diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 6112f59249c..7622d8e7528 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -672,7 +672,7 @@ should really perform a delta so that only the changes get updated*/ } } - if (/*TODO: 'magic' statetype, replace with BOOL This->blockType == D3DSBT_RECORDED || */ This->blockType == D3DSBT_ALL || This->blockType == D3DSBT_PIXELSTATE) { + if (/*TODO: 'magic' statetype, replace with BOOL This->blockType == D3DSBT_RECORDED || */ This->blockType == WINED3DSBT_ALL || This->blockType == WINED3DSBT_PIXELSTATE) { /* Pixel Shader */ if (This->set.pixelShader && This->changed.pixelShader) { @@ -829,7 +829,7 @@ should really perform a delta so that only the changes get updated*/ stateblock_savedstates_copy(iface, &((IWineD3DDeviceImpl*)pDevice)->stateBlock->changed, &This->changed); ((IWineD3DDeviceImpl *)pDevice)->stateBlock->lowest_disabled_stage = MAX_TEXTURES - 1; for(j = 0; j < MAX_TEXTURES - 1; j++) { - if(((IWineD3DDeviceImpl *)pDevice)->stateBlock->textureState[j][D3DTSS_COLOROP] == WINED3DTOP_DISABLE) { + if(((IWineD3DDeviceImpl *)pDevice)->stateBlock->textureState[j][WINED3DTSS_COLOROP] == WINED3DTOP_DISABLE) { ((IWineD3DDeviceImpl *)pDevice)->stateBlock->lowest_disabled_stage = j; break; }