d3d11: Implement ID3D11DepthStencilState interface.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
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ce0c094218
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16e570f4a1
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@ -291,16 +291,17 @@ HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d_devic
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const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
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struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
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/* ID3D10DepthStencilState */
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/* ID3D11DepthStencilState, ID3D10DepthStencilState */
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struct d3d_depthstencil_state
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{
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ID3D11DepthStencilState ID3D11DepthStencilState_iface;
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ID3D10DepthStencilState ID3D10DepthStencilState_iface;
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LONG refcount;
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struct wined3d_private_store private_store;
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D3D10_DEPTH_STENCIL_DESC desc;
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struct wine_rb_entry entry;
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ID3D10Device1 *device;
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ID3D11Device *device;
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};
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HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
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@ -192,6 +192,138 @@ struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *if
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return impl_from_ID3D10BlendState(iface);
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}
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/* ID3D11DepthStencilState methods */
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static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D11DepthStencilState_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_QueryInterface(ID3D11DepthStencilState *iface,
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REFIID riid, void **object)
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{
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struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D11DepthStencilState)
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|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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ID3D11DepthStencilState_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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if (IsEqualGUID(riid, &IID_ID3D10DepthStencilState)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
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{
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ID3D10DepthStencilState_AddRef(&state->ID3D10DepthStencilState_iface);
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*object = &state->ID3D10DepthStencilState_iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_AddRef(ID3D11DepthStencilState *iface)
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{
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struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
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ULONG refcount = InterlockedIncrement(&state->refcount);
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TRACE("%p increasing refcount to %u.\n", state, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStencilState *iface)
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{
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struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
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ULONG refcount = InterlockedDecrement(&state->refcount);
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TRACE("%p decreasing refcount to %u.\n", state, refcount);
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if (!refcount)
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{
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struct d3d_device *device = impl_from_ID3D11Device(state->device);
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wined3d_mutex_lock();
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wine_rb_remove(&device->depthstencil_states, &state->desc);
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ID3D11Device_Release(state->device);
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wined3d_private_store_cleanup(&state->private_store);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, state);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDevice(ID3D11DepthStencilState *iface,
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ID3D11Device **device)
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{
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struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = state->device;
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ID3D11Device_AddRef(*device);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_GetPrivateData(ID3D11DepthStencilState *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_get_private_data(&state->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateData(ID3D11DepthStencilState *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_set_private_data(&state->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateDataInterface(ID3D11DepthStencilState *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d_set_private_data_interface(&state->private_store, guid, data);
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}
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static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDesc(ID3D11DepthStencilState *iface,
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D3D11_DEPTH_STENCIL_DESC *desc)
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{
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FIXME("iface %p, desc %p stub!\n", iface, desc);
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}
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static const struct ID3D11DepthStencilStateVtbl d3d11_depthstencil_state_vtbl =
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{
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/* IUnknown methods */
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d3d11_depthstencil_state_QueryInterface,
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d3d11_depthstencil_state_AddRef,
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d3d11_depthstencil_state_Release,
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/* ID3D11DeviceChild methods */
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d3d11_depthstencil_state_GetDevice,
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d3d11_depthstencil_state_GetPrivateData,
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d3d11_depthstencil_state_SetPrivateData,
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d3d11_depthstencil_state_SetPrivateDataInterface,
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/* ID3D11DepthStencilState methods */
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d3d11_depthstencil_state_GetDesc,
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};
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/* ID3D10DepthStencilState methods */
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static inline struct d3d_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D10DepthStencilState_iface);
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@ -202,52 +334,29 @@ static inline struct d3d_depthstencil_state *impl_from_ID3D10DepthStencilState(I
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface,
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REFIID riid, void **object)
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{
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struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D10DepthStencilState)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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return d3d11_depthstencil_state_QueryInterface(&state->ID3D11DepthStencilState_iface, riid, object);
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}
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static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface)
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{
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struct d3d_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
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TRACE("%p increasing refcount to %u.\n", This, refcount);
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TRACE("iface %p.\n", iface);
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return refcount;
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return d3d11_depthstencil_state_AddRef(&state->ID3D11DepthStencilState_iface);
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}
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static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
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{
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struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
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ULONG refcount = InterlockedDecrement(&state->refcount);
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TRACE("%p decreasing refcount to %u.\n", state, refcount);
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TRACE("iface %p.\n", iface);
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if (!refcount)
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{
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struct d3d_device *device = impl_from_ID3D10Device(state->device);
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wined3d_mutex_lock();
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wine_rb_remove(&device->depthstencil_states, &state->desc);
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ID3D10Device1_Release(state->device);
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wined3d_private_store_cleanup(&state->private_store);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, state);
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}
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return refcount;
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return d3d11_depthstencil_state_Release(&state->ID3D11DepthStencilState_iface);
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}
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/* ID3D10DeviceChild methods */
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@ -258,8 +367,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthSten
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (ID3D10Device *)state->device;
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ID3D10Device_AddRef(*device);
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ID3D11Device_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface,
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@ -324,6 +432,7 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
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HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
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const D3D10_DEPTH_STENCIL_DESC *desc)
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{
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state->ID3D11DepthStencilState_iface.lpVtbl = &d3d11_depthstencil_state_vtbl;
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state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
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state->refcount = 1;
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wined3d_mutex_lock();
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@ -339,8 +448,8 @@ HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct
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}
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wined3d_mutex_unlock();
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state->device = &device->ID3D10Device1_iface;
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ID3D10Device1_AddRef(state->device);
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state->device = &device->ID3D11Device_iface;
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ID3D11Device_AddRef(state->device);
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return S_OK;
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}
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