include: Add Windows.Devices.Haptics.SimpleHapticsController definition.
In windows.devices.haptics.idl. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -776,6 +776,7 @@ SOURCES = \
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windns.h \
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windot11.h \
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windows.devices.enumeration.idl \
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windows.devices.haptics.idl \
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windows.foundation.collections.idl \
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windows.foundation.idl \
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windows.gaming.input.forcefeedback.idl \
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@ -0,0 +1,91 @@
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/*
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* Copyright 2022 Rémi Bernon for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifdef __WIDL__
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#pragma winrt ns_prefix
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#endif
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import "inspectable.idl";
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import "windows.foundation.idl";
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namespace Windows.Devices.Haptics {
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interface ISimpleHapticsControllerFeedback;
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interface ISimpleHapticsController;
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runtimeclass SimpleHapticsControllerFeedback;
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runtimeclass SimpleHapticsController;
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declare {
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interface Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsController *>;
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interface Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsControllerFeedback *>;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 4.0),
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exclusiveto(Windows.Devices.Haptics.SimpleHapticsControllerFeedback),
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uuid(3d577ef8-4cee-11e6-b535-001bdc06ab3b)
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]
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interface ISimpleHapticsControllerFeedback : IInspectable
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{
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[propget] HRESULT Waveform([out, retval] UINT16 *value);
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[propget] HRESULT Duration([out, retval] Windows.Foundation.TimeSpan *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 4.0),
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exclusiveto(Windows.Devices.Haptics.SimpleHapticsController),
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uuid(3d577ef9-4cee-11e6-b535-001bdc06ab3b)
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]
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interface ISimpleHapticsController : IInspectable
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{
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[propget] HRESULT Id([out, retval] HSTRING *value);
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[propget] HRESULT SupportedFeedback([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Devices.Haptics.SimpleHapticsControllerFeedback *> **value);
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[propget] HRESULT IsIntensitySupported([out, retval] boolean *value);
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[propget] HRESULT IsPlayCountSupported([out, retval] boolean *value);
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[propget] HRESULT IsPlayDurationSupported([out, retval] boolean *value);
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[propget] HRESULT IsReplayPauseIntervalSupported([out, retval] boolean *value);
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HRESULT StopFeedback();
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[overload("SendHapticFeedback")]
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HRESULT SendHapticFeedback([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback);
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[overload("SendHapticFeedback")]
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HRESULT SendHapticFeedbackWithIntensity([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback,
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[in] DOUBLE intensity);
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HRESULT SendHapticFeedbackForDuration([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback,
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[in] DOUBLE intensity, [in] Windows.Foundation.TimeSpan duration);
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HRESULT SendHapticFeedbackForPlayCount([in] Windows.Devices.Haptics.SimpleHapticsControllerFeedback *feedback,
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[in] DOUBLE intensity, [in] INT32 count,
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[in] Windows.Foundation.TimeSpan interval);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 4.0),
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marshaling_behavior(agile)
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]
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runtimeclass SimpleHapticsControllerFeedback
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{
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[default] interface Windows.Devices.Haptics.ISimpleHapticsControllerFeedback;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 4.0),
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marshaling_behavior(agile)
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]
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runtimeclass SimpleHapticsController
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{
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[default] interface Windows.Devices.Haptics.ISimpleHapticsController;
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}
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}
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