dsound: Notify DSBPN_OFFSETSTOP earlier.
Some games may not receive the DSBPN_OFFSETSTOP event and get stuck if
CloseHandle is called immediately after IDirectSoundBuffer::Stop. To
solve this problem, IDirectSoundBuffer::Stop will immediately notify
the DSBPN_OFFSETSTOP event.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41292
Signed-off-by: Hiroki Awata <castaneai@by.black>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit 8116d4e11c
)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
This commit is contained in:
parent
3e134c2b5c
commit
1ecb100289
|
@ -296,8 +296,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Play(IDirectSoundBuffer8 *iface, DW
|
|||
if (This->state == STATE_STOPPED) {
|
||||
This->leadin = TRUE;
|
||||
This->state = STATE_STARTING;
|
||||
} else if (This->state == STATE_STOPPING)
|
||||
This->state = STATE_PLAYING;
|
||||
}
|
||||
|
||||
for (i = 0; i < This->num_filters; i++) {
|
||||
IMediaObject_Discontinuity(This->filters[i].obj, 0);
|
||||
|
@ -317,9 +316,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Stop(IDirectSoundBuffer8 *iface)
|
|||
|
||||
AcquireSRWLockExclusive(&This->lock);
|
||||
|
||||
if (This->state == STATE_PLAYING)
|
||||
This->state = STATE_STOPPING;
|
||||
else if (This->state == STATE_STARTING)
|
||||
if (This->state == STATE_PLAYING || This->state == STATE_STARTING)
|
||||
{
|
||||
This->state = STATE_STOPPED;
|
||||
DSOUND_CheckEvent(This, 0, 0);
|
||||
|
|
|
@ -593,11 +593,7 @@ static void DSOUND_MixToPrimary(const DirectSoundDevice *device, float *mix_buff
|
|||
if (dsb->buflen && dsb->state) {
|
||||
TRACE("Checking %p, frames=%d\n", dsb, frames);
|
||||
AcquireSRWLockShared(&dsb->lock);
|
||||
/* if buffer is stopping it is stopped now */
|
||||
if (dsb->state == STATE_STOPPING) {
|
||||
dsb->state = STATE_STOPPED;
|
||||
DSOUND_CheckEvent(dsb, 0, 0);
|
||||
} else if (dsb->state != STATE_STOPPED) {
|
||||
if (dsb->state != STATE_STOPPED) {
|
||||
|
||||
/* if the buffer was starting, it must be playing now */
|
||||
if (dsb->state == STATE_STARTING)
|
||||
|
|
Loading…
Reference in New Issue