wined3d: Disable WINED3DFMT_S1_UINT_D15_UNORM and WINED3DFMT_S4X4_UINT_D24_UNORM.
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@ -3242,6 +3242,18 @@ static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
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/* Only allow depth/stencil formats */
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/* Only allow depth/stencil formats */
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if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
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if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
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/* Blacklist formats not supported on Windows */
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switch (ds_format->id)
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{
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case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
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case WINED3DFMT_S4X4_UINT_D24_UNORM:
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TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
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return FALSE;
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default:
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break;
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}
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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{
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{
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/* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
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/* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
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@ -3425,9 +3437,7 @@ static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const
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*/
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*/
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case WINED3DFMT_D16_LOCKABLE:
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case WINED3DFMT_D16_LOCKABLE:
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case WINED3DFMT_D16_UNORM:
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case WINED3DFMT_D16_UNORM:
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case WINED3DFMT_S1_UINT_D15_UNORM:
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case WINED3DFMT_X8D24_UNORM:
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case WINED3DFMT_X8D24_UNORM:
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case WINED3DFMT_S4X4_UINT_D24_UNORM:
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case WINED3DFMT_D24_UNORM_S8_UINT:
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case WINED3DFMT_D24_UNORM_S8_UINT:
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case WINED3DFMT_S8_UINT_D24_FLOAT:
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case WINED3DFMT_S8_UINT_D24_FLOAT:
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case WINED3DFMT_D32_UNORM:
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case WINED3DFMT_D32_UNORM:
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@ -3440,6 +3450,12 @@ static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const
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return TRUE;
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return TRUE;
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return FALSE;
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return FALSE;
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/* Not supported on Windows */
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case WINED3DFMT_S1_UINT_D15_UNORM:
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case WINED3DFMT_S4X4_UINT_D24_UNORM:
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TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
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return FALSE;
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/*****
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/*****
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* Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
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* Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
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* GL_NV_texture_shader). Emulated by shaders
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* GL_NV_texture_shader). Emulated by shaders
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