d3d10core: Do not use '\n' in the middle of TRACEs.

This commit is contained in:
Józef Kucia 2015-08-18 00:53:23 +02:00 committed by Alexandre Julliard
parent 02254e04ca
commit 1cb7878beb
1 changed files with 10 additions and 10 deletions

View File

@ -316,8 +316,8 @@ static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device1 *i
{
struct d3d10_device *device = impl_from_ID3D10Device(iface);
TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
"\tbase_vertex_location %d, start_instance_location %u.\n",
TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
"base_vertex_location %d, start_instance_location %u.\n",
iface, instance_index_count, instance_count, start_index_location,
base_vertex_location, start_instance_location);
@ -795,8 +795,8 @@ static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *ifa
ID3D10Resource *dst_resource, UINT dst_subresource_idx,
ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
{
FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
"\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, "
"src_resource %p, src_subresource_idx %u, format %s stub!\n",
iface, dst_resource, dst_subresource_idx,
src_resource, src_subresource_idx, debug_dxgi_format(format));
}
@ -1731,8 +1731,8 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device1 *i
struct d3d10_input_layout *object;
HRESULT hr;
TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
"\tshader_byte_code_length %lu, input_layout %p\n",
TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
"shader_byte_code_length %lu, input_layout %p\n",
iface, element_descs, element_count, shader_byte_code,
shader_byte_code_length, input_layout);
@ -1815,8 +1815,8 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutp
const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
{
FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
"\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
"output_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
iface, byte_code, byte_code_length, output_stream_decls,
output_stream_decl_count, output_stream_stride, shader);
@ -2134,8 +2134,8 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device1 *iface,
const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, char *name,
UINT *name_length, char *units, UINT *units_length, char *description, UINT *description_length)
{
FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
"\tunits %p, units_length %p, description %p, description_length %p stub!\n",
FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
"units %p, units_length %p, description %p, description_length %p stub!\n",
iface, desc, type, active_counters, name, name_length,
units, units_length, description, description_length);