dinput/tests: Simplify windows.gaming.input tests with events.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-02-28 09:44:03 +01:00 committed by Alexandre Julliard
parent 9a9d73b572
commit 57c0f18603
1 changed files with 47 additions and 29 deletions

View File

@ -72,6 +72,28 @@ failed:
return FALSE;
}
static DWORD wait_for_events( DWORD count, HANDLE *events, DWORD timeout )
{
DWORD ret, end = GetTickCount() + timeout;
MSG msg;
while ((ret = MsgWaitForMultipleObjects( count, events, FALSE, timeout, QS_ALLINPUT )) <= count)
{
while (PeekMessageW( &msg, 0, 0, 0, PM_REMOVE ))
{
TranslateMessage( &msg );
DispatchMessageW( &msg );
}
if (ret < count) return ret;
if (timeout == INFINITE) continue;
if (end <= GetTickCount()) timeout = 0;
else timeout = end - GetTickCount();
}
ok( ret == WAIT_TIMEOUT, "MsgWaitForMultipleObjects returned %#lx\n", ret );
return ret;
}
static BOOL test_input_lost( DWORD version )
{
#include "psh_hid_macros.h"
@ -445,6 +467,7 @@ static void test_RegisterDeviceNotification(void)
struct controller_handler
{
IEventHandler_RawGameController IEventHandler_RawGameController_iface;
HANDLE event;
BOOL invoked;
};
@ -487,6 +510,7 @@ static HRESULT WINAPI controller_handler_Invoke( IEventHandler_RawGameController
trace( "iface %p, sender %p, controller %p\n", iface, sender, controller );
ok( sender == NULL, "got sender %p\n", sender );
SetEvent( impl->event );
impl->invoked = TRUE;
return S_OK;
@ -548,7 +572,6 @@ static void test_windows_gaming_input(void)
IRawGameControllerStatics *statics;
HANDLE hwnd, thread, stop_event;
HDEVNOTIFY devnotify;
BOOL removed;
HSTRING str;
UINT32 size;
HRESULT hr;
@ -571,6 +594,11 @@ static void test_windows_gaming_input(void)
return;
}
controller_added.event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!controller_added.event, "CreateEventW failed, error %lu\n", GetLastError() );
controller_removed.event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!controller_removed.event, "CreateEventW failed, error %lu\n", GetLastError() );
hr = IRawGameControllerStatics_add_RawGameControllerAdded( statics, &controller_added.IEventHandler_RawGameController_iface,
&controller_added_token );
ok( hr == S_OK, "add_RawGameControllerAdded returned %#lx\n", hr );
@ -596,43 +624,30 @@ static void test_windows_gaming_input(void)
device_change_count = 0;
device_change_expect = 2;
device_change_hwnd = hwnd;
device_change_all = FALSE;
stop_event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!stop_event, "CreateEventW failed, error %lu\n", GetLastError() );
thread = CreateThread( NULL, 0, dinput_test_device_thread, stop_event, 0, NULL );
ok( !!thread, "CreateThread failed, error %lu\n", GetLastError() );
removed = FALSE;
while (device_change_count < device_change_expect)
{
MsgWaitForMultipleObjects( 0, NULL, FALSE, 50, QS_ALLINPUT );
while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE ))
{
TranslateMessage( &msg );
ok( msg.message != WM_DEVICECHANGE, "got WM_DEVICECHANGE\n" );
DispatchMessageW( &msg );
}
if (controller_added.invoked && !removed)
{
ok( !controller_removed.invoked, "controller removed handler invoked\n" );
removed = TRUE;
wait_for_events( 1, &controller_added.event, INFINITE );
hr = IVectorView_RawGameController_get_Size( controller_view, &size );
ok( hr == S_OK, "get_Size returned %#lx\n", hr );
ok( size == 0, "got size %u\n", size );
ok( controller_added.invoked, "controller added handler not invoked\n" );
ok( !controller_removed.invoked, "controller removed handler invoked\n" );
IVectorView_RawGameController_Release( controller_view );
hr = IRawGameControllerStatics_get_RawGameControllers( statics, &controller_view );
ok( hr == S_OK, "get_RawGameControllers returned %#lx\n", hr );
hr = IVectorView_RawGameController_get_Size( controller_view, &size );
ok( hr == S_OK, "get_Size returned %#lx\n", hr );
ok( size == 0, "got size %u\n", size );
hr = IVectorView_RawGameController_get_Size( controller_view, &size );
ok( hr == S_OK, "get_Size returned %#lx\n", hr );
ok( size == 1, "got size %u\n", size );
IVectorView_RawGameController_Release( controller_view );
hr = IRawGameControllerStatics_get_RawGameControllers( statics, &controller_view );
ok( hr == S_OK, "get_RawGameControllers returned %#lx\n", hr );
SetEvent( stop_event );
}
}
hr = IVectorView_RawGameController_get_Size( controller_view, &size );
ok( hr == S_OK, "get_Size returned %#lx\n", hr );
ok( size == 1, "got size %u\n", size );
SetEvent( stop_event );
wait_for_events( 1, &controller_removed.event, INFINITE );
ok( controller_added.invoked, "controller added handler not invoked\n" );
ok( controller_removed.invoked, "controller removed handler not invoked\n" );
@ -667,6 +682,9 @@ static void test_windows_gaming_input(void)
DestroyWindow( hwnd );
UnregisterClassW( class.lpszClassName, class.hInstance );
CloseHandle( controller_added.event );
CloseHandle( controller_removed.event );
}
START_TEST( hotplug )