d3drm: Implement D3DRMCreateColorRGBA.
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@ -3,7 +3,7 @@
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@ stdcall D3DRMColorGetGreen(long)
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@ stdcall D3DRMColorGetRed(long)
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@ stub D3DRMCreateColorRGB
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@ stub D3DRMCreateColorRGBA
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@ stdcall D3DRMCreateColorRGBA(long long long long)
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@ stdcall D3DRMMatrixFromQuaternion(ptr ptr)
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@ stdcall D3DRMQuaternionFromRotation(ptr ptr long)
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@ stdcall D3DRMQuaternionMultiply(ptr ptr ptr)
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@ -34,6 +34,25 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
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/* Create a RGBA color from its components */
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D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE red, D3DVALUE green, D3DVALUE blue, D3DVALUE alpha)
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{
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int Red, Green, Blue, Alpha;
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Red=floor(red*255);
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Green=floor(green*255);
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Blue=floor(blue*255);
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Alpha=floor(alpha*255);
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if (red < 0) Red=0;
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if (red > 1) Red=255;
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if (green < 0) Green=0;
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if (green > 1) Green=255;
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if (blue < 0) Blue=0;
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if (blue > 1) Blue=255;
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if (alpha < 0) Alpha=0;
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if (alpha > 1) Alpha=255;
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return (RGBA_MAKE(Red, Green, Blue, Alpha));
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}
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/* Determine the alpha part of a color */
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D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR color)
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{
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@ -79,6 +79,7 @@ static LPD3DVECTOR (WINAPI * pD3DRMVectorScale)(LPD3DVECTOR, LPD3DVECTOR, D3DVAL
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static LPD3DVECTOR (WINAPI * pD3DRMVectorSubtract)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionFromRotation)(LPD3DRMQUATERNION, LPD3DVECTOR, D3DVALUE);
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static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionSlerp)(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
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static D3DCOLOR (WINAPI * pD3DRMCreateColorRGBA)(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
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static D3DVALUE (WINAPI * pD3DRMColorGetAlpha)(D3DCOLOR);
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static D3DVALUE (WINAPI * pD3DRMColorGetBlue)(D3DCOLOR);
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static D3DVALUE (WINAPI * pD3DRMColorGetGreen)(D3DCOLOR);
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@ -114,6 +115,7 @@ static BOOL InitFunctionPtrs(void)
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D3DRM_GET_PROC(D3DRMVectorSubtract)
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D3DRM_GET_PROC(D3DRMQuaternionFromRotation)
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D3DRM_GET_PROC(D3DRMQuaternionSlerp)
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D3DRM_GET_PROC(D3DRMCreateColorRGBA)
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D3DRM_GET_PROC(D3DRMColorGetAlpha)
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D3DRM_GET_PROC(D3DRMColorGetBlue)
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D3DRM_GET_PROC(D3DRMColorGetGreen)
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@ -256,8 +258,35 @@ static void QuaternionTest(void)
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static void ColorTest(void)
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{
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D3DCOLOR color;
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D3DVALUE expected, got;
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D3DCOLOR color, expected_color, got_color;
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D3DVALUE expected, got, red, green, blue, alpha;
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/*___________D3DRMCreateColorRGBA________________________*/
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red=0.1;
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green=0.4;
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blue=0.7;
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alpha=0.58;
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expected_color=0x931966b2;
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got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha);
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ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
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/* if a component is <0 then, then one considers this compenent as 0. The following test proves this fact (test only with the red component). */
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red=-0.88;
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green=0.4;
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blue=0.6;
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alpha=0.41;
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expected_color=0x68006699;
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got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha);
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ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
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/* if a component is >1 then, then one considers this compenent as 1. The following test proves this fact (test only with the red component). */
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red=2.37;
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green=0.4;
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blue=0.6;
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alpha=0.41;
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expected_color=0x68ff6699;
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got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha);
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ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
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/*___________D3DRMColorGetAlpha_________________________*/
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color=0x0e4921bf;
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@ -54,6 +54,7 @@ LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
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LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
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D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
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