include: Add Windows.Gaming.Input.Custom.IGameControllerProvider declaration.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -779,6 +779,7 @@ SOURCES = \
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windows.devices.haptics.idl \
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windows.foundation.collections.idl \
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windows.foundation.idl \
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windows.gaming.input.custom.idl \
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windows.gaming.input.forcefeedback.idl \
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windows.gaming.input.idl \
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windows.globalization.idl \
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@ -0,0 +1,56 @@
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/*
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* Copyright 2022 Rémi Bernon for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifdef __WIDL__
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#pragma winrt ns_prefix
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#endif
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import "inspectable.idl";
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import "asyncinfo.idl";
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import "eventtoken.idl";
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import "windowscontracts.idl";
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import "windows.foundation.idl";
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import "windows.gaming.input.idl";
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import "windows.storage.streams.idl";
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namespace Windows.Gaming.Input.Custom {
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typedef struct GameControllerVersionInfo GameControllerVersionInfo;
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interface IGameControllerProvider;
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[contract(Windows.Foundation.UniversalApiContract, 3.0)]
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struct GameControllerVersionInfo
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{
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UINT16 Major;
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UINT16 Minor;
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UINT16 Build;
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UINT16 Revision;
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};
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[
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contract(Windows.Foundation.UniversalApiContract, 3.0),
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uuid(e6d73982-2996-4559-b16c-3e57d46e58d6)
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]
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interface IGameControllerProvider : IInspectable
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{
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[propget] HRESULT FirmwareVersionInfo([out, retval] Windows.Gaming.Input.Custom.GameControllerVersionInfo *value);
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[propget] HRESULT HardwareProductId([out, retval] UINT16 *value);
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[propget] HRESULT HardwareVendorId([out, retval] UINT16 *value);
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[propget] HRESULT HardwareVersionInfo([out, retval] Windows.Gaming.Input.Custom.GameControllerVersionInfo *value);
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[propget] HRESULT IsConnected([out, retval] boolean *value);
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}
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}
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