wined3d: Resync ARB mnxn function with GLSL mnxn function.
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@ -800,10 +800,14 @@ void vshader_hw_mnxn(SHADER_OPCODE_ARG* arg) {
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int nComponents = 0;
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SHADER_OPCODE_ARG tmpArg;
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memset(&tmpArg, 0, sizeof(SHADER_OPCODE_ARG));
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/* Set constants for the temporary argument */
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tmpArg.shader = arg->shader;
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tmpArg.buffer = arg->buffer;
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tmpArg.src[0] = arg->src[0];
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tmpArg.src_addr[0] = arg->src_addr[0];
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tmpArg.reg_maps = arg->reg_maps;
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switch(arg->opcode->opcode) {
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case D3DSIO_M4x4:
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