diff --git a/dlls/winex11.drv/opengl.c b/dlls/winex11.drv/opengl.c index d685b94832d..1d0ada04230 100644 --- a/dlls/winex11.drv/opengl.c +++ b/dlls/winex11.drv/opengl.c @@ -3364,47 +3364,6 @@ BOOL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) return TRUE; } -/*********************************************************************** - * X11DRV_setup_opengl_visual - * - * Setup the default visual used for OpenGL and Direct3D, and the desktop - * window (if it exists). If OpenGL isn't available, the visual is simply - * set to the default visual for the display - */ -XVisualInfo *X11DRV_setup_opengl_visual( Display *display ) -{ - XVisualInfo *visual = NULL; - int i; - - /* In order to support OpenGL or D3D, we require a double-buffered visual and stencil buffer support, - * D3D and some applications can make use of aux buffers. - */ - int visualProperties[][11] = { - { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_ALPHA_SIZE, 8, GLX_AUX_BUFFERS, 1, None }, - { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_ALPHA_SIZE, 8, None }, - { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8, None }, - { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 16, None }, - }; - - if (!has_opengl()) - return NULL; - - wine_tsx11_lock(); - for (i = 0; i < sizeof(visualProperties)/sizeof(visualProperties[0]); ++i) { - visual = pglXChooseVisual(display, DefaultScreen(display), visualProperties[i]); - if (visual) - break; - } - wine_tsx11_unlock(); - - if (visual) - TRACE("Visual ID %lx Chosen\n", visual->visualid); - else - WARN("No suitable visual found\n"); - - return visual; -} - XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id ) { WineGLPixelFormat *fmt; @@ -3579,11 +3538,6 @@ BOOL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count return FALSE; } -XVisualInfo *X11DRV_setup_opengl_visual( Display *display ) -{ - return NULL; -} - Drawable get_glxdrawable(X11DRV_PDEVICE *physDev) { return 0; diff --git a/dlls/winex11.drv/x11drv.h b/dlls/winex11.drv/x11drv.h index ee2cac72d21..97d1a272fc0 100644 --- a/dlls/winex11.drv/x11drv.h +++ b/dlls/winex11.drv/x11drv.h @@ -270,7 +270,6 @@ extern BOOL X11DRV_XRender_ExtTextOut(X11DRV_PDEVICE *physDev, INT x, INT y, UIN UINT count, const INT *lpDx); extern void X11DRV_XRender_UpdateDrawable(X11DRV_PDEVICE *physDev); -extern XVisualInfo *X11DRV_setup_opengl_visual(Display *display); extern Drawable get_glxdrawable(X11DRV_PDEVICE *physDev); extern BOOL destroy_glxpixmap(Display *display, XID glxpixmap); diff --git a/dlls/winex11.drv/x11drv_main.c b/dlls/winex11.drv/x11drv_main.c index 444754b61af..f4f5f068dd2 100644 --- a/dlls/winex11.drv/x11drv_main.c +++ b/dlls/winex11.drv/x11drv_main.c @@ -476,7 +476,6 @@ sym_not_found: static BOOL process_attach(void) { Display *display; - XVisualInfo *desktop_vi = NULL; const char *env; setup_options(); @@ -513,15 +512,6 @@ static BOOL process_attach(void) } } if (!screen_depth) screen_depth = DefaultDepthOfScreen( screen ); - - /* If OpenGL is available, change the default visual, etc as necessary */ - if ((desktop_vi = X11DRV_setup_opengl_visual( display ))) - { - visual = desktop_vi->visual; - screen = ScreenOfDisplay(display, desktop_vi->screen); - screen_depth = desktop_vi->depth; - XFree(desktop_vi); - } screen_bpp = depth_to_bpp( screen_depth ); XInternAtoms( display, (char **)atom_names, NB_XATOMS - FIRST_XATOM, False, X11DRV_Atoms );