d3d9: Add a test for temporary results.
This commit is contained in:
parent
dd0c9300f9
commit
20a2afe6aa
|
@ -8561,6 +8561,82 @@ out:
|
|||
}
|
||||
}
|
||||
|
||||
static void tssargtemp_test(IDirect3DDevice9 *device)
|
||||
{
|
||||
HRESULT hr;
|
||||
DWORD color;
|
||||
static const struct vertex quad[] = {
|
||||
{-1.0, -1.0, 0.1, 0x00ff0000},
|
||||
{ 1.0, -1.0, 0.1, 0x00ff0000},
|
||||
{-1.0, 1.0, 0.1, 0x00ff0000},
|
||||
{ 1.0, 1.0, 0.1, 0x00ff0000}
|
||||
};
|
||||
D3DCAPS9 caps;
|
||||
|
||||
memset(&caps, 0, sizeof(caps));
|
||||
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %s\n", DXGetErrorString9(hr));
|
||||
if(!(caps.PrimitiveMiscCaps & D3DPMISCCAPS_TSSARGTEMP)) {
|
||||
skip("D3DPMISCCAPS_TSSARGTEMP not supported\n");
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
|
||||
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
||||
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
|
||||
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
||||
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TFACTOR);
|
||||
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_RESULTARG, D3DTA_TEMP);
|
||||
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_ADD);
|
||||
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLORARG1, D3DTA_CURRENT);
|
||||
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLORARG2, D3DTA_TEMP);
|
||||
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
|
||||
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0x0000ff00);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
|
||||
hr = IDirect3DDevice9_BeginScene(device);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
if(SUCCEEDED(hr)) {
|
||||
|
||||
hr = IDirect3DDevice9_EndScene(device);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed with %s\n", DXGetErrorString9(hr));
|
||||
}
|
||||
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
|
||||
color = getPixelColor(device, 320, 240);
|
||||
ok(color == 0x00FFFF00, "TSSARGTEMP test returned color 0x%08x, expected 0x00FFFF00\n", color);
|
||||
|
||||
/* Set stage 1 back to default */
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_RESULTARG, D3DTA_CURRENT);
|
||||
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr));
|
||||
}
|
||||
|
||||
START_TEST(visual)
|
||||
{
|
||||
IDirect3DDevice9 *device_ptr;
|
||||
|
@ -8654,6 +8730,7 @@ START_TEST(visual)
|
|||
skip("No two sided stencil support\n");
|
||||
}
|
||||
pointsize_test(device_ptr);
|
||||
tssargtemp_test(device_ptr);
|
||||
|
||||
if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1))
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue