wined3d: Get rid of any remaining d3d9 stuff in stateblock.c.
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a2fde7d912
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1a07d3142c
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@ -672,7 +672,7 @@ should really perform a delta so that only the changes get updated*/
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}
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}
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}
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}
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if (/*TODO: 'magic' statetype, replace with BOOL This->blockType == D3DSBT_RECORDED || */ This->blockType == D3DSBT_ALL || This->blockType == D3DSBT_PIXELSTATE) {
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if (/*TODO: 'magic' statetype, replace with BOOL This->blockType == D3DSBT_RECORDED || */ This->blockType == WINED3DSBT_ALL || This->blockType == WINED3DSBT_PIXELSTATE) {
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/* Pixel Shader */
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/* Pixel Shader */
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if (This->set.pixelShader && This->changed.pixelShader) {
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if (This->set.pixelShader && This->changed.pixelShader) {
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@ -829,7 +829,7 @@ should really perform a delta so that only the changes get updated*/
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stateblock_savedstates_copy(iface, &((IWineD3DDeviceImpl*)pDevice)->stateBlock->changed, &This->changed);
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stateblock_savedstates_copy(iface, &((IWineD3DDeviceImpl*)pDevice)->stateBlock->changed, &This->changed);
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((IWineD3DDeviceImpl *)pDevice)->stateBlock->lowest_disabled_stage = MAX_TEXTURES - 1;
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((IWineD3DDeviceImpl *)pDevice)->stateBlock->lowest_disabled_stage = MAX_TEXTURES - 1;
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for(j = 0; j < MAX_TEXTURES - 1; j++) {
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for(j = 0; j < MAX_TEXTURES - 1; j++) {
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if(((IWineD3DDeviceImpl *)pDevice)->stateBlock->textureState[j][D3DTSS_COLOROP] == WINED3DTOP_DISABLE) {
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if(((IWineD3DDeviceImpl *)pDevice)->stateBlock->textureState[j][WINED3DTSS_COLOROP] == WINED3DTOP_DISABLE) {
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((IWineD3DDeviceImpl *)pDevice)->stateBlock->lowest_disabled_stage = j;
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((IWineD3DDeviceImpl *)pDevice)->stateBlock->lowest_disabled_stage = j;
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break;
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break;
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}
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}
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