dinput/tests: Simplify windows.gaming.input tests with events.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -72,6 +72,28 @@ failed:
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return FALSE;
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}
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static DWORD wait_for_events( DWORD count, HANDLE *events, DWORD timeout )
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{
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DWORD ret, end = GetTickCount() + timeout;
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MSG msg;
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while ((ret = MsgWaitForMultipleObjects( count, events, FALSE, timeout, QS_ALLINPUT )) <= count)
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{
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while (PeekMessageW( &msg, 0, 0, 0, PM_REMOVE ))
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{
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TranslateMessage( &msg );
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DispatchMessageW( &msg );
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}
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if (ret < count) return ret;
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if (timeout == INFINITE) continue;
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if (end <= GetTickCount()) timeout = 0;
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else timeout = end - GetTickCount();
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}
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ok( ret == WAIT_TIMEOUT, "MsgWaitForMultipleObjects returned %#lx\n", ret );
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return ret;
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}
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static BOOL test_input_lost( DWORD version )
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{
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#include "psh_hid_macros.h"
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@ -445,6 +467,7 @@ static void test_RegisterDeviceNotification(void)
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struct controller_handler
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{
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IEventHandler_RawGameController IEventHandler_RawGameController_iface;
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HANDLE event;
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BOOL invoked;
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};
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@ -487,6 +510,7 @@ static HRESULT WINAPI controller_handler_Invoke( IEventHandler_RawGameController
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trace( "iface %p, sender %p, controller %p\n", iface, sender, controller );
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ok( sender == NULL, "got sender %p\n", sender );
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SetEvent( impl->event );
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impl->invoked = TRUE;
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return S_OK;
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@ -548,7 +572,6 @@ static void test_windows_gaming_input(void)
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IRawGameControllerStatics *statics;
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HANDLE hwnd, thread, stop_event;
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HDEVNOTIFY devnotify;
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BOOL removed;
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HSTRING str;
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UINT32 size;
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HRESULT hr;
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@ -571,6 +594,11 @@ static void test_windows_gaming_input(void)
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return;
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}
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controller_added.event = CreateEventW( NULL, FALSE, FALSE, NULL );
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ok( !!controller_added.event, "CreateEventW failed, error %lu\n", GetLastError() );
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controller_removed.event = CreateEventW( NULL, FALSE, FALSE, NULL );
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ok( !!controller_removed.event, "CreateEventW failed, error %lu\n", GetLastError() );
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hr = IRawGameControllerStatics_add_RawGameControllerAdded( statics, &controller_added.IEventHandler_RawGameController_iface,
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&controller_added_token );
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ok( hr == S_OK, "add_RawGameControllerAdded returned %#lx\n", hr );
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@ -596,43 +624,30 @@ static void test_windows_gaming_input(void)
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device_change_count = 0;
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device_change_expect = 2;
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device_change_hwnd = hwnd;
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device_change_all = FALSE;
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stop_event = CreateEventW( NULL, FALSE, FALSE, NULL );
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ok( !!stop_event, "CreateEventW failed, error %lu\n", GetLastError() );
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thread = CreateThread( NULL, 0, dinput_test_device_thread, stop_event, 0, NULL );
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ok( !!thread, "CreateThread failed, error %lu\n", GetLastError() );
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removed = FALSE;
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while (device_change_count < device_change_expect)
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{
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MsgWaitForMultipleObjects( 0, NULL, FALSE, 50, QS_ALLINPUT );
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while (PeekMessageW( &msg, hwnd, 0, 0, PM_REMOVE ))
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{
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TranslateMessage( &msg );
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ok( msg.message != WM_DEVICECHANGE, "got WM_DEVICECHANGE\n" );
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DispatchMessageW( &msg );
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}
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if (controller_added.invoked && !removed)
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{
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ok( !controller_removed.invoked, "controller removed handler invoked\n" );
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removed = TRUE;
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wait_for_events( 1, &controller_added.event, INFINITE );
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hr = IVectorView_RawGameController_get_Size( controller_view, &size );
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ok( hr == S_OK, "get_Size returned %#lx\n", hr );
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ok( size == 0, "got size %u\n", size );
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ok( controller_added.invoked, "controller added handler not invoked\n" );
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ok( !controller_removed.invoked, "controller removed handler invoked\n" );
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IVectorView_RawGameController_Release( controller_view );
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hr = IRawGameControllerStatics_get_RawGameControllers( statics, &controller_view );
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ok( hr == S_OK, "get_RawGameControllers returned %#lx\n", hr );
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hr = IVectorView_RawGameController_get_Size( controller_view, &size );
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ok( hr == S_OK, "get_Size returned %#lx\n", hr );
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ok( size == 0, "got size %u\n", size );
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hr = IVectorView_RawGameController_get_Size( controller_view, &size );
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ok( hr == S_OK, "get_Size returned %#lx\n", hr );
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ok( size == 1, "got size %u\n", size );
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IVectorView_RawGameController_Release( controller_view );
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hr = IRawGameControllerStatics_get_RawGameControllers( statics, &controller_view );
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ok( hr == S_OK, "get_RawGameControllers returned %#lx\n", hr );
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SetEvent( stop_event );
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}
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}
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hr = IVectorView_RawGameController_get_Size( controller_view, &size );
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ok( hr == S_OK, "get_Size returned %#lx\n", hr );
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ok( size == 1, "got size %u\n", size );
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SetEvent( stop_event );
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wait_for_events( 1, &controller_removed.event, INFINITE );
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ok( controller_added.invoked, "controller added handler not invoked\n" );
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ok( controller_removed.invoked, "controller removed handler not invoked\n" );
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@ -667,6 +682,9 @@ static void test_windows_gaming_input(void)
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DestroyWindow( hwnd );
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UnregisterClassW( class.lpszClassName, class.hInstance );
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CloseHandle( controller_added.event );
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CloseHandle( controller_removed.event );
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}
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START_TEST( hotplug )
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