d2d1: Print a WARN instead of a FIXME for the glyph run description in d2d_text_renderer_DrawGlyphRun().
The glyph run description seems to be mostly informational, there doesn't appear to be a lot we could do with it.
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@ -1446,7 +1446,7 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawGlyphRun(IDWriteTextRende
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measuring_mode, glyph_run, desc, effect);
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if (desc)
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FIXME("Ignoring glyph run description %p.\n", desc);
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WARN("Ignoring glyph run description %p.\n", desc);
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if (effect)
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FIXME("Ignoring effect %p.\n", effect);
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if (context->options & ~D2D1_DRAW_TEXT_OPTIONS_NO_SNAP)
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