d3dx9: Avoid LPD3DXSPMESH.
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@ -696,7 +696,8 @@ HRESULT WINAPI D3DXCreateMesh(DWORD face_count, DWORD vertex_count, DWORD flags,
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HRESULT WINAPI D3DXCreateMeshFVF(DWORD face_count, DWORD vertex_count, DWORD flags,
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DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
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HRESULT WINAPI D3DXCreateBuffer(DWORD, LPD3DXBUFFER*);
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HRESULT WINAPI D3DXCreateSPMesh(LPD3DXMESH, CONST DWORD *, CONST D3DXATTRIBUTEWEIGHTS, CONST FLOAT *, LPD3DXSPMESH *);
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HRESULT WINAPI D3DXCreateSPMesh(ID3DXMesh *mesh, const DWORD *adjacency,
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const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, ID3DXSPMesh **spmesh);
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HRESULT WINAPI D3DXCreatePMeshFromStream(struct IStream *stream, DWORD flags, struct IDirect3DDevice9 *device,
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struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
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DWORD *material_count, struct ID3DXPMesh **mesh);
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