wined3d: Use shader_get_regtype() in register counting pass.

This commit is contained in:
Ivan Gyurdiev 2006-07-02 19:28:25 -06:00 committed by Alexandre Julliard
parent d06e13db99
commit fd896d8652
1 changed files with 1 additions and 1 deletions

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@ -410,7 +410,7 @@ void shader_get_registers_used(
DWORD param, addr_token, reg, regtype;
pToken += shader_get_param(iface, pToken, &param, &addr_token);
regtype = (param & D3DSP_REGTYPE_MASK) >> D3DSP_REGTYPE_SHIFT;
regtype = shader_get_regtype(param);
reg = param & D3DSP_REGNUM_MASK;
if (D3DSPR_TEXTURE == regtype) { /* vs: D3DSPR_ADDR */