d3d10/effect: Forward to pool effect in GetVariableBySemantic().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3312,7 +3312,7 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
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const char *semantic)
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{
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struct d3d10_effect *This = impl_from_ID3D10Effect(iface);
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struct d3d10_effect *effect = impl_from_ID3D10Effect(iface);
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unsigned int i;
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TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
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@ -3323,9 +3323,9 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
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return &null_variable.ID3D10EffectVariable_iface;
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}
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for (i = 0; i < This->local_buffer_count; ++i)
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for (i = 0; i < effect->local_buffer_count; ++i)
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{
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struct d3d10_effect_variable *l = &This->local_buffers[i];
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struct d3d10_effect_variable *l = &effect->local_buffers[i];
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unsigned int j;
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for (j = 0; j < l->type->member_count; ++j)
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@ -3340,9 +3340,9 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
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}
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}
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for (i = 0; i < This->local_variable_count; ++i)
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for (i = 0; i < effect->local_variable_count; ++i)
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{
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struct d3d10_effect_variable *v = &This->local_variables[i];
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struct d3d10_effect_variable *v = &effect->local_variables[i];
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if (v->semantic && !stricmp(v->semantic, semantic))
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{
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@ -3351,6 +3351,9 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableB
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}
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}
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if (effect->pool)
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return effect->pool->lpVtbl->GetVariableBySemantic(effect->pool, semantic);
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WARN("Invalid semantic specified\n");
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return &null_variable.ID3D10EffectVariable_iface;
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@ -6675,13 +6675,10 @@ todo_wine
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v = child_effect->lpVtbl->GetVariableBySemantic(child_effect, "COLOR1");
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hr = v->lpVtbl->GetDesc(v, &var_desc);
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todo_wine
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ok(hr == S_OK, "Unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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{
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ok(!strcmp(var_desc.Name, "f2"), "Unexpected name %s.\n", var_desc.Name);
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todo_wine
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ok(var_desc.Flags == D3D10_EFFECT_VARIABLE_POOLED, "Unexpected flags %#x.\n", var_desc.Flags);
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}
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child_effect->lpVtbl->Release(child_effect);
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