wined3d: Get rid of the unused "priv" parameter to gen_p8_shader().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-03-30 23:15:28 +02:00 committed by Alexandre Julliard
parent eda35423f4
commit a61ee2b499
1 changed files with 2 additions and 3 deletions

View File

@ -7308,8 +7308,7 @@ static BOOL gen_nv12_read(struct wined3d_string_buffer *buffer, const struct arb
}
/* Context activation is done by the caller. */
static GLuint gen_p8_shader(struct arbfp_blit_priv *priv,
const struct wined3d_gl_info *gl_info, const struct arbfp_blit_type *type)
static GLuint gen_p8_shader(const struct wined3d_gl_info *gl_info, const struct arbfp_blit_type *type)
{
GLuint shader;
struct wined3d_string_buffer buffer;
@ -7647,7 +7646,7 @@ static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context,
break;
case COMPLEX_FIXUP_P8:
shader = gen_p8_shader(priv, gl_info, &type);
shader = gen_p8_shader(gl_info, &type);
break;
case COMPLEX_FIXUP_YUY2: