wined3d: Fix the STATE_BASEVERTEXINDEX state entry.

This commit is contained in:
Henri Verbeet 2011-06-20 23:21:12 +02:00 committed by Alexandre Julliard
parent 265e62378f
commit 233b8e1cf8
1 changed files with 1 additions and 1 deletions

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@ -5062,7 +5062,7 @@ const struct StateEntryTemplate misc_state_template[] = {
{ STATE_SAMPLER(17), /* Vertex sampler 1 */ { STATE_SAMPLER(17), sampler }, WINED3D_GL_EXT_NONE }, { STATE_SAMPLER(17), /* Vertex sampler 1 */ { STATE_SAMPLER(17), sampler }, WINED3D_GL_EXT_NONE },
{ STATE_SAMPLER(18), /* Vertex sampler 2 */ { STATE_SAMPLER(18), sampler }, WINED3D_GL_EXT_NONE }, { STATE_SAMPLER(18), /* Vertex sampler 2 */ { STATE_SAMPLER(18), sampler }, WINED3D_GL_EXT_NONE },
{ STATE_SAMPLER(19), /* Vertex sampler 3 */ { STATE_SAMPLER(19), sampler }, WINED3D_GL_EXT_NONE }, { STATE_SAMPLER(19), /* Vertex sampler 3 */ { STATE_SAMPLER(19), sampler }, WINED3D_GL_EXT_NONE },
{ STATE_BASEVERTEXINDEX, { 0, NULL, }, ARB_DRAW_ELEMENTS_BASE_VERTEX }, { STATE_BASEVERTEXINDEX, { STATE_BASEVERTEXINDEX, state_nop, }, ARB_DRAW_ELEMENTS_BASE_VERTEX },
{ STATE_BASEVERTEXINDEX, { STATE_VDECL, NULL, }, WINED3D_GL_EXT_NONE }, { STATE_BASEVERTEXINDEX, { STATE_VDECL, NULL, }, WINED3D_GL_EXT_NONE },
{0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE }, {0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE },
}; };