d3drm: Implement D3DRMColorGetAlpha.
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@ -1,4 +1,4 @@
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@ stub D3DRMColorGetAlpha
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@ stdcall D3DRMColorGetAlpha(long)
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@ stdcall D3DRMColorGetBlue(long)
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@ stdcall D3DRMColorGetGreen(long)
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@ stdcall D3DRMColorGetRed(long)
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@ -34,6 +34,12 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
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/* Determine the alpha part of a color */
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D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR color)
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{
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return (RGBA_GETALPHA(color)/255.0);
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}
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/* Determine the blue part of a color */
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D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR color)
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{
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@ -79,6 +79,7 @@ static LPD3DVECTOR (WINAPI * pD3DRMVectorScale)(LPD3DVECTOR, LPD3DVECTOR, D3DVAL
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static LPD3DVECTOR (WINAPI * pD3DRMVectorSubtract)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionFromRotation)(LPD3DRMQUATERNION, LPD3DVECTOR, D3DVALUE);
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static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionSlerp)(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
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static D3DVALUE (WINAPI * pD3DRMColorGetAlpha)(D3DCOLOR);
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static D3DVALUE (WINAPI * pD3DRMColorGetBlue)(D3DCOLOR);
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static D3DVALUE (WINAPI * pD3DRMColorGetGreen)(D3DCOLOR);
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static D3DVALUE (WINAPI * pD3DRMColorGetRed)(D3DCOLOR);
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@ -113,6 +114,7 @@ static BOOL InitFunctionPtrs(void)
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D3DRM_GET_PROC(D3DRMVectorSubtract)
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D3DRM_GET_PROC(D3DRMQuaternionFromRotation)
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D3DRM_GET_PROC(D3DRMQuaternionSlerp)
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D3DRM_GET_PROC(D3DRMColorGetAlpha)
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D3DRM_GET_PROC(D3DRMColorGetBlue)
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D3DRM_GET_PROC(D3DRMColorGetGreen)
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D3DRM_GET_PROC(D3DRMColorGetRed)
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@ -257,6 +259,12 @@ static void ColorTest(void)
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D3DCOLOR color;
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D3DVALUE expected, got;
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/*___________D3DRMColorGetAlpha_________________________*/
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color=0x0e4921bf;
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expected=14.0/255.0;
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got=pD3DRMColorGetAlpha(color);
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ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
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/*___________D3DRMColorGetBlue__________________________*/
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color=0xc82a1455;
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expected=1.0/3.0;
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@ -54,6 +54,7 @@ LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
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LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
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D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR);
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D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR);
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