d3d11: Rename d3d10_depthstencil_view to d3d_depthstencil_view.
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ebd6bf7f7a
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185f9bb351
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@ -150,7 +150,7 @@ HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *de
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struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
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struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
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/* ID3D10DepthStencilView */
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/* ID3D10DepthStencilView */
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struct d3d10_depthstencil_view
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struct d3d_depthstencil_view
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{
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{
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ID3D10DepthStencilView ID3D10DepthStencilView_iface;
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ID3D10DepthStencilView ID3D10DepthStencilView_iface;
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LONG refcount;
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LONG refcount;
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@ -162,9 +162,9 @@ struct d3d10_depthstencil_view
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ID3D10Device1 *device;
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ID3D10Device1 *device;
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};
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};
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HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d_device *device,
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HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
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ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
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ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
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struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
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struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
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/* ID3D10RenderTargetView */
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/* ID3D10RenderTargetView */
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struct d3d10_rendertarget_view
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struct d3d10_rendertarget_view
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@ -921,7 +921,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *ifa
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ID3D10DepthStencilView *depth_stencil_view)
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ID3D10DepthStencilView *depth_stencil_view)
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{
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d10_depthstencil_view *dsv;
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struct d3d_depthstencil_view *dsv;
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unsigned int i;
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unsigned int i;
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TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
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TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
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@ -1701,7 +1701,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device1 *ifa
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if (depth_stencil_view)
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if (depth_stencil_view)
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{
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{
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struct d3d10_depthstencil_view *view_impl;
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struct d3d_depthstencil_view *view_impl;
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if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
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if (!(wined3d_view = wined3d_device_get_depth_stencil_view(device->wined3d_device))
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|| !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
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|| !(view_impl = wined3d_rendertarget_view_get_parent(wined3d_view)))
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@ -2137,7 +2137,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
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ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
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ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
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{
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d10_depthstencil_view *object;
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struct d3d_depthstencil_view *object;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
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TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
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@ -2145,7 +2145,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d10_depthstencil_view_init(object, device, resource, desc)))
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if (FAILED(hr = d3d_depthstencil_view_init(object, device, resource, desc)))
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{
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{
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WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
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WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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HeapFree(GetProcessHeap(), 0, object);
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@ -357,9 +357,9 @@ static HRESULT set_srdesc_from_resource(D3D10_SHADER_RESOURCE_VIEW_DESC *desc, I
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}
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}
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}
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}
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static inline struct d3d10_depthstencil_view *impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
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static inline struct d3d_depthstencil_view *impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
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{
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{
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return CONTAINING_RECORD(iface, struct d3d10_depthstencil_view, ID3D10DepthStencilView_iface);
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return CONTAINING_RECORD(iface, struct d3d_depthstencil_view, ID3D10DepthStencilView_iface);
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}
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}
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/* IUnknown methods */
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/* IUnknown methods */
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@ -387,7 +387,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10De
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static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface)
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static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface)
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{
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{
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struct d3d10_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface);
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struct d3d_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u.\n", This, refcount);
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TRACE("%p increasing refcount to %u.\n", This, refcount);
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@ -397,7 +397,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencil
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static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface)
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static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface)
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{
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{
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struct d3d10_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface);
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struct d3d_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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@ -420,7 +420,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStenci
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static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStencilView *iface, ID3D10Device **device)
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static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStencilView *iface, ID3D10Device **device)
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{
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{
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struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
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struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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TRACE("iface %p, device %p.\n", iface, device);
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@ -431,7 +431,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDevice(ID3D10DepthStenc
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10DepthStencilView *iface,
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REFGUID guid, UINT *data_size, void *data)
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REFGUID guid, UINT *data_size, void *data)
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{
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{
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struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
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struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n",
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TRACE("iface %p, guid %s, data_size %p, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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iface, debugstr_guid(guid), data_size, data);
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@ -442,7 +442,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_GetPrivateData(ID3D10De
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10DepthStencilView *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10DepthStencilView *iface,
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REFGUID guid, UINT data_size, const void *data)
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REFGUID guid, UINT data_size, const void *data)
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{
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{
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struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
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struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n",
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TRACE("iface %p, guid %s, data_size %u, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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iface, debugstr_guid(guid), data_size, data);
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@ -453,7 +453,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateData(ID3D10De
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface(ID3D10DepthStencilView *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface(ID3D10DepthStencilView *iface,
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REFGUID guid, const IUnknown *data)
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REFGUID guid, const IUnknown *data)
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{
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{
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struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
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struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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@ -465,7 +465,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_SetPrivateDataInterface
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static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthStencilView *iface,
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static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthStencilView *iface,
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ID3D10Resource **resource)
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ID3D10Resource **resource)
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{
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{
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struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
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struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
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TRACE("iface %p, resource %p.\n", iface, resource);
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TRACE("iface %p, resource %p.\n", iface, resource);
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@ -478,7 +478,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetResource(ID3D10DepthSte
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static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDesc(ID3D10DepthStencilView *iface,
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static void STDMETHODCALLTYPE d3d10_depthstencil_view_GetDesc(ID3D10DepthStencilView *iface,
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D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
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D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
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{
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{
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struct d3d10_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
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struct d3d_depthstencil_view *view = impl_from_ID3D10DepthStencilView(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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TRACE("iface %p, desc %p.\n", iface, desc);
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@ -554,7 +554,7 @@ static void wined3d_depth_stencil_view_desc_from_d3d10core(struct wined3d_render
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}
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}
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}
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}
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HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d_device *device,
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HRESULT d3d_depthstencil_view_init(struct d3d_depthstencil_view *view, struct d3d_device *device,
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ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
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ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
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{
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{
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struct wined3d_rendertarget_view_desc wined3d_desc;
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struct wined3d_rendertarget_view_desc wined3d_desc;
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@ -601,7 +601,7 @@ HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struc
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return S_OK;
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return S_OK;
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}
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}
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struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
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struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
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{
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{
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if (!iface)
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if (!iface)
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return NULL;
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return NULL;
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