d3dx9: Add / improve traces in some shader-related functions.

This commit is contained in:
Matteo Bruni 2013-09-03 16:29:42 +02:00 committed by Alexandre Julliard
parent 3f221611f0
commit 1f6173a69f
1 changed files with 35 additions and 3 deletions

View File

@ -311,6 +311,9 @@ HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACR
HRESULT hr; HRESULT hr;
struct D3DXIncludeImpl includefromfile; struct D3DXIncludeImpl includefromfile;
TRACE("filename %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
debugstr_w(filename), defines, include, flags, shader, error_messages);
if(FAILED(map_view_of_file(filename, &buffer, &len))) if(FAILED(map_view_of_file(filename, &buffer, &len)))
return D3DXERR_INVALIDDATA; return D3DXERR_INVALIDDATA;
@ -334,6 +337,9 @@ HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resou
HRSRC res; HRSRC res;
DWORD len; DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, flags %#x, shader %p, error_messages %p.\n",
module, debugstr_a(resource), defines, include, flags, shader, error_messages);
if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA))) if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
return D3DXERR_INVALIDDATA; return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len))) if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
@ -366,8 +372,10 @@ HRESULT WINAPI D3DXCompileShader(const char *data, UINT length, const D3DXMACRO
{ {
HRESULT hr; HRESULT hr;
TRACE("data %p, length %u, defines %p, include %p, function %s, profile %s, flags %#x, shader %p, error_msgs %p, constant_table %p\n", TRACE("data %s, length %u, defines %p, include %p, function %s, profile %s, "
data, length, defines, include, function, profile, flags, shader, error_msgs, constant_table); "flags %#x, shader %p, error_msgs %p, constant_table %p.\n",
debugstr_a(data), length, defines, include, debugstr_a(function), debugstr_a(profile),
flags, shader, error_msgs, constant_table);
hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include, hr = D3DCompile(data, length, NULL, (D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs); function, profile, flags, 0, (ID3DBlob **)shader, (ID3DBlob **)error_msgs);
@ -423,6 +431,11 @@ HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO
struct D3DXIncludeImpl includefromfile; struct D3DXIncludeImpl includefromfile;
char *filename_a; char *filename_a;
TRACE("filename %s, defines %p, include %p, entrypoint %s, profile %s, "
"flags %#x, shader %p, error_messages %p, constant_table %p.\n",
debugstr_w(filename), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
flags, shader, error_messages, constant_table);
if (FAILED(map_view_of_file(filename, &buffer, &len))) if (FAILED(map_view_of_file(filename, &buffer, &len)))
return D3DXERR_INVALIDDATA; return D3DXERR_INVALIDDATA;
@ -462,6 +475,11 @@ HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resour
HRSRC res; HRSRC res;
DWORD len; DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, entrypoint %s, profile %s, "
"flags %#x, shader %p, error_messages %p, constant_table %p.\n",
module, debugstr_a(resource), defines, include, debugstr_a(entrypoint), debugstr_a(profile),
flags, shader, error_messages, constant_table);
if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA))) if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
return D3DXERR_INVALIDDATA; return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len))) if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
@ -494,7 +512,9 @@ HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resou
HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines, HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages) ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages)
{ {
TRACE("Forward to D3DPreprocess\n"); TRACE("data %s, data_len %u, defines %p, include %p, shader %p, error_messages %p.\n",
debugstr_a(data), data_len, defines, include, shader, error_messages);
return D3DPreprocess(data, data_len, NULL, return D3DPreprocess(data, data_len, NULL,
(const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include, (const D3D_SHADER_MACRO *)defines, (ID3DInclude *)include,
(ID3DBlob **)shader, (ID3DBlob **)error_messages); (ID3DBlob **)shader, (ID3DBlob **)error_messages);
@ -507,6 +527,9 @@ HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMAC
DWORD len; DWORD len;
HRESULT ret; HRESULT ret;
TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
debugstr_a(filename), defines, include, shader, error_messages);
if (!filename) return D3DXERR_INVALIDDATA; if (!filename) return D3DXERR_INVALIDDATA;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0); len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
@ -528,6 +551,9 @@ HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMA
HRESULT hr; HRESULT hr;
struct D3DXIncludeImpl includefromfile; struct D3DXIncludeImpl includefromfile;
TRACE("filename %s, defines %p, include %p, shader %p, error_messages %p.\n",
debugstr_w(filename), defines, include, shader, error_messages);
if (FAILED(map_view_of_file(filename, &buffer, &len))) if (FAILED(map_view_of_file(filename, &buffer, &len)))
return D3DXERR_INVALIDDATA; return D3DXERR_INVALIDDATA;
@ -553,6 +579,9 @@ HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *res
HRSRC res; HRSRC res;
DWORD len; DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
module, debugstr_a(resource), defines, include, shader, error_messages);
if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA))) if (!(res = FindResourceA(module, resource, (const char *)RT_RCDATA)))
return D3DXERR_INVALIDDATA; return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len))) if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))
@ -568,6 +597,9 @@ HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *re
HRSRC res; HRSRC res;
DWORD len; DWORD len;
TRACE("module %p, resource %s, defines %p, include %p, shader %p, error_messages %p.\n",
module, debugstr_w(resource), defines, include, shader, error_messages);
if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA))) if (!(res = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
return D3DXERR_INVALIDDATA; return D3DXERR_INVALIDDATA;
if (FAILED(load_resource_into_memory(module, res, &buffer, &len))) if (FAILED(load_resource_into_memory(module, res, &buffer, &len)))