d3d8/tests: Use a separate device for alpha_test().

This commit is contained in:
Henri Verbeet 2014-04-18 08:15:59 +02:00 committed by Alexandre Julliard
parent b2ab682234
commit 18ba1bce71
1 changed files with 47 additions and 44 deletions

View File

@ -2005,54 +2005,64 @@ out:
} }
} }
static void alpha_test(IDirect3DDevice8 *device) static void alpha_test(void)
{ {
HRESULT hr; IDirect3DSurface8 *backbuffer, *offscreen, *depthstencil;
IDirect3DTexture8 *offscreenTexture; IDirect3DTexture8 *offscreenTexture;
IDirect3DSurface8 *backbuffer = NULL, *offscreen = NULL, *depthstencil = NULL; IDirect3DDevice8 *device;
DWORD color; IDirect3D8 *d3d;
D3DCOLOR color;
ULONG refcount;
HWND window;
HRESULT hr;
struct vertex quad1[] = static const struct vertex quad1[] =
{ {
{-1.0f, -1.0f, 0.1f, 0x4000ff00}, {-1.0f, -1.0f, 0.1f, 0x4000ff00},
{-1.0f, 0.0f, 0.1f, 0x4000ff00}, {-1.0f, 0.0f, 0.1f, 0x4000ff00},
{ 1.0f, -1.0f, 0.1f, 0x4000ff00}, { 1.0f, -1.0f, 0.1f, 0x4000ff00},
{ 1.0f, 0.0f, 0.1f, 0x4000ff00}, { 1.0f, 0.0f, 0.1f, 0x4000ff00},
}; };
struct vertex quad2[] = static const struct vertex quad2[] =
{ {
{-1.0f, 0.0f, 0.1f, 0xc00000ff}, {-1.0f, 0.0f, 0.1f, 0xc00000ff},
{-1.0f, 1.0f, 0.1f, 0xc00000ff}, {-1.0f, 1.0f, 0.1f, 0xc00000ff},
{ 1.0f, 0.0f, 0.1f, 0xc00000ff}, { 1.0f, 0.0f, 0.1f, 0xc00000ff},
{ 1.0f, 1.0f, 0.1f, 0xc00000ff}, { 1.0f, 1.0f, 0.1f, 0xc00000ff},
}; };
static const float composite_quad[][5] = { static const float composite_quad[][5] =
{
{ 0.0f, -1.0f, 0.1f, 0.0f, 1.0f}, { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
{ 0.0f, 1.0f, 0.1f, 0.0f, 0.0f}, { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
{ 1.0f, -1.0f, 0.1f, 1.0f, 1.0f}, { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
{ 1.0f, 1.0f, 0.1f, 1.0f, 0.0f}, { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
}; };
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
/* Clear the render target with alpha = 0.5 */ /* Clear the render target with alpha = 0.5 */
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0); hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x80ff0000, 1.0f, 0);
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture); hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr); D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DDevice8_GetDepthStencilSurface(device, &depthstencil); hr = IDirect3DDevice8_GetDepthStencilSurface(device, &depthstencil);
ok(hr == D3D_OK, "IDirect3DDevice8_GetDepthStencilSurface failed, hr = %#08x\n", hr); ok(SUCCEEDED(hr), "Failed to get depth/stencil buffer, hr %#x.\n", hr);
hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
ok(hr == D3D_OK, "Can't get back buffer, hr = %#08x\n", hr); ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
if(!backbuffer) {
goto out;
}
hr = IDirect3DTexture8_GetSurfaceLevel(offscreenTexture, 0, &offscreen); hr = IDirect3DTexture8_GetSurfaceLevel(offscreenTexture, 0, &offscreen);
ok(hr == D3D_OK, "Can't get offscreen surface, hr = %#08x\n", hr); ok(hr == D3D_OK, "Can't get offscreen surface, hr = %#08x\n", hr);
if(!offscreen) {
goto out;
}
hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
ok(hr == D3D_OK, "SetVertexShader failed, hr = %#08x\n", hr); ok(hr == D3D_OK, "SetVertexShader failed, hr = %#08x\n", hr);
@ -2126,8 +2136,6 @@ static void alpha_test(IDirect3DDevice8 *device)
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, composite_quad, sizeof(float) * 5); hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, composite_quad, sizeof(float) * 5);
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice8_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DDevice8_EndScene(device); hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
@ -2150,20 +2158,15 @@ static void alpha_test(IDirect3DDevice8 *device)
IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
out: IDirect3DSurface8_Release(backbuffer);
/* restore things */ IDirect3DTexture8_Release(offscreenTexture);
if(backbuffer) { IDirect3DSurface8_Release(offscreen);
IDirect3DSurface8_Release(backbuffer); IDirect3DSurface8_Release(depthstencil);
} refcount = IDirect3DDevice8_Release(device);
if(offscreenTexture) { ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3DTexture8_Release(offscreenTexture); done:
} IDirect3D8_Release(d3d);
if(offscreen) { DestroyWindow(window);
IDirect3DSurface8_Release(offscreen);
}
if(depthstencil) {
IDirect3DSurface8_Release(depthstencil);
}
} }
static void p8_texture_test(void) static void p8_texture_test(void)
@ -4947,7 +4950,6 @@ START_TEST(visual)
fog_test(device_ptr); fog_test(device_ptr);
z_range_test(device_ptr); z_range_test(device_ptr);
offscreen_test(device_ptr); offscreen_test(device_ptr);
alpha_test(device_ptr);
refcount = IDirect3DDevice8_Release(device_ptr); refcount = IDirect3DDevice8_Release(device_ptr);
ok(!refcount, "Device has %u references left.\n", refcount); ok(!refcount, "Device has %u references left.\n", refcount);
@ -4955,6 +4957,7 @@ cleanup:
IDirect3D8_Release(d3d); IDirect3D8_Release(d3d);
DestroyWindow(window); DestroyWindow(window);
alpha_test();
test_scalar_instructions(); test_scalar_instructions();
fog_with_shader_test(); fog_with_shader_test();
cnd_test(); cnd_test();