From 18ba1bce7164997ffba5605d553885a4c8d16e42 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 18 Apr 2014 08:15:59 +0200 Subject: [PATCH] d3d8/tests: Use a separate device for alpha_test(). --- dlls/d3d8/tests/visual.c | 91 +++++++++++++++++++++------------------- 1 file changed, 47 insertions(+), 44 deletions(-) diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index 51cdb956fb8..3b8f92d9779 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -2005,54 +2005,64 @@ out: } } -static void alpha_test(IDirect3DDevice8 *device) +static void alpha_test(void) { - HRESULT hr; + IDirect3DSurface8 *backbuffer, *offscreen, *depthstencil; IDirect3DTexture8 *offscreenTexture; - IDirect3DSurface8 *backbuffer = NULL, *offscreen = NULL, *depthstencil = NULL; - DWORD color; + IDirect3DDevice8 *device; + IDirect3D8 *d3d; + D3DCOLOR color; + ULONG refcount; + HWND window; + HRESULT hr; - struct vertex quad1[] = + static const struct vertex quad1[] = { - {-1.0f, -1.0f, 0.1f, 0x4000ff00}, - {-1.0f, 0.0f, 0.1f, 0x4000ff00}, - { 1.0f, -1.0f, 0.1f, 0x4000ff00}, - { 1.0f, 0.0f, 0.1f, 0x4000ff00}, + {-1.0f, -1.0f, 0.1f, 0x4000ff00}, + {-1.0f, 0.0f, 0.1f, 0x4000ff00}, + { 1.0f, -1.0f, 0.1f, 0x4000ff00}, + { 1.0f, 0.0f, 0.1f, 0x4000ff00}, }; - struct vertex quad2[] = + static const struct vertex quad2[] = { - {-1.0f, 0.0f, 0.1f, 0xc00000ff}, - {-1.0f, 1.0f, 0.1f, 0xc00000ff}, - { 1.0f, 0.0f, 0.1f, 0xc00000ff}, - { 1.0f, 1.0f, 0.1f, 0xc00000ff}, + {-1.0f, 0.0f, 0.1f, 0xc00000ff}, + {-1.0f, 1.0f, 0.1f, 0xc00000ff}, + { 1.0f, 0.0f, 0.1f, 0xc00000ff}, + { 1.0f, 1.0f, 0.1f, 0xc00000ff}, }; - static const float composite_quad[][5] = { + static const float composite_quad[][5] = + { { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f}, { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f}, { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f}, }; + window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + /* Clear the render target with alpha = 0.5 */ - hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0); + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x80ff0000, 1.0f, 0); ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr); - hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture); - ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr); + hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, + D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); hr = IDirect3DDevice8_GetDepthStencilSurface(device, &depthstencil); - ok(hr == D3D_OK, "IDirect3DDevice8_GetDepthStencilSurface failed, hr = %#08x\n", hr); - + ok(SUCCEEDED(hr), "Failed to get depth/stencil buffer, hr %#x.\n", hr); hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); - ok(hr == D3D_OK, "Can't get back buffer, hr = %#08x\n", hr); - if(!backbuffer) { - goto out; - } + ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr); + hr = IDirect3DTexture8_GetSurfaceLevel(offscreenTexture, 0, &offscreen); ok(hr == D3D_OK, "Can't get offscreen surface, hr = %#08x\n", hr); - if(!offscreen) { - goto out; - } hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE); ok(hr == D3D_OK, "SetVertexShader failed, hr = %#08x\n", hr); @@ -2126,8 +2136,6 @@ static void alpha_test(IDirect3DDevice8 *device) ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); hr = IDirect3DDevice8_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, composite_quad, sizeof(float) * 5); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); - hr = IDirect3DDevice8_SetTexture(device, 0, NULL); - ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); hr = IDirect3DDevice8_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); @@ -2150,20 +2158,15 @@ static void alpha_test(IDirect3DDevice8 *device) IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); - out: - /* restore things */ - if(backbuffer) { - IDirect3DSurface8_Release(backbuffer); - } - if(offscreenTexture) { - IDirect3DTexture8_Release(offscreenTexture); - } - if(offscreen) { - IDirect3DSurface8_Release(offscreen); - } - if(depthstencil) { - IDirect3DSurface8_Release(depthstencil); - } + IDirect3DSurface8_Release(backbuffer); + IDirect3DTexture8_Release(offscreenTexture); + IDirect3DSurface8_Release(offscreen); + IDirect3DSurface8_Release(depthstencil); + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D8_Release(d3d); + DestroyWindow(window); } static void p8_texture_test(void) @@ -4947,7 +4950,6 @@ START_TEST(visual) fog_test(device_ptr); z_range_test(device_ptr); offscreen_test(device_ptr); - alpha_test(device_ptr); refcount = IDirect3DDevice8_Release(device_ptr); ok(!refcount, "Device has %u references left.\n", refcount); @@ -4955,6 +4957,7 @@ cleanup: IDirect3D8_Release(d3d); DestroyWindow(window); + alpha_test(); test_scalar_instructions(); fog_with_shader_test(); cnd_test();