_transform)
DWORD bone_idx, const D3DXMATRIX *bone_transform)
{
struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
TRACE("iface %p, bone_num %u, bone_transform %p.\n", iface, bone_num, bone_transform);
TRACE("iface %p, bone_idx %lu, bone_transform %p.\n", iface, bone_idx, bone_transform);
if (bone_num >= skin->num_bones || !bone_transform)
if (bone_idx >= skin->num_bones || !bone_transform)
return D3DERR_INVALIDCALL;
skin->bones[bone_num].transform = *bone_transform;
skin->bones[bone_idx].transform = *bone_transform;
return D3D_OK;
}
static D3DXMATRIX * WINAPI d3dx9_skin_info_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
static D3DXMATRIX * WINAPI d3dx9_skin_info_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_idx)
{
struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
TRACE("iface %p, bone_num %u.\n", iface, bone_num);
TRACE("iface %p, bone_idx %lu.\n", iface, bone_idx);
if (bone_num >= skin->num_bones)
if (bone_idx >= skin->num_bones)
return NULL;
return &skin->bones[bone_num].transform;
return &skin->bones[bone_idx].transform;
}
static HRESULT WINAPI d3dx9_skin_info_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info)
@ -327,9 +327,9 @@ static HRESULT WINAPI d3dx9_skin_info_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo
return hr;
}
static HRESULT WINAPI d3dx9_skin_info_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap)
static HRESULT WINAPI d3dx9_skin_info_Remap(ID3DXSkinInfo *iface, DWORD vertex_count, DWORD *vertex_remap)
{
FIXME("iface %p, num_vertices %u, vertex_remap %p stub!\n", iface, num_vertices, vertex_remap);
FIXME("iface %p, vertex_count %lu, vertex_remap %p stub!\n", iface, vertex_count, vertex_remap);
return E_NOTIMPL;
}
@ -339,7 +339,7 @@ static HRESULT WINAPI d3dx9_skin_info_SetFVF(ID3DXSkinInfo *iface, DWORD fvf)
HRESULT hr;
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
TRACE("iface %p, fvf %#x.\n", iface, fvf);
TRACE("iface %p, fvf %#lx.\n", iface, fvf);
hr = D3DXDeclaratorFromFVF(fvf, declaration);
if (FAILED(hr)) return hr;
@ -407,26 +407,27 @@ static HRESULT WINAPI d3dx9_skin_info_UpdateSkinnedMesh(ID3DXSkinInfo *iface, co
static HRESULT WINAPI d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
ID3DXBuffer **vertex_remap, DWORD *max_face_influences, DWORD *bone_combination_count,
ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
{
FIXME("iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
"max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
FIXME("iface %p, mesh_in %p, options %#lx, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
"max_face_influences %p, bone_combination_count %p, bone_combination_table %p, mesh_out %p stub!\n",
iface, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
max_face_influences, bone_combination_count, bone_combination_table, mesh_out);
return E_NOTIMPL;
}
static HRESULT WINAPI d3dx9_skin_info_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
DWORD options, DWORD palette_size, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
ID3DXBuffer **vertex_remap, DWORD *max_vertex_influences, DWORD *bone_combination_count,
ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
{
FIXME("iface %p, mesh_in %p, options %#x, palette_size %u, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
"max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
FIXME("iface %p, mesh_in %p, options %#lx, palette_size %lu, adjacency_in %p, adjacency_out %p, "
"face_remap %p, vertex_remap %p, max_vertex_influences %p, bone_combination_count %p, "
"bone_combination_table %p, mesh_out %p stub!\n",
iface, mesh_in, options, palette_size, adjacency_in, adjacency_out, face_remap, vertex_remap,
max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
max_vertex_influences, bone_combination_count, bone_combination_table, mesh_out);
return E_NOTIMPL;
}
@ -462,15 +463,15 @@ static const struct ID3DXSkinInfoVtbl d3dx9_skin_info_vtbl =
d3dx9_skin_info_ConvertToIndexedBlendedMesh,
};
HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *declaration,
DWORD num_bones, ID3DXSkinInfo **skin_info)
HRESULT WINAPI D3DXCreateSkinInfo(DWORD vertex_count, const D3DVERTEXELEMENT9 *declaration,
DWORD bone_count, ID3DXSkinInfo **skin_info)
{
HRESULT hr;
static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
struct d3dx9_skin_info *object = NULL;
TRACE("num_vertices %u, declaration %p, num_bones %u, skin_info %p.\n",
num_vertices, declaration, num_bones, skin_info);
TRACE("vertex_count %lu, declaration %p, bone_count %lu, skin_info %p.\n",
vertex_count, declaration, bone_count, skin_info);
if (!skin_info || !declaration)
return D3DERR_INVALIDCALL;
@ -481,12 +482,12 @@ HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *d
object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl;
object->ref = 1;
object->num_vertices = num_vertices;
object->num_bones = num_bones;
object->num_vertices = vertex_count;
object->num_bones = bone_count;
object->vertex_declaration[0] = empty_declaration;
object->fvf = 0;
object->bones = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_bones * sizeof(*object->bones));
object->bones = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, bone_count * sizeof(*object->bones));
if (!object->bones) {
hr = E_OUTOFMEMORY;
goto error;
@ -504,16 +505,17 @@ error:
return hr;
}
HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, ID3DXSkinInfo **skin_info)
HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD vertex_count, DWORD fvf, DWORD bone_count, ID3DXSkinInfo **skin_info)
{
HRESULT hr;
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
TRACE("(%u, %x, %u, %p)\n", num_vertices, fvf, num_bones, skin_info);
TRACE("vertex_count %lu, fvf %#lx, bone_count %lu, skin_info %p.\n",
vertex_count, fvf, bone_count, skin_info);
hr = D3DXDeclaratorFromFVF(fvf, declaration);
if (FAILED(hr))
return hr;
return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info);
return D3DXCreateSkinInfo(vertex_count, declaration, bone_count, skin_info);
}

View File

@ -94,7 +94,7 @@ static ULONG WINAPI d3dx9_sprite_AddRef(ID3DXSprite *iface)
struct d3dx9_sprite *sprite = impl_from_ID3DXSprite(iface);
ULONG refcount = InterlockedIncrement(&sprite->ref);
TRACE("%p increasing refcount to %u.\n", sprite, refcount);
TRACE("%p increasing refcount to %lu.\n", sprite, refcount);
return refcount;
}
@ -104,7 +104,7 @@ static ULONG WINAPI d3dx9_sprite_Release(ID3DXSprite *iface)
struct d3dx9_sprite *sprite = impl_from_ID3DXSprite(iface);
ULONG refcount = InterlockedDecrement(&sprite->ref);
TRACE("%p decreasing refcount to %u.\n", sprite, refcount);
TRACE("%p decreasing refcount to %lu.\n", sprite, refcount);
if (!refcount)
{
@ -279,7 +279,7 @@ static HRESULT WINAPI d3dx9_sprite_Begin(ID3DXSprite *iface, DWORD flags)
struct d3dx9_sprite *This = impl_from_ID3DXSprite(iface);
HRESULT hr;
TRACE("iface %p, flags %#x.\n", iface, flags);
TRACE("iface %p, flags %#lx.\n", iface, flags);
if(flags>D3DXSPRITE_FLAGLIMIT || This->ready) return D3DERR_INVALIDCALL;
@ -295,10 +295,10 @@ D3DXSPRITE_SORT_TEXTURE: sort by texture (so that it doesn't change too often)
if(flags & (D3DXSPRITE_BILLBOARD |
D3DXSPRITE_DONOTMODIFY_RENDERSTATE | D3DXSPRITE_OBJECTSPACE |
D3DXSPRITE_SORT_DEPTH_BACKTOFRONT))
FIXME("Flags unsupported: %#x\n", flags);
FIXME("Flags unsupported: %#lx.\n", flags);
/* These flags should only matter to performance */
else if(flags & (D3DXSPRITE_SORT_DEPTH_FRONTTOBACK | D3DXSPRITE_SORT_TEXTURE))
TRACE("Flags unsupported: %#x\n", flags);
TRACE("Flags unsupported: %#lx.\n", flags);
if(This->vdecl==NULL) {
static const D3DVERTEXELEMENT9 elements[] =
@ -345,7 +345,7 @@ static HRESULT WINAPI d3dx9_sprite_Draw(ID3DXSprite *iface, IDirect3DTexture9 *t
struct sprite *new_sprites;
D3DSURFACE_DESC texdesc;
TRACE("iface %p, texture %p, rect %s, center %p, position %p, color 0x%08x.\n",
TRACE("iface %p, texture %p, rect %s, center %p, position %p, color 0x%08lx.\n",
iface, texture, wine_dbgstr_rect(rect), center, position, color);
if(texture==NULL) return D3DERR_INVALIDCALL;

View File

@ -173,7 +173,7 @@ static D3DFORMAT dds_fourcc_to_d3dformat(DWORD fourcc)
return fourcc;
}
WARN("Unknown FourCC %#x\n", fourcc);
WARN("Unknown FourCC %#lx.\n", fourcc);
return D3DFMT_UNKNOWN;
}
@ -235,8 +235,8 @@ HRESULT lock_surface(IDirect3DSurface9 *surface, const RECT *surface_rect, D3DLO
desc.Format, D3DMULTISAMPLE_NONE, 0, TRUE, temp_surface, NULL);
if (FAILED(hr))
{
WARN("Failed to create temporary surface, surface %p, format %#x,"
" usage %#x, pool %#x, write %#x, width %u, height %u.\n",
WARN("Failed to create temporary surface, surface %p, format %#x, "
"usage %#lx, pool %#x, write %#x, width %u, height %u.\n",
surface, desc.Format, desc.Usage, desc.Pool, write, width, height);
IDirect3DDevice9_Release(device);
return hr;
@ -249,7 +249,7 @@ HRESULT lock_surface(IDirect3DSurface9 *surface, const RECT *surface_rect, D3DLO
IDirect3DDevice9_Release(device);
if (FAILED(hr))
{
WARN("Failed to lock surface %p, write %#x, usage %#x, pool %#x.\n",
WARN("Failed to lock surface %p, write %#x, usage %#lx, pool %#x.\n",
surface, write, desc.Usage, desc.Pool);
IDirect3DSurface9_Release(*temp_surface);
*temp_surface = NULL;
@ -288,7 +288,7 @@ HRESULT unlock_surface(IDirect3DSurface9 *surface, const RECT *surface_rect,
}
IDirect3DSurface9_GetDevice(surface, &device);
if (FAILED(hr = IDirect3DDevice9_UpdateSurface(device, temp_surface, NULL, surface, &surface_point)))
WARN("Updating surface failed, hr %#x, surface %p, temp_surface %p.\n",
WARN("Updating surface failed, hr %#lx, surface %p, temp_surface %p.\n",
hr, surface, temp_surface);
IDirect3DDevice9_Release(device);
}
@ -314,8 +314,8 @@ static D3DFORMAT dds_rgb_to_d3dformat(const struct dds_pixel_format *pixel_forma
}
}
WARN("Unknown RGB pixel format (%#x, %#x, %#x, %#x)\n",
pixel_format->rmask, pixel_format->gmask, pixel_format->bmask, pixel_format->amask);
WARN("Unknown RGB pixel format (r %#lx, g %#lx, b %#lx, a %#lx).\n",
pixel_format->rmask, pixel_format->gmask, pixel_format->bmask, pixel_format->amask);
return D3DFMT_UNKNOWN;
}
@ -336,8 +336,8 @@ static D3DFORMAT dds_luminance_to_d3dformat(const struct dds_pixel_format *pixel
return D3DFMT_A8L8;
}
WARN("Unknown luminance pixel format (bpp %u, l %#x, a %#x)\n",
pixel_format->bpp, pixel_format->rmask, pixel_format->amask);
WARN("Unknown luminance pixel format (bpp %lu, l %#lx, a %#lx).\n",
pixel_format->bpp, pixel_format->rmask, pixel_format->amask);
return D3DFMT_UNKNOWN;
}
@ -346,7 +346,7 @@ static D3DFORMAT dds_alpha_to_d3dformat(const struct dds_pixel_format *pixel_for
if (pixel_format->bpp == 8 && pixel_format->amask == 0xff)
return D3DFMT_A8;
WARN("Unknown Alpha pixel format (%u, %#x)\n", pixel_format->bpp, pixel_format->rmask);
WARN("Unknown alpha pixel format (bpp %lu, a %#lx).\n", pixel_format->bpp, pixel_format->rmask);
return D3DFMT_UNKNOWN;
}
@ -355,7 +355,7 @@ static D3DFORMAT dds_indexed_to_d3dformat(const struct dds_pixel_format *pixel_f
if (pixel_format->bpp == 8)
return D3DFMT_P8;
WARN("Unknown indexed pixel format (%u).\n", pixel_format->bpp);
WARN("Unknown indexed pixel format (bpp %lu).\n", pixel_format->bpp);
return D3DFMT_UNKNOWN;
}
@ -366,8 +366,8 @@ static D3DFORMAT dds_bump_to_d3dformat(const struct dds_pixel_format *pixel_form
if (pixel_format->bpp == 32 && pixel_format->rmask == 0x0000ffff && pixel_format->gmask == 0xffff0000)
return D3DFMT_V16U16;
WARN("Unknown bump pixel format (%u, %#x, %#x, %#x, %#x)\n", pixel_format->bpp,
pixel_format->rmask, pixel_format->gmask, pixel_format->bmask, pixel_format->amask);
WARN("Unknown bump pixel format (bpp %lu, r %#lx, g %#lx, b %#lx, a %#lx).\n", pixel_format->bpp,
pixel_format->rmask, pixel_format->gmask, pixel_format->bmask, pixel_format->amask);
return D3DFMT_UNKNOWN;
}
@ -377,16 +377,16 @@ static D3DFORMAT dds_bump_luminance_to_d3dformat(const struct dds_pixel_format *
&& pixel_format->bmask == 0x00ff0000)
return D3DFMT_X8L8V8U8;
WARN("Unknown bump pixel format (%u, %#x, %#x, %#x, %#x).\n", pixel_format->bpp,
pixel_format->rmask, pixel_format->gmask, pixel_format->bmask, pixel_format->amask);
WARN("Unknown bump pixel format (bpp %lu, r %#lx, g %#lx, b %#lx, a %#lx).\n", pixel_format->bpp,
pixel_format->rmask, pixel_format->gmask, pixel_format->bmask, pixel_format->amask);
return D3DFMT_UNKNOWN;
}
static D3DFORMAT dds_pixel_format_to_d3dformat(const struct dds_pixel_format *pixel_format)
{
TRACE("pixel_format: size %u, flags %#x, fourcc %#x, bpp %u.\n", pixel_format->size,
TRACE("pixel_format: size %lu, flags %#lx, fourcc %#lx, bpp %lu.\n", pixel_format->size,
pixel_format->flags, pixel_format->fourcc, pixel_format->bpp);
TRACE("rmask %#x, gmask %#x, bmask %#x, amask %#x.\n", pixel_format->rmask, pixel_format->gmask,
TRACE("rmask %#lx, gmask %#lx, bmask %#lx, amask %#lx.\n", pixel_format->rmask, pixel_format->gmask,
pixel_format->bmask, pixel_format->amask);
if (pixel_format->flags & DDS_PF_FOURCC)
@ -404,7 +404,7 @@ static D3DFORMAT dds_pixel_format_to_d3dformat(const struct dds_pixel_format *pi
if (pixel_format->flags & DDS_PF_BUMPLUMINANCE)
return dds_bump_luminance_to_d3dformat(pixel_format);
WARN("Unknown pixel format (flags %#x, fourcc %#x, bpp %u, r %#x, g %#x, b %#x, a %#x)\n",
WARN("Unknown pixel format (flags %#lx, fourcc %#lx, bpp %lu, r %#lx, g %#lx, b %#lx, a %#lx).\n",
pixel_format->flags, pixel_format->fourcc, pixel_format->bpp,
pixel_format->rmask, pixel_format->gmask, pixel_format->bmask, pixel_format->amask);
return D3DFMT_UNKNOWN;
@ -433,7 +433,7 @@ static HRESULT d3dformat_to_dds_pixel_format(struct dds_pixel_format *pixel_form
}
}
WARN("Unknown pixel format %#x\n", d3dformat);
WARN("Unknown pixel format %#x.\n", d3dformat);
return E_NOTIMPL;
}
@ -905,7 +905,7 @@ static BOOL image_is_argb(IWICBitmapFrameDecode *frame, const D3DXIMAGE_INFO *in
if (FAILED(hr = IWICBitmapFrameDecode_CopyPixels(frame, NULL, info->Width * 4, size, buffer)))
{
ERR("Failed to copy pixels, hr %#x.\n", hr);
ERR("Failed to copy pixels, hr %#lx.\n", hr);
free(buffer);
return FALSE;
}
@ -1206,7 +1206,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromFileInMemory(IDirect3DSurface9 *pDestSurface,
RECT rect;
TRACE("dst_surface %p, dst_palette %p, dst_rect %s, src_data %p, src_data_size %u, "
"src_rect %s, filter %#x, color_key 0x%08x, src_info %p.\n",
"src_rect %s, filter %#lx, color_key 0x%08lx, src_info %p.\n",
pDestSurface, pDestPalette, wine_dbgstr_rect(pDestRect), pSrcData, SrcDataSize,
wine_dbgstr_rect(pSrcRect), dwFilter, Colorkey, pSrcInfo);
@ -1369,7 +1369,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromFileA(IDirect3DSurface9 *dst_surface,
int strlength;
TRACE("dst_surface %p, dst_palette %p, dst_rect %s, src_file %s, "
"src_rect %s, filter %#x, color_key 0x%08x, src_info %p.\n",
"src_rect %s, filter %#lx, color_key 0x%08lx, src_info %p.\n",
dst_surface, dst_palette, wine_dbgstr_rect(dst_rect), debugstr_a(src_file),
wine_dbgstr_rect(src_rect), filter, color_key, src_info);
@ -1396,7 +1396,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromFileW(IDirect3DSurface9 *dst_surface,
HRESULT hr;
TRACE("dst_surface %p, dst_palette %p, dst_rect %s, src_file %s, "
"src_rect %s, filter %#x, color_key 0x%08x, src_info %p.\n",
"src_rect %s, filter %#lx, color_key 0x%08lx, src_info %p.\n",
dst_surface, dst_palette, wine_dbgstr_rect(dst_rect), debugstr_w(src_file),
wine_dbgstr_rect(src_rect), filter, color_key, src_info);
@ -1422,7 +1422,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromResourceA(IDirect3DSurface9 *dst_surface,
void *data;
TRACE("dst_surface %p, dst_palette %p, dst_rect %s, src_module %p, resource %s, "
"src_rect %s, filter %#x, color_key 0x%08x, src_info %p.\n",
"src_rect %s, filter %#lx, color_key 0x%08lx, src_info %p.\n",
dst_surface, dst_palette, wine_dbgstr_rect(dst_rect), src_module, debugstr_a(resource),
wine_dbgstr_rect(src_rect), filter, color_key, src_info);
@ -1450,7 +1450,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromResourceW(IDirect3DSurface9 *dst_surface,
void *data;
TRACE("dst_surface %p, dst_palette %p, dst_rect %s, src_module %p, resource %s, "
"src_rect %s, filter %#x, color_key 0x%08x, src_info %p.\n",
"src_rect %s, filter %#lx, color_key 0x%08lx, src_info %p.\n",
dst_surface, dst_palette, wine_dbgstr_rect(dst_rect), src_module, debugstr_w(resource),
wine_dbgstr_rect(src_rect), filter, color_key, src_info);
@ -1687,7 +1687,7 @@ void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pit
UINT x, y, z;
TRACE("src %p, src_row_pitch %u, src_slice_pitch %u, src_size %p, src_format %p, dst %p, "
"dst_row_pitch %u, dst_slice_pitch %u, dst_size %p, dst_format %p, color_key 0x%08x, palette %p.\n",
"dst_row_pitch %u, dst_slice_pitch %u, dst_size %p, dst_format %p, color_key 0x%08lx, palette %p.\n",
src, src_row_pitch, src_slice_pitch, src_size, src_format, dst, dst_row_pitch, dst_slice_pitch, dst_size,
dst_format, color_key, palette);
@ -1794,7 +1794,7 @@ void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slic
UINT x, y, z;
TRACE("src %p, src_row_pitch %u, src_slice_pitch %u, src_size %p, src_format %p, dst %p, "
"dst_row_pitch %u, dst_slice_pitch %u, dst_size %p, dst_format %p, color_key 0x%08x, palette %p.\n",
"dst_row_pitch %u, dst_slice_pitch %u, dst_size %p, dst_format %p, color_key 0x%08lx, palette %p.\n",
src, src_row_pitch, src_slice_pitch, src_size, src_format, dst, dst_row_pitch, dst_slice_pitch, dst_size,
dst_format, color_key, palette);
@ -1920,7 +1920,8 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
D3DLOCKED_RECT lockrect;
HRESULT hr;
TRACE("(%p, %p, %s, %p, %#x, %u, %p, %s, %#x, 0x%08x)\n",
TRACE("dst_surface %p, dst_palette %p, dst_rect %s, src_memory %p, src_format %#x, "
"src_pitch %u, src_palette %p, src_rect %s, filter %#lx, color_key 0x%08lx.\n",
dst_surface, dst_palette, wine_dbgstr_rect(dst_rect), src_memory, src_format,
src_pitch, src_palette, wine_dbgstr_rect(src_rect), filter, color_key);
@ -2114,7 +2115,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(IDirect3DSurface9 *dst_surface,
else /* if ((filter & 0xf) == D3DX_FILTER_POINT) */
{
if ((filter & 0xf) != D3DX_FILTER_POINT)
FIXME("Unhandled filter %#x.\n", filter);
FIXME("Unhandled filter %#lx.\n", filter);
/* Always apply a point filter until D3DX_FILTER_LINEAR,
* D3DX_FILTER_TRIANGLE and D3DX_FILTER_BOX are implemented. */
@ -2193,7 +2194,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromSurface(IDirect3DSurface9 *dst_surface,
RECT s;
TRACE("dst_surface %p, dst_palette %p, dst_rect %s, src_surface %p, "
"src_palette %p, src_rect %s, filter %#x, color_key 0x%08x.\n",
"src_palette %p, src_rect %s, filter %#lx, color_key 0x%08lx.\n",
dst_surface, dst_palette, wine_dbgstr_rect(dst_rect), src_surface,
src_palette, wine_dbgstr_rect(src_rect), filter, color_key);

View File

@ -54,7 +54,7 @@ HRESULT WINAPI D3DXFilterTexture(IDirect3DBaseTexture9 *texture,
HRESULT hr;
D3DRESOURCETYPE type;
TRACE("(%p, %p, %u, %#x)\n", texture, palette, srclevel, filter);
TRACE("texture %p, palette %p, srclevel %u, filter %#lx.\n", texture, palette, srclevel, filter);
if (!texture)
return D3DERR_INVALIDCALL;
@ -408,7 +408,7 @@ cleanup:
HRESULT WINAPI D3DXCheckTextureRequirements(struct IDirect3DDevice9 *device, UINT *width, UINT *height,
UINT *miplevels, DWORD usage, D3DFORMAT *format, D3DPOOL pool)
{
TRACE("device %p, width %p, height %p, miplevels %p, usage %u, format %p, pool %u.\n",
TRACE("device %p, width %p, height %p, miplevels %p, usage %#lx, format %p, pool %#x.\n",
device, width, height, miplevels, usage, format, pool);
return check_texture_requirements(device, width, height, miplevels, usage, format, pool, D3DRTYPE_TEXTURE);
@ -421,7 +421,8 @@ HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device,
UINT s = (size && *size) ? *size : 256;
HRESULT hr;
TRACE("(%p, %p, %p, %u, %p, %u)\n", device, size, miplevels, usage, format, pool);
TRACE("device %p, size %p, miplevels %p, usage %#lx, format %p, pool %#x.\n",
device, size, miplevels, usage, format, pool);
if (s == D3DX_DEFAULT)
s = 256;
@ -458,8 +459,8 @@ HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *devic
UINT d = (depth && *depth) ? *depth : 1;
HRESULT hr;
TRACE("(%p, %p, %p, %p, %p, %u, %p, %u)\n", device, width, height, depth, miplevels,
usage, format, pool);
TRACE("device %p, width %p, height %p, depth %p, miplevels %p, usage %#lx, format %p, pool %#x.\n",
device, width, height, depth, miplevels, usage, format, pool);
if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps)))
return D3DERR_INVALIDCALL;
@ -526,7 +527,7 @@ HRESULT WINAPI D3DXCreateTexture(struct IDirect3DDevice9 *device, UINT width, UI
{
HRESULT hr;
TRACE("device %p, width %u, height %u, miplevels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
TRACE("device %p, width %u, height %u, miplevels %u, usage %#lx, format %#x, pool %#x, texture %p.\n",
device, width, height, miplevels, usage, format, pool, texture);
if (!device || !texture)
@ -575,9 +576,9 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *devi
D3DCAPS9 caps;
HRESULT hr;
TRACE("device %p, srcdata %p, srcdatasize %u, width %u, height %u, miplevels %u,"
" usage %#x, format %#x, pool %#x, filter %#x, mipfilter %#x, colorkey %#x,"
" srcinfo %p, palette %p, texture %p.\n",
TRACE("device %p, srcdata %p, srcdatasize %u, width %u, height %u, miplevels %u, "
"usage %#lx, format %#x, pool %#x, filter %#lx, mipfilter %#lx, colorkey %#lx, "
"srcinfo %p, palette %p, texture %p.\n",
device, srcdata, srcdatasize, width, height, miplevels, usage, format, pool,
filter, mipfilter, colorkey, srcinfo, palette, texture);
@ -744,7 +745,7 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *devi
HRESULT WINAPI D3DXCreateTextureFromFileInMemory(struct IDirect3DDevice9 *device,
const void *srcdata, UINT srcdatasize, struct IDirect3DTexture9 **texture)
{
TRACE("(%p, %p, %d, %p)\n", device, srcdata, srcdatasize, texture);
TRACE("device %p, srcdata %p, srcdatasize %u, texture %p.\n", device, srcdata, srcdatasize, texture);
return D3DXCreateTextureFromFileInMemoryEx(device, srcdata, srcdatasize, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
@ -759,8 +760,8 @@ HRESULT WINAPI D3DXCreateTextureFromFileExW(struct IDirect3DDevice9 *device, con
HRESULT hr;
DWORD size;
TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
"pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#lx, format %#x, "
"pool %#x, filter %#lx, mipfilter %#lx, colorkey 0x%08lx, srcinfo %p, palette %p, texture %p.\n",
device, debugstr_w(srcfile), width, height, miplevels, usage, format,
pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
@ -791,8 +792,8 @@ HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, con
HRESULT hr;
DWORD len;
TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
"pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
TRACE("device %p, srcfile %s, width %u, height %u, miplevels %u, usage %#lx, format %#x, "
"pool %#x, filter %#lx, mipfilter %#lx, colorkey 0x%08lx, srcinfo %p, palette %p, texture %p.\n",
device, debugstr_a(srcfile), width, height, miplevels, usage, format,
pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
@ -814,7 +815,7 @@ HRESULT WINAPI D3DXCreateTextureFromFileExA(struct IDirect3DDevice9 *device, con
HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device,
const char *srcfile, struct IDirect3DTexture9 **texture)
{
TRACE("(%p, %s, %p)\n", device, debugstr_a(srcfile), texture);
TRACE("device %p, srcfile %s, texture %p.\n", device, debugstr_a(srcfile), texture);
return D3DXCreateTextureFromFileExA(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
@ -823,7 +824,7 @@ HRESULT WINAPI D3DXCreateTextureFromFileA(struct IDirect3DDevice9 *device,
HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device,
const WCHAR *srcfile, struct IDirect3DTexture9 **texture)
{
TRACE("(%p, %s, %p)\n", device, debugstr_w(srcfile), texture);
TRACE("device %p, srcfile %s, texture %p.\n", device, debugstr_w(srcfile), texture);
return D3DXCreateTextureFromFileExW(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
@ -833,19 +834,23 @@ HRESULT WINAPI D3DXCreateTextureFromFileW(struct IDirect3DDevice9 *device,
HRESULT WINAPI D3DXCreateTextureFromResourceA(struct IDirect3DDevice9 *device,
HMODULE srcmodule, const char *resource, struct IDirect3DTexture9 **texture)
{
TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource));
TRACE("device %p, srcmodule %p, resource %s, texture %p.\n",
device, srcmodule, debugstr_a(resource), texture);
return D3DXCreateTextureFromResourceExA(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
return D3DXCreateTextureFromResourceExA(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL,
NULL, texture);
}
HRESULT WINAPI D3DXCreateTextureFromResourceW(struct IDirect3DDevice9 *device,
HMODULE srcmodule, const WCHAR *resource, struct IDirect3DTexture9 **texture)
{
TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource));
TRACE("device %p, srcmodule %p, resource %s, texture %p.\n",
device, srcmodule, debugstr_w(resource), texture);
return D3DXCreateTextureFromResourceExW(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN,
D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
return D3DXCreateTextureFromResourceExW(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL,
NULL, texture);
}
HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
@ -857,8 +862,8 @@ HRESULT WINAPI D3DXCreateTextureFromResourceExA(struct IDirect3DDevice9 *device,
void *buffer;
DWORD size;
TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
"pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#lx, format %#x, "
"pool %#x, filter %#lx, mipfilter %#lx, colorkey 0x%08lx, srcinfo %p, palette %p, texture %p.\n",
device, srcmodule, debugstr_a(resource), width, height, miplevels, usage, format,
pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
@ -886,8 +891,8 @@ HRESULT WINAPI D3DXCreateTextureFromResourceExW(struct IDirect3DDevice9 *device,
void *buffer;
DWORD size;
TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#x, format %#x, "
"pool %#x, filter %#x, mipfilter %#x, colorkey 0x%08x, srcinfo %p, palette %p, texture %p.\n",
TRACE("device %p, srcmodule %p, resource %s, width %u, height %u, miplevels %u, usage %#lx, format %#x, "
"pool %#x, filter %#lx, mipfilter %#lx, colorkey 0x%08lx, srcinfo %p, palette %p, texture %p.\n",
device, srcmodule, debugstr_w(resource), width, height, miplevels, usage, format,
pool, filter, mipfilter, colorkey, srcinfo, palette, texture);
@ -911,8 +916,8 @@ HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size,
{
HRESULT hr;
TRACE("(%p, %u, %u, %#x, %#x, %#x, %p)\n", device, size, miplevels, usage, format,
pool, texture);
TRACE("device %p, size %u, miplevels %u, usage %#lx, format %#x, pool %#x, texture %p.\n",
device, size, miplevels, usage, format, pool, texture);
if (!device || !texture)
return D3DERR_INVALIDCALL;
@ -931,7 +936,7 @@ HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size,
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
const void *data, UINT datasize, struct IDirect3DCubeTexture9 **texture)
{
TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture);
TRACE("device %p, data %p, datasize %u, texture %p.\n", device, data, datasize, texture);
return D3DXCreateCubeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT,
0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture);
@ -942,8 +947,8 @@ HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT wid
{
HRESULT hr;
TRACE("(%p, %u, %u, %u, %u, %#x, %#x, %#x, %p)\n", device, width, height, depth,
miplevels, usage, format, pool, texture);
TRACE("device %p, width %u, height %u, depth %u, miplevels %u, usage %#lx, format %#x, pool %#x, texture %p.\n",
device, width, height, depth, miplevels, usage, format, pool, texture);
if (!device || !texture)
return D3DERR_INVALIDCALL;
@ -971,8 +976,7 @@ HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(IDirect3DDevice9 *device,
DWORD data_size;
WCHAR *filenameW;
TRACE("(%p, %s, %p): relay\n",
device, debugstr_a(filename), volume_texture);
TRACE("device %p, filename %s, volume_texture %p.\n", device, debugstr_a(filename), volume_texture);
if (!filename) return D3DERR_INVALIDCALL;
@ -1000,8 +1004,7 @@ HRESULT WINAPI D3DXCreateVolumeTextureFromFileW(IDirect3DDevice9 *device,
void *data;
DWORD data_size;
TRACE("(%p, %s, %p): relay\n",
device, debugstr_w(filename), volume_texture);
TRACE("device %p, filename %s, volume_texture %p.\n", device, debugstr_w(filename), volume_texture);
if (!filename) return D3DERR_INVALIDCALL;
@ -1037,10 +1040,11 @@ HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(IDirect3DDevice9 *device,
void *data;
DWORD data_size;
TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
device, debugstr_a(filename), width, height, depth, mip_levels,
usage, format, pool, filter, mip_filter, color_key, src_info,
palette, volume_texture);
TRACE("device %p, filename %s, width %u, height %u, depth %u, mip_levels %u, usage %#lx, "
"format %#x, pool %#x, filter %#lx, mip_filter %#lx, color_key 0x%08lx, src_info %p, "
"palette %p, volume_texture %p.\n",
device, debugstr_a(filename), width, height, depth, mip_levels, usage,
format, pool, filter, mip_filter, color_key, src_info, palette, volume_texture);
if (!filename) return D3DERR_INVALIDCALL;
@ -1081,10 +1085,11 @@ HRESULT WINAPI D3DXCreateVolumeTextureFromFileExW(IDirect3DDevice9 *device,
void *data;
DWORD data_size;
TRACE("(%p, %s, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
device, debugstr_w(filename), width, height, depth, mip_levels,
usage, format, pool, filter, mip_filter, color_key, src_info,
palette, volume_texture);
TRACE("device %p, filename %s, width %u, height %u, depth %u, mip_levels %u, usage %#lx, "
"format %#x, pool %#x, filter %#lx, mip_filter %#lx, color_key 0x%08lx, src_info %p, "
"palette %p, volume_texture %p.\n",
device, debugstr_w(filename), width, height, depth, mip_levels, usage,
format, pool, filter, mip_filter, color_key, src_info, palette, volume_texture);
if (!filename) return D3DERR_INVALIDCALL;
@ -1104,29 +1109,17 @@ HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(IDirect3DDevice9 *device,
UINT data_size,
IDirect3DVolumeTexture9 **volume_texture)
{
TRACE("(%p, %p, %u, %p): relay\n", device, data, data_size, volume_texture);
TRACE("device %p, data %p, data_size %u, volume_texture %p.\n", device, data, data_size, volume_texture);
return D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT,
D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT,
0, NULL, NULL, volume_texture);
}
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
const void *data,
UINT data_size,
UINT width,
UINT height,
UINT depth,
UINT mip_levels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mip_filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *info,
PALETTEENTRY *palette,
IDirect3DVolumeTexture9 **volume_texture)
HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(IDirect3DDevice9 *device, const void *data,
UINT data_size, UINT width, UINT height, UINT depth, UINT mip_levels, DWORD usage,
D3DFORMAT format, D3DPOOL pool, DWORD filter, DWORD mip_filter, D3DCOLOR color_key,
D3DXIMAGE_INFO *info, PALETTEENTRY *palette, IDirect3DVolumeTexture9 **volume_texture)
{
HRESULT hr;
D3DCAPS9 caps;
@ -1139,7 +1132,9 @@ HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(IDirect3DDevice9 *devic
BOOL file_mip_levels = FALSE;
IDirect3DVolumeTexture9 *tex, *buftex;
TRACE("(%p, %p, %u, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n",
TRACE("device %p, data %p, data_size %u, width %u, height %u, depth %u, mip_levels %u, "
"usage %#lx, format %#x, pool %#x, filter %#lx, mip_filter %#lx, color_key 0x%08lx, "
"info %p, palette %p, volume_texture %p.\n",
device, data, data_size, width, height, depth, mip_levels, usage, format, pool,
filter, mip_filter, color_key, info, palette, volume_texture);
@ -1393,20 +1388,10 @@ HRESULT WINAPI D3DXFillTextureTX(struct IDirect3DTexture9 *texture, ID3DXTexture
return E_NOTIMPL;
}
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
const void *src_data,
UINT src_data_size,
UINT size,
UINT mip_levels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mip_filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *src_info,
PALETTEENTRY *palette,
IDirect3DCubeTexture9 **cube_texture)
HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device, const void *src_data,
UINT src_data_size, UINT size, UINT mip_levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
DWORD filter, DWORD mip_filter, D3DCOLOR color_key, D3DXIMAGE_INFO *src_info,
PALETTEENTRY *palette, IDirect3DCubeTexture9 **cube_texture)
{
HRESULT hr;
D3DCAPS9 caps;
@ -1418,9 +1403,11 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device,
BOOL file_mip_levels = FALSE;
IDirect3DCubeTexture9 *tex, *buftex;
TRACE("(%p, %p, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n", device,
src_data, src_data_size, size, mip_levels, usage, format, pool, filter, mip_filter,
color_key, src_info, palette, cube_texture);
TRACE("device %p, src_data %p, src_data_size %u, size %u, mip_levels %u, usage %#lx, "
"format %#x, pool %#x, filter %#lx, mip_filter %#lx, color_key 0x%08lx, src_info %p, "
"palette %p, cube_texture %p.\n",
device, src_data, src_data_size, size, mip_levels, usage, format, pool, filter,
mip_filter, color_key, src_info, palette, cube_texture);
if (!device || !cube_texture || !src_data || !src_data_size)
return D3DERR_INVALIDCALL;
@ -1534,7 +1521,7 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileA(IDirect3DDevice9 *device,
void *data;
DWORD data_size;
TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_a(src_filename), cube_texture);
TRACE("device %p, src_filename %s, cube_texture %p.\n", device, wine_dbgstr_a(src_filename), cube_texture);
if (!src_filename) return D3DERR_INVALIDCALL;
@ -1566,7 +1553,7 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileW(IDirect3DDevice9 *device,
void *data;
DWORD data_size;
TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_w(src_filename), cube_texture);
TRACE("device %p, src_filename %s, cube_texture %p.\n", device, wine_dbgstr_w(src_filename), cube_texture);
hr = map_view_of_file(src_filename, &data, &data_size);
if (FAILED(hr)) return D3DXERR_INVALIDDATA;
@ -1578,19 +1565,10 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileW(IDirect3DDevice9 *device,
return hr;
}
HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device,
const char *src_filename,
UINT size,
UINT mip_levels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mip_filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *image_info,
PALETTEENTRY *palette,
IDirect3DCubeTexture9 **cube_texture)
HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device, const char *src_filename,
UINT size, UINT mip_levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter,
DWORD mip_filter, D3DCOLOR color_key, D3DXIMAGE_INFO *image_info, PALETTEENTRY *palette,
IDirect3DCubeTexture9 **cube_texture)
{
int len;
HRESULT hr;
@ -1598,9 +1576,10 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device,
void *data;
DWORD data_size;
TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
device, wine_dbgstr_a(src_filename), size, mip_levels, usage, format,
pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
TRACE("device %p, src_filename %s, size %u, mip_levels %u, usage %#lx, format %#x, pool %#x, "
"filter %#lx, mip_filter %#lx, color_key 0x%08lx, image_info %p, palette %p, cube_texture %p.\n",
device, wine_dbgstr_a(src_filename), size, mip_levels, usage, format, pool,
filter, mip_filter, color_key, image_info, palette, cube_texture);
if (!src_filename) return D3DERR_INVALIDCALL;
@ -1624,25 +1603,17 @@ HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device,
return hr;
}
HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(IDirect3DDevice9 *device,
const WCHAR *src_filename,
UINT size,
UINT mip_levels,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
DWORD filter,
DWORD mip_filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *image_info,
PALETTEENTRY *palette,
IDirect3DCubeTexture9 **cube_texture)
HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(IDirect3DDevice9 *device, const WCHAR *src_filename,
UINT size, UINT mip_levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, DWORD filter,
DWORD mip_filter, D3DCOLOR color_key, D3DXIMAGE_INFO *image_info, PALETTEENTRY *palette,
IDirect3DCubeTexture9 **cube_texture)
{
HRESULT hr;
void *data;
DWORD data_size;
TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n",
TRACE("device %p, src_filename %s, size %u, mip_levels %u, usage %#lx, format %#x, pool %#x, "
"filter %#lx, mip_filter %#lx, color_key 0x%08lx, image_info %p, palette %p, cube_texture %p.\n",
device, wine_dbgstr_w(src_filename), size, mip_levels, usage, format,
pool, filter, mip_filter, color_key, image_info, palette, cube_texture);
@ -1708,6 +1679,8 @@ HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *texture, LPD3DX
{XCOORDINV, YCOORDINV, ZERO}
};
TRACE("texture %p, function %p, funcdata %p.\n", texture, function, funcdata);
if (texture == NULL || function == NULL)
return D3DERR_INVALIDCALL;
@ -1773,6 +1746,8 @@ HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *texture, LP
const struct pixel_format_desc *format;
BYTE *data;
TRACE("texture %p, function %p, funcdata %p.\n", texture, function, funcdata);
if (texture == NULL || function == NULL)
return D3DERR_INVALIDCALL;
@ -1840,7 +1815,7 @@ HRESULT WINAPI D3DXSaveTextureToFileA(const char *dst_filename, D3DXIMAGE_FILEFO
HRESULT hr;
ID3DXBuffer *buffer;
TRACE("(%s, %#x, %p, %p): relay\n",
TRACE("dst_filename %s, file_format %u, src_texture %p, src_palette %p.\n",
wine_dbgstr_a(dst_filename), file_format, src_texture, src_palette);
if (!dst_filename) return D3DERR_INVALIDCALL;
@ -1867,8 +1842,8 @@ HRESULT WINAPI D3DXSaveTextureToFileW(const WCHAR *dst_filename, D3DXIMAGE_FILEF
HRESULT hr;
ID3DXBuffer *buffer;
TRACE("(%s, %#x, %p, %p): relay\n",
wine_dbgstr_w(dst_filename), file_format, src_texture, src_palette);
TRACE("dst_filename %s, file_format %u, src_texture %p, src_palette %p.\n",
wine_dbgstr_w(dst_filename), file_format, src_texture, src_palette);
if (!dst_filename) return D3DERR_INVALIDCALL;
@ -1889,8 +1864,8 @@ HRESULT WINAPI D3DXSaveTextureToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE
D3DRESOURCETYPE type;
IDirect3DSurface9 *surface;
TRACE("(%p, %#x, %p, %p)\n",
dst_buffer, file_format, src_texture, src_palette);
TRACE("dst_buffer %p, file_format %u, src_texture %p, src_palette %p.\n",
dst_buffer, file_format, src_texture, src_palette);
if (!dst_buffer || !src_texture) return D3DERR_INVALIDCALL;
@ -1926,7 +1901,7 @@ HRESULT WINAPI D3DXSaveTextureToFileInMemory(ID3DXBuffer **dst_buffer, D3DXIMAGE
HRESULT WINAPI D3DXComputeNormalMap(IDirect3DTexture9 *texture, IDirect3DTexture9 *src_texture,
const PALETTEENTRY *src_palette, DWORD flags, DWORD channel, float amplitude)
{
FIXME("texture %p, src_texture %p, src_palette %p, flags %#x, channel %u, amplitude %.8e stub.\n",
FIXME("texture %p, src_texture %p, src_palette %p, flags %#lx, channel %lu, amplitude %.8e stub.\n",
texture, src_texture, src_palette, flags, channel, amplitude);
return D3D_OK;

View File

@ -21,22 +21,17 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
HRESULT WINAPI D3DXLoadVolumeFromFileA(IDirect3DVolume9 *dst_volume,
const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box,
const char *filename,
const D3DBOX *src_box,
DWORD filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *info)
HRESULT WINAPI D3DXLoadVolumeFromFileA(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box, const char *filename, const D3DBOX *src_box, DWORD filter,
D3DCOLOR color_key, D3DXIMAGE_INFO *info)
{
HRESULT hr;
int length;
WCHAR *filenameW;
TRACE("(%p, %p, %p, %s, %p, %#x, %#x, %p)\n",
dst_volume, dst_palette, dst_box, debugstr_a(filename), src_box,
filter, color_key, info);
TRACE("dst_volume %p, dst_palette %p, dst_box %p, filename %s, src_box %p, filter %#lx, "
"color_key 0x%08lx, info %p.\n",
dst_volume, dst_palette, dst_box, debugstr_a(filename), src_box, filter, color_key, info);
if (!dst_volume || !filename) return D3DERR_INVALIDCALL;
@ -51,22 +46,17 @@ HRESULT WINAPI D3DXLoadVolumeFromFileA(IDirect3DVolume9 *dst_volume,
return hr;
}
HRESULT WINAPI D3DXLoadVolumeFromFileW(IDirect3DVolume9 *dst_volume,
const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box,
const WCHAR *filename,
const D3DBOX *src_box,
DWORD filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *info)
HRESULT WINAPI D3DXLoadVolumeFromFileW(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box, const WCHAR *filename, const D3DBOX *src_box, DWORD filter,
D3DCOLOR color_key, D3DXIMAGE_INFO *info)
{
DWORD data_size;
HRESULT hr;
void *data;
TRACE("(%p, %p, %p, %s, %p, %#x, %#x, %p)\n",
dst_volume, dst_palette, dst_box, debugstr_w(filename), src_box,
filter, color_key, info);
TRACE("dst_volume %p, dst_palette %p, dst_box %p, filename %s, src_box %p, filter %#lx, "
"color_key 0x%08lx, info %p.\n",
dst_volume, dst_palette, dst_box, debugstr_w(filename), src_box, filter, color_key, info);
if (!dst_volume || !filename) return D3DERR_INVALIDCALL;
@ -81,16 +71,9 @@ HRESULT WINAPI D3DXLoadVolumeFromFileW(IDirect3DVolume9 *dst_volume,
}
HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box,
const void *src_memory,
D3DFORMAT src_format,
UINT src_row_pitch,
UINT src_slice_pitch,
const PALETTEENTRY *src_palette,
const D3DBOX *src_box,
DWORD filter,
D3DCOLOR color_key)
const PALETTEENTRY *dst_palette, const D3DBOX *dst_box, const void *src_memory,
D3DFORMAT src_format, UINT src_row_pitch, UINT src_slice_pitch,
const PALETTEENTRY *src_palette, const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key)
{
HRESULT hr;
D3DVOLUME_DESC desc;
@ -98,9 +81,10 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
struct volume dst_size, src_size;
const struct pixel_format_desc *src_format_desc, *dst_format_desc;
TRACE("(%p, %p, %p, %p, %#x, %u, %u, %p, %p, %x, %x)\n", dst_volume, dst_palette, dst_box,
src_memory, src_format, src_row_pitch, src_slice_pitch, src_palette, src_box,
filter, color_key);
TRACE("dst_volume %p, dst_palette %p, dst_box %p, src_memory %p, src_format %#x, "
"src_row_pitch %u, src_slice_pitch %u, src_palette %p, src_box %p, filter %#lx, color_key 0x%08lx.\n",
dst_volume, dst_palette, dst_box, src_memory, src_format, src_row_pitch, src_slice_pitch,
src_palette, src_box, filter, color_key);
if (!dst_volume || !src_memory || !src_box) return D3DERR_INVALIDCALL;
@ -210,7 +194,7 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
else
{
if ((filter & 0xf) != D3DX_FILTER_POINT)
FIXME("Unhandled filter %#x.\n", filter);
FIXME("Unhandled filter %#lx.\n", filter);
point_filter_argb_pixels(src_addr, src_row_pitch, src_slice_pitch, &src_size, src_format_desc,
locked_box.pBits, locked_box.RowPitch, locked_box.SlicePitch, &dst_size, dst_format_desc, color_key,
@ -223,22 +207,16 @@ HRESULT WINAPI D3DXLoadVolumeFromMemory(IDirect3DVolume9 *dst_volume,
return D3D_OK;
}
HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(IDirect3DVolume9 *dst_volume,
const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box,
const void *src_data,
UINT src_data_size,
const D3DBOX *src_box,
DWORD filter,
D3DCOLOR color_key,
D3DXIMAGE_INFO *src_info)
HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box, const void *src_data, UINT src_data_size, const D3DBOX *src_box,
DWORD filter, D3DCOLOR color_key, D3DXIMAGE_INFO *src_info)
{
HRESULT hr;
D3DBOX box;
D3DXIMAGE_INFO image_info;
TRACE("dst_volume %p, dst_palette %p, dst_box %p, src_data %p, src_data_size %u, src_box %p, "
"filter %#x, color_key 0x%08x, src_info %p.\n",
"filter %#lx, color_key 0x%08lx, src_info %p.\n",
dst_volume, dst_palette, dst_box, src_data, src_data_size, src_box,
filter, color_key, src_info);
@ -284,23 +262,18 @@ HRESULT WINAPI D3DXLoadVolumeFromFileInMemory(IDirect3DVolume9 *dst_volume,
return D3D_OK;
}
HRESULT WINAPI D3DXLoadVolumeFromVolume(IDirect3DVolume9 *dst_volume,
const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box,
IDirect3DVolume9 *src_volume,
const PALETTEENTRY *src_palette,
const D3DBOX *src_box,
DWORD filter,
D3DCOLOR color_key)
HRESULT WINAPI D3DXLoadVolumeFromVolume(IDirect3DVolume9 *dst_volume, const PALETTEENTRY *dst_palette,
const D3DBOX *dst_box, IDirect3DVolume9 *src_volume, const PALETTEENTRY *src_palette,
const D3DBOX *src_box, DWORD filter, D3DCOLOR color_key)
{
HRESULT hr;
D3DBOX box;
D3DVOLUME_DESC desc;
D3DLOCKED_BOX locked_box;
TRACE("(%p, %p, %p, %p, %p, %p, %#x, %#x)\n",
dst_volume, dst_palette, dst_box, src_volume, src_palette, src_box,
filter, color_key);
TRACE("dst_volume %p, dst_palette %p, dst_box %p, src_volume %p, src_palette %p, src_box %p, "
"filter %#lx, color_key 0x%08lx.\n",
dst_volume, dst_palette, dst_box, src_volume, src_palette, src_box, filter, color_key);
if (!dst_volume || !src_volume) return D3DERR_INVALIDCALL;

View File

@ -40,7 +40,7 @@ static HRESULT error_dxfile_to_d3dxfile(HRESULT error)
case DXFILEERR_BADVALUE:
return D3DXFERR_BADVALUE;
default:
FIXME("Cannot map error %#x\n", error);
FIXME("Cannot map error %#lx.\n", error);
return E_FAIL;
}
}
@ -108,7 +108,7 @@ static ULONG WINAPI d3dx9_file_data_AddRef(ID3DXFileData *iface)
struct d3dx9_file_data *file_data = impl_from_ID3DXFileData(iface);
ULONG refcount = InterlockedIncrement(&file_data->ref);
TRACE("%p increasing refcount to %u.\n", file_data, refcount);
TRACE("%p increasing refcount to %lu.\n", file_data, refcount);
return refcount;
}
@ -118,7 +118,7 @@ static ULONG WINAPI d3dx9_file_data_Release(ID3DXFileData *iface)
struct d3dx9_file_data *file_data = impl_from_ID3DXFileData(iface);
ULONG refcount = InterlockedDecrement(&file_data->ref);
TRACE("%p decreasing refcount to %u.\n", file_data, refcount);
TRACE("%p decreasing refcount to %lu.\n", file_data, refcount);
if (!refcount)
{
@ -265,7 +265,7 @@ static HRESULT WINAPI d3dx9_file_data_GetChild(ID3DXFileData *iface, SIZE_T id,
{
struct d3dx9_file_data *file_data = impl_from_ID3DXFileData(iface);
TRACE("iface %p, id %#lx, object %p.\n", iface, id, object);
TRACE("iface %p, id %#Ix, object %p.\n", iface, id, object);
if (!object)
return E_POINTER;
@ -410,7 +410,7 @@ static ULONG WINAPI d3dx9_file_enum_object_AddRef(ID3DXFileEnumObject *iface)
struct d3dx9_file_enum_object *file_enum = impl_from_ID3DXFileEnumObject(iface);
ULONG refcount = InterlockedIncrement(&file_enum->ref);
TRACE("%p increasing refcount to %u.\n", file_enum, refcount);
TRACE("%p increasing refcount to %lu.\n", file_enum, refcount);
return refcount;
}
@ -420,7 +420,7 @@ static ULONG WINAPI d3dx9_file_enum_object_Release(ID3DXFileEnumObject *iface)
struct d3dx9_file_enum_object *file_enum = impl_from_ID3DXFileEnumObject(iface);
ULONG refcount = InterlockedDecrement(&file_enum->ref);
TRACE("%p decreasing refcount to %u.\n", file_enum, refcount);
TRACE("%p decreasing refcount to %lu.\n", file_enum, refcount);
if (!refcount)
{
@ -463,7 +463,7 @@ static HRESULT WINAPI d3dx9_file_enum_object_GetChild(ID3DXFileEnumObject *iface
{
struct d3dx9_file_enum_object *file_enum = impl_from_ID3DXFileEnumObject(iface);
TRACE("iface %p, id %#lx, object %p.\n", iface, id, object);
TRACE("iface %p, id %#Ix, object %p.\n", iface, id, object);
if (!object)
return E_POINTER;
@ -525,7 +525,7 @@ static ULONG WINAPI d3dx9_file_AddRef(ID3DXFile *iface)
struct d3dx9_file *file = impl_from_ID3DXFile(iface);
ULONG refcount = InterlockedIncrement(&file->ref);
TRACE("%p increasing refcount to %u.\n", file, refcount);
TRACE("%p increasing refcount to %lu.\n", file, refcount);
return refcount;
}
@ -535,7 +535,7 @@ static ULONG WINAPI d3dx9_file_Release(ID3DXFile *iface)
struct d3dx9_file *file = impl_from_ID3DXFile(iface);
ULONG refcount = InterlockedDecrement(&file->ref);
TRACE("%p decreasing refcount to %u.\n", file, refcount);
TRACE("%p decreasing refcount to %lu.\n", file, refcount);
if (!refcount)
{
@ -560,7 +560,7 @@ static HRESULT WINAPI d3dx9_file_CreateEnumObject(ID3DXFile *iface, const void *
unsigned children_array_size = 0;
HRESULT ret;
TRACE("iface %p, source %p, options %#x, enum_object %p.\n", iface, source, options, enum_object);
TRACE("iface %p, source %p, options %#lx, enum_object %p.\n", iface, source, options, enum_object);
if (!enum_object)
return E_POINTER;
@ -593,7 +593,7 @@ static HRESULT WINAPI d3dx9_file_CreateEnumObject(ID3DXFile *iface, const void *
}
else
{
FIXME("Source type %u is not handled yet\n", options);
FIXME("Source type %lu not handled yet.\n", options);
return E_NOTIMPL;
}
@ -669,7 +669,7 @@ static HRESULT WINAPI d3dx9_file_CreateEnumObject(ID3DXFile *iface, const void *
static HRESULT WINAPI d3dx9_file_CreateSaveObject(ID3DXFile *iface, const void *data,
D3DXF_FILESAVEOPTIONS options, D3DXF_FILEFORMAT format, ID3DXFileSaveObject **save_object)
{
FIXME("iface %p, data %p, options %#x, format %#x, save_object %p stub!\n",
FIXME("iface %p, data %p, options %#lx, format %#lx, save_object %p stub!\n",
iface, data, options, format, save_object);
return E_NOTIMPL;
@ -680,12 +680,12 @@ static HRESULT WINAPI d3dx9_file_RegisterTemplates(ID3DXFile *iface, const void
struct d3dx9_file *file = impl_from_ID3DXFile(iface);
HRESULT ret;
TRACE("iface %p, data %p, size %lu.\n", iface, data, size);
TRACE("iface %p, data %p, size %Iu.\n", iface, data, size);
ret = IDirectXFile_RegisterTemplates(file->dxfile, (void *)data, size);
if (ret != DXFILE_OK)
{
WARN("Error %#x\n", ret);
WARN("Error registering templates, hr %#lx.\n", ret);
return error_dxfile_to_d3dxfile(ret);
}

View File

@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=37
EXTRADEFS = -DD3DX_SDK_VERSION=37
MODULE = d3dx9_37.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

View File

@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=38
EXTRADEFS = -DD3DX_SDK_VERSION=38
MODULE = d3dx9_38.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

View File

@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=39
EXTRADEFS = -DD3DX_SDK_VERSION=39
MODULE = d3dx9_39.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

View File

@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=40
EXTRADEFS = -DD3DX_SDK_VERSION=40
MODULE = d3dx9_40.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

View File

@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=41
EXTRADEFS = -DD3DX_SDK_VERSION=41
MODULE = d3dx9_41.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

View File

@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=42
EXTRADEFS = -DD3DX_SDK_VERSION=42
MODULE = d3dx9_42.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36

View File

@ -1,4 +1,4 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES -DD3DX_SDK_VERSION=43
EXTRADEFS = -DD3DX_SDK_VERSION=43
MODULE = d3dx9_43.dll
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36