wgl: Remove unneeded opengl initialisation code at wine startup.
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8293a9ead0
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220163ee9d
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@ -3364,47 +3364,6 @@ BOOL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev)
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return TRUE;
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}
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/***********************************************************************
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* X11DRV_setup_opengl_visual
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*
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* Setup the default visual used for OpenGL and Direct3D, and the desktop
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* window (if it exists). If OpenGL isn't available, the visual is simply
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* set to the default visual for the display
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*/
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XVisualInfo *X11DRV_setup_opengl_visual( Display *display )
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{
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XVisualInfo *visual = NULL;
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int i;
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/* In order to support OpenGL or D3D, we require a double-buffered visual and stencil buffer support,
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* D3D and some applications can make use of aux buffers.
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*/
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int visualProperties[][11] = {
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{ GLX_RGBA, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_ALPHA_SIZE, 8, GLX_AUX_BUFFERS, 1, None },
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{ GLX_RGBA, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_ALPHA_SIZE, 8, None },
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{ GLX_RGBA, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8, None },
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{ GLX_RGBA, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 16, None },
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};
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if (!has_opengl())
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return NULL;
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wine_tsx11_lock();
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for (i = 0; i < sizeof(visualProperties)/sizeof(visualProperties[0]); ++i) {
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visual = pglXChooseVisual(display, DefaultScreen(display), visualProperties[i]);
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if (visual)
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break;
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}
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wine_tsx11_unlock();
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if (visual)
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TRACE("Visual ID %lx Chosen\n", visual->visualid);
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else
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WARN("No suitable visual found\n");
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return visual;
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}
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XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
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{
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WineGLPixelFormat *fmt;
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@ -3579,11 +3538,6 @@ BOOL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count
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return FALSE;
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}
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XVisualInfo *X11DRV_setup_opengl_visual( Display *display )
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{
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return NULL;
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}
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Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
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{
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return 0;
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@ -270,7 +270,6 @@ extern BOOL X11DRV_XRender_ExtTextOut(X11DRV_PDEVICE *physDev, INT x, INT y, UIN
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UINT count, const INT *lpDx);
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extern void X11DRV_XRender_UpdateDrawable(X11DRV_PDEVICE *physDev);
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extern XVisualInfo *X11DRV_setup_opengl_visual(Display *display);
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extern Drawable get_glxdrawable(X11DRV_PDEVICE *physDev);
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extern BOOL destroy_glxpixmap(Display *display, XID glxpixmap);
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@ -476,7 +476,6 @@ sym_not_found:
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static BOOL process_attach(void)
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{
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Display *display;
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XVisualInfo *desktop_vi = NULL;
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const char *env;
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setup_options();
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@ -513,15 +512,6 @@ static BOOL process_attach(void)
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}
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}
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if (!screen_depth) screen_depth = DefaultDepthOfScreen( screen );
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/* If OpenGL is available, change the default visual, etc as necessary */
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if ((desktop_vi = X11DRV_setup_opengl_visual( display )))
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{
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visual = desktop_vi->visual;
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screen = ScreenOfDisplay(display, desktop_vi->screen);
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screen_depth = desktop_vi->depth;
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XFree(desktop_vi);
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}
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screen_bpp = depth_to_bpp( screen_depth );
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XInternAtoms( display, (char **)atom_names, NB_XATOMS - FIRST_XATOM, False, X11DRV_Atoms );
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