wined3d: Fix opengl extension call.
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@ -859,7 +859,7 @@ static void unloadVertexData(IWineD3DDevice *iface) {
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glDisableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);
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}
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for (texture_idx = 0; texture_idx < GL_LIMITS(textures); ++texture_idx) {
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glClientActiveTextureARB(GL_TEXTURE0_ARB + texture_idx);
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GL_EXTCALL(glClientActiveTextureARB(GL_TEXTURE0_ARB + texture_idx));
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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}
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