diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 20f3b4e769e..da4d7ab6085 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -8561,6 +8561,82 @@ out: } } +static void tssargtemp_test(IDirect3DDevice9 *device) +{ + HRESULT hr; + DWORD color; + static const struct vertex quad[] = { + {-1.0, -1.0, 0.1, 0x00ff0000}, + { 1.0, -1.0, 0.1, 0x00ff0000}, + {-1.0, 1.0, 0.1, 0x00ff0000}, + { 1.0, 1.0, 0.1, 0x00ff0000} + }; + D3DCAPS9 caps; + + memset(&caps, 0, sizeof(caps)); + hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); + ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %s\n", DXGetErrorString9(hr)); + if(!(caps.PrimitiveMiscCaps & D3DPMISCCAPS_TSSARGTEMP)) { + skip("D3DPMISCCAPS_TSSARGTEMP not supported\n"); + return; + } + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0); + ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr)); + + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE); + ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); + + hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_SELECTARG1); + ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TFACTOR); + ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_RESULTARG, D3DTA_TEMP); + ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); + + hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_ADD); + ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLORARG1, D3DTA_CURRENT); + ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLORARG2, D3DTA_TEMP); + ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); + + hr = IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_COLOROP, D3DTOP_DISABLE); + ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); + + hr = IDirect3DDevice9_SetRenderState(device, D3DRS_TEXTUREFACTOR, 0x0000ff00); + ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr = %s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); + ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %s\n", DXGetErrorString9(hr)); + + hr = IDirect3DDevice9_BeginScene(device); + ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed, hr = %s\n", DXGetErrorString9(hr)); + if(SUCCEEDED(hr)) { + + hr = IDirect3DDevice9_EndScene(device); + ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr = %s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0])); + ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed with %s\n", DXGetErrorString9(hr)); + } + IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + color = getPixelColor(device, 320, 240); + ok(color == 0x00FFFF00, "TSSARGTEMP test returned color 0x%08x, expected 0x00FFFF00\n", color); + + /* Set stage 1 back to default */ + hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_RESULTARG, D3DTA_CURRENT); + ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE); + ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE); + ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_SetTextureStageState(device, 2, D3DTSS_COLOROP, D3DTOP_DISABLE); + ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); + hr = IDirect3DDevice9_SetTextureStageState(device, 3, D3DTSS_COLOROP, D3DTOP_DISABLE); + ok(hr == D3D_OK, "SetTextureStageState failed, hr = %s\n", DXGetErrorString9(hr)); +} + START_TEST(visual) { IDirect3DDevice9 *device_ptr; @@ -8654,6 +8730,7 @@ START_TEST(visual) skip("No two sided stencil support\n"); } pointsize_test(device_ptr); + tssargtemp_test(device_ptr); if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1)) {