d2d1: Print a WARN instead of a FIXME for the glyph run description in d2d_text_renderer_DrawGlyphRun().

The glyph run description seems to be mostly informational, there doesn't
appear to be a lot we could do with it.
This commit is contained in:
Henri Verbeet 2015-08-17 12:55:16 +02:00 committed by Alexandre Julliard
parent d29af2e460
commit 20ad2e397f
1 changed files with 1 additions and 1 deletions

View File

@ -1446,7 +1446,7 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawGlyphRun(IDWriteTextRende
measuring_mode, glyph_run, desc, effect);
if (desc)
FIXME("Ignoring glyph run description %p.\n", desc);
WARN("Ignoring glyph run description %p.\n", desc);
if (effect)
FIXME("Ignoring effect %p.\n", effect);
if (context->options & ~D2D1_DRAW_TEXT_OPTIONS_NO_SNAP)