wined3d: Remove now redundant error handling from wined3d_device_set_sampler_state().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1749,12 +1749,6 @@ static void wined3d_device_set_sampler_state(struct wined3d_device *device,
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if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3)
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if (sampler_idx >= WINED3DVERTEXTEXTURESAMPLER0 && sampler_idx <= WINED3DVERTEXTEXTURESAMPLER3)
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sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - WINED3D_MAX_FRAGMENT_SAMPLERS);
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sampler_idx -= (WINED3DVERTEXTEXTURESAMPLER0 - WINED3D_MAX_FRAGMENT_SAMPLERS);
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if (sampler_idx >= ARRAY_SIZE(device->state.sampler_states))
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{
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WARN("Invalid sampler %u.\n", sampler_idx);
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return; /* Windows accepts overflowing this array ... we do not. */
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}
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if (value == device->state.sampler_states[sampler_idx][state])
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if (value == device->state.sampler_states[sampler_idx][state])
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{
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{
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TRACE("Application is setting the old value over, nothing to do.\n");
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TRACE("Application is setting the old value over, nothing to do.\n");
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