include: Add Windows.Gaming.Input.IRawGameController2 definition.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -25,6 +25,7 @@ import "asyncinfo.idl";
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import "eventtoken.idl";
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import "windowscontracts.idl";
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import "windows.foundation.idl";
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import "windows.devices.haptics.idl";
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import "windows.gaming.input.forcefeedback.idl";
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import "windows.system.idl";
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@ -260,6 +261,20 @@ namespace Windows.Gaming.Input {
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HRESULT GetSwitchKind([in] INT32 index, [out, retval] Windows.Gaming.Input.GameControllerSwitchKind *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 5.0),
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exclusiveto(Windows.Gaming.Input.RawGameController),
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uuid(43c0c035-bb73-4756-a787-3ed6bea617bd)
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]
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interface IRawGameController2 : IInspectable
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requires Windows.Gaming.Input.IRawGameController,
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Windows.Gaming.Input.IGameController
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{
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[propget] HRESULT SimpleHapticsControllers([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsController *> **value);
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[propget] HRESULT NonRoamableId([out, retval] HSTRING *value);
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[propget] HRESULT DisplayName([out, retval] HSTRING *value);
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}
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[
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object,
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uuid(8bbce529-d49c-39e9-9560-e47dde96b7c8)
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