wined3d: Remove empty texture stage applying loop.
This commit is contained in:
parent
7c40f9aaa2
commit
19baae3159
|
@ -444,25 +444,6 @@ void WINAPI IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture *iface
|
||||||
}
|
}
|
||||||
state++;
|
state++;
|
||||||
}
|
}
|
||||||
|
|
||||||
for(i = 0 ;textureObjectTextureStates[i].state != - 1; i++) {
|
|
||||||
if(*state != textureStates[textureObjectTextureStates[i].state] ) {
|
|
||||||
/* apply the state */
|
|
||||||
*state = textureStates[textureObjectTextureStates[i].state];
|
|
||||||
switch (textureObjectTextureStates[i].function) {
|
|
||||||
case WINED3DTSS_ADDRESSW:
|
|
||||||
/* I'm not sure what to do if this is set as well as ADDRESSW on the sampler, how do they interact together? */
|
|
||||||
break;
|
|
||||||
case WINED3DFUNC_UNIMPLEMENTED: /* unimplemented */
|
|
||||||
TRACE("(%p) : stub\n", This);
|
|
||||||
break;
|
|
||||||
case WINED3DFUNC_NOTSUPPORTED: /* nop */
|
|
||||||
TRACE("(%p) : function no supported by this opengl implementation\n", This);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
state++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue