wined3d: Get rid of the unused "priv" parameter to gen_yuv_shader().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7396,8 +7396,7 @@ static void upload_palette(const struct wined3d_texture *texture, struct wined3d
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}
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}
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/* Context activation is done by the caller. */
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/* Context activation is done by the caller. */
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static GLuint gen_yuv_shader(struct arbfp_blit_priv *priv, const struct wined3d_gl_info *gl_info,
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static GLuint gen_yuv_shader(const struct wined3d_gl_info *gl_info, const struct arbfp_blit_type *type)
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const struct arbfp_blit_type *type)
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{
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{
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GLuint shader;
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GLuint shader;
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struct wined3d_string_buffer buffer;
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struct wined3d_string_buffer buffer;
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@ -7653,7 +7652,7 @@ static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context,
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case COMPLEX_FIXUP_UYVY:
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case COMPLEX_FIXUP_UYVY:
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case COMPLEX_FIXUP_YV12:
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case COMPLEX_FIXUP_YV12:
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case COMPLEX_FIXUP_NV12:
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case COMPLEX_FIXUP_NV12:
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shader = gen_yuv_shader(priv, gl_info, &type);
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shader = gen_yuv_shader(gl_info, &type);
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break;
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break;
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}
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}
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