wined3d: Make the device parameter to wined3d_device_set_gamma_ramp() const.
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@ -5823,7 +5823,7 @@ HRESULT CDECL wined3d_device_get_creation_parameters(const struct wined3d_device
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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void CDECL wined3d_device_set_gamma_ramp(struct wined3d_device *device,
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void CDECL wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
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UINT swapchain_idx, DWORD flags, const WINED3DGAMMARAMP *ramp)
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UINT swapchain_idx, DWORD flags, const WINED3DGAMMARAMP *ramp)
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{
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{
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struct wined3d_swapchain *swapchain;
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struct wined3d_swapchain *swapchain;
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@ -2295,7 +2295,7 @@ HRESULT __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
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HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
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HRESULT __cdecl wined3d_device_set_display_mode(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_set_display_mode(struct wined3d_device *device,
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UINT swapchain_idx, const WINED3DDISPLAYMODE *mode);
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UINT swapchain_idx, const WINED3DDISPLAYMODE *mode);
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void __cdecl wined3d_device_set_gamma_ramp(struct wined3d_device *device,
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void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
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UINT swapchain_idx, DWORD flags, const WINED3DGAMMARAMP *ramp);
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UINT swapchain_idx, DWORD flags, const WINED3DGAMMARAMP *ramp);
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HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
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struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
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struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
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