Release 4.1.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
293e2b55ad
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ANNOUNCE
871
ANNOUNCE
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@ -1,19 +1,17 @@
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The Wine team is proud to announce that the stable release Wine 4.0
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is now available.
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The Wine development release 4.1 is now available.
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This release represents a year of development effort and over 6,000
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individual changes. It contains a large number of improvements that
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are listed in the release notes below. The main highlights are:
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- Vulkan support.
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- Direct3D 12 support.
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- Game controllers support.
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- High-DPI support on Android.
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What's new in this release (see below for details):
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- Support for NT kernel spinlocks.
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- Better glyph positioning in DirectWrite.
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- More accurate reporting of CPU information.
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- Context handle fixes in the IDL compiler.
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- Preloader fixes on macOS.
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- Various bug fixes.
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The source is available from the following locations:
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https://dl.winehq.org/wine/source/4.0/wine-4.0.tar.xz
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http://mirrors.ibiblio.org/wine/source/4.0/wine-4.0.tar.xz
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https://dl.winehq.org/wine/source/4.x/wine-4.1.tar.xz
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http://mirrors.ibiblio.org/wine/source/4.x/wine-4.1.tar.xz
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Binary packages for various distributions will be available from:
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@ -29,461 +27,400 @@ AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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What's new in Wine 4.0
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======================
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*** Direct3D
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- Initial support for Direct3D 12 is implemented. Direct3D 12 support
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requires the vkd3d library, and a Vulkan-capable graphics card.
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- The Multi-Threaded Command Stream feature is enabled by default.
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- OpenGL core contexts are always used by default when available. In
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the previous release, these were already used by default for
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Direct3D 10 and 11 applications on AMD and Intel graphics
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cards. That has been extended to all graphics cards, and all
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versions of Direct3D before 12.
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- Among others, the following notable Direct3D 10 and 11 features are
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implemented:
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- Multi-sample textures and views, as well as multi-sample resolves.
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- Per-sample fragment shading.
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- Support for 1D textures.
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- Draws without render target views or depth/stencil views.
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- Multiple viewports and scissor rectangles per draw.
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- Depth clipping control.
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- Depth bias clamping.
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- Stream output without geometry shaders.
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- Several more capability queries.
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- Several more resource formats.
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- The "depth bias clamping" feature mentioned above requires the
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ARB_polygon_offset_clamp/EXT_polygon_offset_clamp OpenGL
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extension. All Direct3D 10+ capable hardware should be able to
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support that extension, but it has come to our attention that some
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NVIDIA "Legacy Drivers" do not. We encourage affected users to
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explore whether the Free Software Nouveau drivers meet their needs.
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- Several Direct3D 11 interfaces have been updated to version 11.2,
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and several DXGI interfaces have been update to version 1.6. This
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allows applications requiring those newer interfaces to start
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working.
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- The first steps towards more fine-grained locking in the Direct3D
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implementation have been taken. This will be an ongoing effort to
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take better advantage of modern high core count CPUs.
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- Support for using the correct swap interval is implemented, for both
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DXGI and DirectDraw applications.
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- Application-configurable frame latency is implemented for Direct3D
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9Ex and DXGI applications.
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- S3TC-compressed 3D textures are supported. S3TC-compressed 2D
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textures were already supported, provided the OpenGL drivers
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supported them.
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- When the ARB_query_buffer_object OpenGL extension is available,
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query results can be polled with lower latency, resulting in a
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modest performance improvement in specific cases.
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- Validation of Direct3D 8 and 9 resource pool and usage restrictions,
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as well as blit restrictions, has been improved.
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- The Direct3D graphics card database recognizes more graphics cards.
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- New HKEY_CURRENT_USER\Software\Wine\Direct3D registry keys:
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- "MultisampleTextures" (REG_DWORD)
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Enable (0x1, default) or disable (0x0) support for multi-sample
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textures.
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- "Renderer" (REG_SZ)
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The backend API to target. Possible values are "gl" (default) for
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OpenGL and "gdi" for GDI.
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- Deprecated HKEY_CURRENT_USER\Software\Wine\Direct3D registry key:
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- "DirectDrawRenderer"
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This has been superseded by the "Renderer" setting above.
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- Removed HKEY_CURRENT_USER\Software\Wine\Direct3D registry key:
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- "StrictDrawOrdering"
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This feature was previously deprecated in favor of the
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multi-threaded command stream feature, and has been completely
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removed.
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*** Graphics
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- A complete Vulkan driver is implemented, using the host Vulkan
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libraries under X11, or MoltenVK on macOS.
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- A builtin vulkan-1 loader is provided as an alternative to the SDK
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loader.
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- Icons in PNG format are supported, enabling loading high-resolution
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256x256 icons.
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- The standard icons include a 256x256 version to take advantage of
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the PNG support.
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- Many Direct2D interfaces have been updated to version 1.2.
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- New HKEY_CURRENT_USER\Software\Wine\Direct2D registry key:
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- "max_version_factory" (REG_DWORD)
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Limit the interface version of the ID2D1Factory interface to the
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specified version. 0x0 for ID2D1Factory, 0x1 for ID2D1Factory1,
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etc. By default there is no limit.
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- Using an ARGB visual as default X11 visual is supported.
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- The old 16-bit DIB.DRV driver is implemented using the DIB engine.
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- Polygon drawing in the DIB engine is much faster for large polygons.
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- A0, A1 and A2 paper sizes are supported for generic printers.
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- Arrows are supported in GdiPlus.
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*** Kernel
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- Support for running DOS binaries under Wine is removed. When
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execution of a DOS binary is requested, an external DOSBox instance
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is launched. This doesn't apply to Win16 binaries, which are still
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supported internally.
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- All the CPU control and debug registers can be accessed by kernel
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drivers, including on 64-bit.
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- Events, semaphores, mutexes and timers are implemented in kernel
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mode for device drivers.
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- The WaitOnAddress synchronization primitives are supported.
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- Reported processor information correctly distinguishes logical and
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physical CPU cores to support hyper-threading.
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- Detailed BIOS information can be queried on Linux platforms.
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- The various debugger APIs support manipulating a 32-bit Wow64
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process from a 64-bit process context.
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- Application settings, compatibility information and execution levels
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are recognized in application manifests.
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- The various file I/O completion modes are implemented.
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- Debug registers are supported on NetBSD.
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*** User interface
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- The infrastructure for setting DPI awareness and scaling of non
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DPI-aware applications is implemented. However, actual scaling of
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window contents is only supported on Android at this point.
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Scaling is disabled by default and can be enabled by setting the
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"DpiScalingVer" value under HKEY_CURRENT_USER\Control Panel\Desktop.
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- Window class redirection is supported, enabling support of Common
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Controls version 6 features for standard USER controls like buttons.
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- The standard USER controls Button, Listbox, Combobox, Edit and
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Static support version 6 features, including theming.
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- The standard Task Dialog is implemented, including support for
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icons, hyperlinks, progress bars, and various other UI elements.
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- Cue banners are supported in version 6 of the Edit control.
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*** Desktop integration
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- Exporting MIME-type file associations to the native desktop can be
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disabled with a checkbox under the Desktop Integration tab in
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winecfg. It can be configured programmatically by setting the
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"Enable" value under
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HKEY_CURRENT_USER\Software\Wine\FileOpenAssociations.
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- The File Dialog can display file properties like size, times and
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attributes.
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- The File Dialog optionally shows the Places toolbar on the left-hand
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side.
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- The shell folder Public is used instead of AllUsersProfile to follow
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the behavior of recent Windows versions.
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- The shell File Browser supports keyboard shortcuts to rename (F2
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key) and delete (Delete key) shell folders.
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- Many standard icons are added to the Shell library.
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- Shell Autocompletion is supported.
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- In desktop mode the taskbar won't be displayed on top of fullscreen
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windows.
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- Additional names are provided for standard cursors to better match
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existing X11 cursor themes.
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*** Input devices
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- HID game controllers are supported in the XInput and Raw Input APIs.
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- An SDL driver is implemented to make SDL game controllers
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available through the HID interface.
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*** Internet and networking
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- JScript has an EcmaScript compliant mode, which supports a number of
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features not available in legacy mode.
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- JavaScript property accessors are supported.
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- HTML style object is rewritten to support standard-compliant mode.
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- HTML documents respect X-UA-Compatible HTTP header, allowing web
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pages to request specific compatibility mode. The
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HKEY_CURRENT_USER\Software\Wine\MSHTML\CompatMode key may be used to
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override the requested mode.
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- MSHTML supports non-HTML elements, allowing limited SVG support.
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- A number of new HTML APIs are supported.
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- The proxy server can be configured through the Internet Control
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Panel applet.
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- Stream I/O is implemented in WebServices.
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- The Web Services on Devices API (WSDAPI) is implemented, including
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sending and receiving the various message types.
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- More system information is reported through WBEM, including CPU,
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BIOS, video controller, and network adapter properties.
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*** Cryptography
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- Asymmetric encryption keys, as well as RSA and ECDSA signature
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verification are supported.
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- The GCM and ECB encryption chaining modes are supported.
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- Optimal Asymmetric Encryption Padding (OAEP) is supported in RSA
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encryption.
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- A Kerberos security provider is implemented, supporting Kerberos
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authentication.
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- A selection dialog for public key certificates is implemented.
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- If available, GnuTLS is used on macOS in preference to the
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CommonCrypto framework.
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*** Text and fonts
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- Character tables are based on version 11.0.0 of the Unicode Standard.
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- The new subpixel font rendering of FreeType >= 2.8.1 is supported.
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- When a font face is missing, FontConfig is queried to provide
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possible substitutions.
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- The font selected in the console emulator properly scales with the
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display DPI.
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- Memory font resources are supported in DirectWrite.
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- The builtin Wingdings font contains clock images.
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*** Audio
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- The Windows Media Player interfaces are implemented and support
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media playback.
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- An MP3 decoder is provided as DirectX Media Object.
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*** macOS
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- The preloader is implemented on macOS, for better address space
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layout compatibility.
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- The Command key can be mapped to Ctrl, by setting the
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"LeftCommandIsCtrl" or "RightCommandIsCtrl" values under
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HKEY_CURRENT_USER\Software\Wine\Mac Driver.
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- The App Nap energy-saving feature is disabled by default in GUI
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processes. It can be re-enabled by setting the "EnableAppNap" value
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under HKEY_CURRENT_USER\Software\Wine\Mac Driver.
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*** Android
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- Setting the mouse cursor is supported using the APIs available in
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Android >= 7.
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- The new version of the Android graphics buffer allocator API is
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supported, to enable graphics support on Android >= 8.
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- Android x86-64 platforms are supported also in 64-bit mode, however
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WoW64 mode is not supported yet in the WineHQ packages.
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*** ARM platforms
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- Stubless COM proxies are implemented on ARM.
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- The Windows calling convention for variadic functions is supported
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on ARM64.
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- Exception handling and debugging is better supported on ARM64
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platforms.
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- The MinGW toolchain is supported for cross-compilation to ARM64.
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*** Built-in applications
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- The Ping program provides actual pinging functionality using
|
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IcmpSendEcho.
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- The SchTasks task scheduler program can create and delete tasks.
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|
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- The RegEdit registry editor has an improved hex editor for binary
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values.
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- FOR loops are properly handled in the Command Interpreter.
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|
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- The XCopy program supports the /k (keep attributes) option.
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|
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*** Internationalization
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- The Japanese 106 keyboard is properly supported.
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|
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- Translation of timezone names is supported.
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- There is a partial translation to the Sinhala language.
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- More locales are supported in the Resource Compiler (wrc) and
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Message Compiler (wmc).
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|
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*** Development tools
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|
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- winedbg supports debugging WoW64 processes.
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|
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- In gdb proxy mode, winedbg supports a --port option to specify the
|
||||
port used to connect to gdb.
|
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|
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- winegcc uses better heuristics for finding the appropriate lib
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directory for 32/64-bit cross-compiles.
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|
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- winegcc supports building native subsystem libraries.
|
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|
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- winegcc also looks for includes in the top-level include directory
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of the installation prefix.
|
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|
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- winebuild supports a -mfpu option for specifying the FPU
|
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architecture on ARM platforms.
|
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|
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- winedump supports dumping SLTG-format typelibs.
|
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|
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|
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*** IDL compiler
|
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|
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- Application Configuration Files (ACF) are supported.
|
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|
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- Asynchronous interfaces are supported.
|
||||
|
||||
- Type and method serialization using encode/decode attributes is
|
||||
supported.
|
||||
|
||||
- The defaultvalue() attribute is supported for pointer types.
|
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|
||||
- Generated files are always specific to the target platform. The
|
||||
target can be specified the same way as with the other tools,
|
||||
using the cpu-manufacturer-os platform specification.
|
||||
|
||||
- Nesting of pointers and arrays works correctly.
|
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|
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- Correct size and alignment are generated for encapsulated unions.
|
||||
|
||||
- The __int32 type is supported.
|
||||
|
||||
- The -robust command line option is recognized (but ignored) for
|
||||
compatibility with the Microsoft IDL compiler.
|
||||
|
||||
- Multiple typelibs can be generated into a single resource file.
|
||||
|
||||
|
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*** .NET
|
||||
|
||||
- 32-bit CIL-only .NET binaries are supported on 64-bit.
|
||||
|
||||
- The Mono engine is updated to version 4.7.5 with some upstream Mono
|
||||
fixes.
|
||||
|
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|
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*** RPC/COM
|
||||
|
||||
- The typelib marshaller is reimplemented. It generates format strings
|
||||
and then uses the standard NDR marshalling routines; this way it
|
||||
also works on 64-bit and ARM platforms.
|
||||
|
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|
||||
*** Installers
|
||||
|
||||
- MSI custom actions run in a separate process, enabling proper
|
||||
support for mixed 32/64-bit installers.
|
||||
|
||||
- Deferred installation actions are supported in MSI.
|
||||
|
||||
|
||||
*** Build infrastructure
|
||||
|
||||
- The test framework supports building helper dlls inside a test, to
|
||||
allow testing features that require loading an external library.
|
||||
|
||||
- The test framework supports testing Windows kernel drivers.
|
||||
|
||||
- It is possible to build and run a WoW64 tree from inside the Wine
|
||||
source directory. Previously an out-of-tree build was required.
|
||||
|
||||
- A .editorconfig file is provided with the recommended indentation
|
||||
parameters.
|
||||
|
||||
|
||||
*** Miscellaneous
|
||||
|
||||
- The Task Scheduler service and APIs are implemented.
|
||||
|
||||
- The Windows Management Instrumentation service is implemented.
|
||||
|
||||
- The OPC Services (Open Packaging Conventions, used for Microsoft
|
||||
Office XML files) library is implemented.
|
||||
|
||||
- The HKEY_PERFORMANCE_DATA magic registry key is partially
|
||||
implemented.
|
||||
|
||||
|
||||
*** New external dependencies
|
||||
|
||||
- The Vulkan library is used to implement the Vulkan graphics driver.
|
||||
|
||||
- The Vkd3d library is used to implement Direct3D 12 on top of Vulkan.
|
||||
|
||||
- The SDL library is used to support game controllers.
|
||||
|
||||
- The GSSAPI library is used to implement Kerberos authentication.
|
||||
|
||||
Bugs fixed in 4.1 (total 30):
|
||||
|
||||
11070 importpfx fails, needs PFXImportCertStore implementation
|
||||
33456 D3DXMatrixTransformation: Broken calculation when scalingrotation and scaling is used
|
||||
38274 White water in Heroes VI (DXTn volume textures)
|
||||
38558 cmd.exe bundled with Windows XP messed up when using FOR /F
|
||||
39663 GOG Galaxy client 1.x hangs or reports 'Something went wrong during DeelevateStrategy' error in Win7 mode (GOG Galaxy service needs wtsapi32.WTSQueryUserToken implementation)
|
||||
39890 Orcish Inn fails to start with exception System.NotImplementedException
|
||||
40441 Chicken tournament crashes when loading texture
|
||||
42491 wine builds are not reproducible (widl needs initializization of datatype2 in add_typedef_typeinfo)
|
||||
43252 IcmpSendEcho doesn't work with a ReplySize<56
|
||||
43322 Regression in Test Drive Unlimited 2, visual artifacts
|
||||
44469 Multiple apps using Windows 10 v1507+ UCRT crash due to multiple missing api-ms-win-crt-private-l1-1-0.dll._o__xxx stubs/forwards (Win10 DISM pkgmgr.exe, MS DirectX Shader Compiler)
|
||||
44941 Bioshock Remastered doesn't start in windowed mode
|
||||
45326 Multiple 64-bit kernel drivers crash on unimplemented function ntoskrnl.exe.__C_specific_handler (NoxPlayer 6.x, MTA:SA 1.5.x)
|
||||
45447 [World of Tanks] Borderless window broken since 1.0.2
|
||||
46137 NI Kontakt 5 crashes on unimplemented function msvcp140.dll.?_Getcat@?$time_get@_WV?$istreambuf_iterator@_WU?$char_traits@_W@std@@@std@@@std@@SAIPAPBVfacet@locale@2@PBV42@@Z
|
||||
46298 Middle-earth: Shadow of War (steam appid 356190) crashes on launch
|
||||
46303 Warcraft 3: Reign of Chaos (Czech language) can't be installed from CD
|
||||
46453 The Testament of Sherlock Holmes crashes while loading level with builtin d3dx9_43
|
||||
46465 Visual Studio 2015 crashes on unimplemented function msvcp140.dll._Equivalent
|
||||
46469 Only the first XInput controller is detected in wine 4.0
|
||||
46479 64-bit mono crashes in RtlAddGrowableFunctionTable
|
||||
46482 Gas Guzzlers Combat Carnage crashes when changing screen resolution
|
||||
46485 PBM_STEPIT crashes with division by zero when MinVal == MaxVal == 0
|
||||
46488 Diablo 2 LoD: Direct3D regression: Unhandled exception: Access_violation (c0000005)
|
||||
46489 ClrMamePro crashes on update attempt
|
||||
46494 64bit WinMerge crash after clicking "About WinMerge"
|
||||
46499 Multiple games crash in GetRawInputData when exiting(House Party, Murderous Pursuits, ICEY)
|
||||
46520 Kindred Spirits on the Roof crashes
|
||||
46536 Empire Earth (GOG version) main menu rendering is broken
|
||||
46569 ToDoList 7.1 : fails to launch after WINE upgrade to 4.0 version
|
||||
|
||||
----------------------------------------------------------------
|
||||
|
||||
Changes since 4.0:
|
||||
|
||||
Alex Henrie (1):
|
||||
shell32: Rename SHELL32_714 to PathIsTemporaryW.
|
||||
|
||||
Alexandre Julliard (7):
|
||||
ntdll: Don't crash on empty table in RtlAddFunctionTable().
|
||||
ntdll: Implement RtlIsProcessorFeaturePresent().
|
||||
ntdll: Round header size to page boundary before checking it in PE header conversion.
|
||||
ntdll: Support loading old runtime versions of IL-only images.
|
||||
kernel32/tests: Add helper function for machine type manipulations.
|
||||
kernel32/tests: Try loading the dll also for matching platform type.
|
||||
kernel32/tests: Add tests for dll fallback when image type doesn't match current platform.
|
||||
|
||||
Alistair Leslie-Hughes (8):
|
||||
ole32/tests: Test for the correct IID.
|
||||
mfreadwrite: Add initial tests.
|
||||
include: Add MFSetAttributeSize/MFSetAttributeRatio inline functions.
|
||||
crypt32: Fix compile error on older gnutls.
|
||||
crypt32: Fix compile error on older gnutls.
|
||||
uiautomationcore: Update spec file.
|
||||
mfreadwrite: Add DllGetClassObject/DllCanUnloadNow functions.
|
||||
mfreadwrite: Register MFReadWriteClassFactory interface.
|
||||
|
||||
Andrey Gusev (5):
|
||||
d3drm/tests: Add missing HRESULT.
|
||||
d3dcompiler: Add support for two other versions of ID3D11ShaderReflection.
|
||||
mshtml: Remove redundant condition.
|
||||
d3dx11: Fix D3DX11CreateShaderResourceViewFromMemory spec entry.
|
||||
d3dx11_42: Share source with d3dx11_43.
|
||||
|
||||
Daniel Lehman (3):
|
||||
msvcrt: _towlower_l only lowercase A-Z in C locale.
|
||||
msvcrt: _towupper_l only uppercase a-z in C locale.
|
||||
ucrtbase/tests: Add tests for C locale.
|
||||
|
||||
David Adam (3):
|
||||
ddraw/tests: Add tests for the "dwMipMapCount" field of texture sub-levels.
|
||||
ddraw: Fix the "dwMipMapCount" field of texture sub-levels.
|
||||
d3dx9/tests: Add more tests for D3DXMatrixTransformation().
|
||||
|
||||
Dmitry Timoshkov (12):
|
||||
crypt32: Make sure that the provider supports the specified signature algorithm.
|
||||
crypt32: Make sure that the provider supports the specified hash algorithm.
|
||||
wininet: Return proper cache path from GetUrlCacheConfigInfo.
|
||||
wininet: Make GetUrlCacheConfigInfo() return actual dwQuota and dwCacheSize.
|
||||
crypt32: Add support for CERT_COMPARE_KEY_IDENTIFIER to CertFindCertificateInStore.
|
||||
crypt32: Add support for CRYPT_ACQUIRE_SILENT_FLAG to CryptAcquireCertificatePrivateKey.
|
||||
crypt32: Simplify the code.
|
||||
windowscodecs: Implement IWICPalette::InitializeFromBitmap.
|
||||
gdiplus: Implement GdipInitializePalette.
|
||||
gdiplus/tests: Add some tests for GdipInitializePalette.
|
||||
windowscodecs: Add support for converting to 8bppIndexed format.
|
||||
windowscodecs: Add a NULL check to 8bpp gray converter.
|
||||
|
||||
Eric Bissonnette (1):
|
||||
dbghelp: Support full memory dumps.
|
||||
|
||||
Fabian Maurer (3):
|
||||
api-ms-win-crt-private-l1-1-0: Update to 10.0.17134.12 (WinBuild.160101.0800).
|
||||
ucrtbase: Forward a few functions for dxil.dll and pkgmgr.exe.
|
||||
mscoree: Allow loading of registration free .NET COM objects.
|
||||
|
||||
Gabriel Ivăncescu (7):
|
||||
shell32/autocomplete: Don't autoappend on Paste if ACO_AUTOAPPEND is off.
|
||||
shell32/autocomplete: Always expand if the enumerator was reset.
|
||||
libport: Handle partially overlapping buffers.
|
||||
kernel32/tests: Test partially overlapping buffers for MultiByteToWideChar.
|
||||
shell32/shfldr_desktop: Use friendly name instead of GUID when SHGDN_FORADDRESSBAR is set.
|
||||
shell32/shfldr_mycomp: Use friendly name instead of GUID when SHGDN_FORADDRESSBAR is set.
|
||||
shell32/tests: Test GetDisplayNameOf for special folders with both SHGDN_FORPARSING and SHGDN_FORADDRESSBAR.
|
||||
|
||||
Gijs Vermeulen (5):
|
||||
msvcp140: Export _Equivalent and port tests.
|
||||
msvcp: Set correct error code on non-existing path in _Open_dir.
|
||||
msvcp: Set target to null on error in _Open_dir.
|
||||
kernel32/tests: Add CopyFile[Ex]A NULL handling tests.
|
||||
msvcp: Return ERROR_INVALID_PARAMETER on NULL input in _Copy_file.
|
||||
|
||||
Hans Leidekker (12):
|
||||
wbemprox: Support cpuid on 64-bit.
|
||||
wbemprox: Strip trailing spaces from processor name.
|
||||
wbemprox: Include extended model and family fields in processor properties.
|
||||
wbemprox: Fix processor caption on AMD 64-bit.
|
||||
wbemprox: Create one processor object per package.
|
||||
crypt32: Initial implementation of PFXImportCertStore.
|
||||
winhttp: Implement WINHTTP_OPTION_CLIENT_CERT_CONTEXT.
|
||||
crypt32: Add support for importing RSA private keys from PFX blobs.
|
||||
crypt32: Support password protected PFX blobs.
|
||||
wineboot: More accurate reporting of AMD and Intel processors.
|
||||
secur32: Ignore spurious callbacks on macOS.
|
||||
crypt32: Add support for PFX objects in CryptQueryObject.
|
||||
|
||||
Henri Verbeet (2):
|
||||
ddraw: Implement ddraw7_FlipToGDISurface().
|
||||
ddraw: Return the correct swapchain surface in ddraw7_GetGDISurface().
|
||||
|
||||
Isira Seneviratne (2):
|
||||
po: Update Sinhala translation.
|
||||
po: Update Sinhala translation.
|
||||
|
||||
Jacek Caban (23):
|
||||
widl: Fix HANDLE_PARAM_IS_RETURN flag handling.
|
||||
widl: Use public HANDLE_PARAM_IS_* flags.
|
||||
mshtml.idl: Add IDOMCustomEvent declaration.
|
||||
rpcrt4: Fix comment about HANDLE_PARAM_IS_RETURN.
|
||||
rpcrt4/tests: Run RPC tests in both mixed and fully interpreted mode.
|
||||
rpcrt4/tests: Use --prefix-client to avoid duplicated function implementations.
|
||||
widl: Fix context handle as return value handling.
|
||||
widl: Default to input param if [out] nor [in] attribut is specified in get_contexthandle_flags.
|
||||
mshtml: Add IDOMCustomEvent interface stub implementation.
|
||||
rpcrt4: Fix context handle return value marshaling.
|
||||
rpcrt4: Fix context handle return value unmarshaling.
|
||||
rpcrt4/tests: Add context handle marshaling tests.
|
||||
mshtml: Add IDOMCustomEvent::initCustomEvent implementation.
|
||||
mshtml: Add IDOMCustomEvent::detail property implementation.
|
||||
mshtml: Expose IDOMCustomEvent to scripts.
|
||||
advapi32/tests: Add test using NotifyServiceStatusChange on different handles of the same service.
|
||||
services: Store a list of service handles in service_entry.
|
||||
services: Associate notify handle with service handle instead of service entry.
|
||||
widl: Check function return values for additional prototype types.
|
||||
widl: Fix handling context handle return type in mixed mode.
|
||||
ntoskrnl.exe: Add __C_specific_handler entry.
|
||||
ntoskrnl.exe: Add KeEnterGuardedRegion and KeLeaveGuardedRegion stubs.
|
||||
ntoskrnl.exe: Implement KeExpandKernelStackAndCallout and KeExpandKernelStackAndCalloutEx.
|
||||
|
||||
Jon Doron (2):
|
||||
kernel32: Fix MoveFileWithProgressW from closing same handle twice.
|
||||
kernel32: Fix MOVEFILE_REPLACE_EXISTING between devices.
|
||||
|
||||
Joshua Ashton (2):
|
||||
include: Mark IDirect3D9Ex::GetAdapterDisplayModeEx() as PURE.
|
||||
include: Add a few missing d3d9 constants.
|
||||
|
||||
Julien D'ascenzio (1):
|
||||
ntdll: Correct space/mark parity.
|
||||
|
||||
Józef Kucia (9):
|
||||
d3d9: Validate surface parameter in d3d9_device_ColorFill().
|
||||
d3d10core/tests: Add test for sample_c_lz instruction.
|
||||
d3d10core/tests: Add option to enable debug layer.
|
||||
d3d10core/tests: Fix crashes with debug layer enabled.
|
||||
d3d10core/tests: Avoid "skipping tests" in skip() messages.
|
||||
wined3d: Move wined3d_bit_scan() to public header.
|
||||
d3d8: Use wined3d_bit_scan() instead of open-coding it.
|
||||
d3d9: Use wined3d_bit_scan() instead of open-coding it.
|
||||
ddraw: Pass correct box when mapping system memory vertex buffers.
|
||||
|
||||
Ken Thomases (2):
|
||||
libwine: On Mac, disable ASLR for Wine processes.
|
||||
loader: On Mac, move the top-down allocations area down to avoid regions reserved by the system.
|
||||
|
||||
Matteo Bruni (24):
|
||||
d3dx9/tests: Expect plain render target creation to work.
|
||||
d3dx9/tests: Fix a couple of ok() messages.
|
||||
d3d9/tests: Add a D3D9Ex test for drawing with D3DPOOL_SYSTEMMEM buffers.
|
||||
d3d9/tests: Test drawing with D3DPOOL_SYSTEMMEM textures.
|
||||
d3d8/tests: Test drawing with D3DPOOL_SYSTEMMEM textures.
|
||||
ddraw/tests: Test drawing with system memory textures.
|
||||
d3dx9: Improve D3DXMatrixTransformation() implementation.
|
||||
d3dx9: Improve D3DXMatrixTransformation2D().
|
||||
d3dx9/tests: Avoid some 64-bit test failures.
|
||||
d3d9/tests: Test D3DPOOL_SYSTEMMEM vertex buffer lock address stability.
|
||||
d3d9/tests: Test D3D9Ex vertex buffer lock address stability.
|
||||
d3d8/tests: Test D3DPOOL_SYSTEMMEM vertex buffer lock address stability.
|
||||
d3d9: Drop map read access from the internal buffers used for user-pointer draws.
|
||||
d3d8: Drop map read access from the internal buffers used for user-pointer draws.
|
||||
ddraw: Drop map read access from the internal buffers used for user-pointer draws.
|
||||
d3d9: Take usage flags into account when assigning map flags.
|
||||
d3d8: Take usage flags into account when assigning map flags.
|
||||
d3d9: Don't allow map read access to D3DUSAGE_WRITEONLY buffers.
|
||||
d3d8: Don't allow map read access to D3DUSAGE_WRITEONLY buffers.
|
||||
wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags.
|
||||
d3d9/tests: Use a D3DUSAGE_WRITEONLY buffer in test_vb_lock_flags().
|
||||
d3d8/tests: Use a D3DUSAGE_WRITEONLY buffer in test_vb_lock_flags().
|
||||
d3dx11: Downgrade ERR() to WARN() in D3DX11CreateAsyncResourceLoader*().
|
||||
d3dcompiler: Actually define the correct ID3D11ShaderReflection GUIDs.
|
||||
|
||||
Michael Stefaniuc (10):
|
||||
dmloader: Fix a memory leak.
|
||||
wineandroid.drv: Use the ARRAY_SIZE() macro.
|
||||
regedit: Remove redundant NULL check before heap_free().
|
||||
reg: Remove redundant NULL check before heap_free().
|
||||
strmbase: Remove redundant NULL check before CoTaskMemFree().
|
||||
ole32: Remove redundant NULL check before CoTaskMemFree().
|
||||
windowscodecs: Use the ARRAY_SIZE() macro.
|
||||
windowscodecs: Remove redundant NULL check before HeapFree().
|
||||
mshtml: Print the debug string and not the pointer to it.
|
||||
shell32: Avoid FALSE : TRUE conditional expressions.
|
||||
|
||||
Nikolay Sivov (40):
|
||||
d3d11: Implement d3d11_device_GetImmediateContext1().
|
||||
api-ms-win-core-libraryloader-l1-2-1: Add missing FindResourceW() forward.
|
||||
comctl32/progress: Handle min == max case in PBM_STEPIT.
|
||||
ntdll: Store range upper boundary for dynamic unwind entry.
|
||||
ntdll: Keep unwind table entry count instead of a size.
|
||||
ntdll: Implement growable unwind tables API.
|
||||
user32/dialog: Fix setting negative dialog item ids.
|
||||
dwrite: Use array for script tags.
|
||||
dwrite: Use helper to trace 4 byte tags.
|
||||
dwrite: Remove special case for vertical variants.
|
||||
dwrite/layout: Improve overhangs metrics computation.
|
||||
dwrite: Use a helper for design advances.
|
||||
dwrite/analyzer: Preserve inter-cluster spacing when apply spacing properties.
|
||||
dwrite/tests: Some more tests for ComputeGlyphOrigins().
|
||||
dwrite: Validate font data when retrieving supported unicode ranges data.
|
||||
dwrite: Validate 'gasp' data before accessing it.
|
||||
dwrite: Validate 'CPAL' data before using it.
|
||||
comctl32/rebar: Do not use global variable for debug buffer (Coverity).
|
||||
ntdll: Make LdrFindResource_U() and LdrFindResourceDirectory_U() patchable.
|
||||
shell32: Remove duplicated assignment (Coverity).
|
||||
usp10/tests: Add missing return value checks (Coverity).
|
||||
include: Fix a typo in D2D1_WINDOW_STATE values.
|
||||
ole32: Implement chained IInitializeSpy support.
|
||||
ole32/tests: Test flags passed to spy methods.
|
||||
d3dx9: Use wincodecs directly without initializing COM system.
|
||||
dwrite: Validate 'COLR' data before using it.
|
||||
dwrite: Validate 'CBLC' data before using it.
|
||||
dwrite: Validate 'sbix' data before using it.
|
||||
dwrite: Validate 'VDMX' data before using it.
|
||||
dwrite/tests: Add some tests for setting glyph properties from GDEF.
|
||||
dwrite: Add a helper to get shaped glyph positions.
|
||||
dwrite: Resolve script and language to apply positional features.
|
||||
dwrite: Collect and sort positional lookups.
|
||||
dwrite: Add a helper to apply positional lookup.
|
||||
dwrite: Implement masking with positional lookup flags.
|
||||
winhttp/tests: Add a couple of return value tests (Coverity).
|
||||
dwrite: Implement single adjustment, GPOS lookup 1.
|
||||
dwrite: Implement pair adjustment, GPOS lookup 2.
|
||||
dwrite: Implement cursive attachment, GPOS lookup 3.
|
||||
dwrite: Implement mark-to-base attachment, GPOS lookup 4.
|
||||
|
||||
Orhan Kavrakoğlu (3):
|
||||
crypt32: Add CryptImportPublicKeyInfoEx2 stub.
|
||||
crypt32: Implement CryptHashCertificate2.
|
||||
crypt32/tests: Add tests for CryptHashCertificate2.
|
||||
|
||||
Paul Gofman (6):
|
||||
d3dx9: Factor out {lock|unlock}_surface() functions.
|
||||
d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures.
|
||||
d3dx9/tests: Add test for D3DXFillVolumeTexture() with default pool texture.
|
||||
d3dx9: Do not ignore surface map failure in D3DXSaveSurfaceToFileInMemory().
|
||||
d3dx9: Use temporary surface in D3DXSaveSurfaceToFileInMemory() for unmappable textures.
|
||||
d3dx9: Use {lock|unlock}_surface() in D3DXLoadSurfaceFromMemory().
|
||||
|
||||
Piotr Caban (4):
|
||||
msvcrt: Optimize tolower function when locale was never changed.
|
||||
msvcrt: Optimize toupper function when locale was never changed.
|
||||
wbemprox: Add Win32_NetworkAdapter DeviceAdapterID property.
|
||||
wbemprox: Add Win32_NetworkAdapter Description property.
|
||||
|
||||
Sebastian Lackner (1):
|
||||
wtsapi32: Improve WTSQueryUserToken stub.
|
||||
|
||||
Sven Baars (18):
|
||||
dswave/tests: Fix a memory leak (Valgrind).
|
||||
dmband/tests: Fix a memory leak (Valgrind).
|
||||
dmcompos/tests: Fix a memory leak (Valgrind).
|
||||
dmscript/tests: Fix a memory leak (Valgrind).
|
||||
dmstyle/tests: Fix a memory leak (Valgrind).
|
||||
dmusic/tests: Fix a memory leak (Valgrind).
|
||||
msscript.ocx/tests: Fix some memory leaks (Valgrind).
|
||||
kernel32/tests: Fix a memory leak (Valgrind).
|
||||
hlink/tests: Fix some memory leaks (Valgrind).
|
||||
gdiplus/tests: Fix a memory leak (Valgrind).
|
||||
windowscodecs: Fix a memory leak (Valgrind).
|
||||
gdiplus: Fix a memory leak on error path (Valgrind).
|
||||
gdiplus/tests: Add some font family pointer tests.
|
||||
wsdapi: Fix some memory leaks (Valgrind).
|
||||
dmime/tests: Fix a memory leak (Valgrind).
|
||||
dinput/tests: Fix some memory leaks (Valgrind).
|
||||
dinput: Free the device after a callback (Valgrind).
|
||||
strmbase: Fix some memory leaks (Valgrind).
|
||||
|
||||
Zebediah Figura (78):
|
||||
d3d8/tests: Add a test for MultiplyTransform().
|
||||
d3d9/tests: Add a test for MultiplyTransform().
|
||||
ddraw/tests: Add a test for MultiplyTransform().
|
||||
wined3d: Remove stateblock handling from wined3d_device_multiply_transform().
|
||||
msi/tests: Introduce a variadic check_record() helper.
|
||||
msi/tests: Use check_record() in test_columnorder().
|
||||
msi/tests: Use check_record() in test_dbmerge().
|
||||
msi/tests: Use check_record() in test_select_column_names().
|
||||
msi/tests: Use check_record() in test_join().
|
||||
setupapi: Store the path to the driver key in the device key.
|
||||
setupapi: Don't use the devnode to allocate driver keys.
|
||||
setupapi/tests: Create the setup class key before trying to create the driver key.
|
||||
setupapi: Also remove the driver key in remove_device().
|
||||
wined3d: Remove stateblock handling from wined3d_device_set_shader_resource_view().
|
||||
wined3d: Remove stateblock handling from wined3d_device_set_sampler().
|
||||
wined3d: Remove stateblock handling from wined3d_device_set_pipeline_unordered_access_view().
|
||||
wined3d: Remove stateblock handling from wined3d_device_set_stream_output().
|
||||
wined3d: Remove stateblock handling from wined3d_device_set_constant_buffer().
|
||||
hal: Limit exports to the appropriate architectures.
|
||||
ntoskrnl.exe: Implement KeInitializeSpinLock().
|
||||
hal: Implement KeReleaseSpinLock().
|
||||
ntoskrnl.exe: Implement KeReleaseSpinLock().
|
||||
hal: Implement KeAcquireSpinLock().
|
||||
ntoskrnl.exe: Implement KeAcquireSpinLockRaiseToDpc().
|
||||
msi/tests: Use check_record() in more places.
|
||||
msi: Get rid of the find_matching_rows() view operation.
|
||||
msi: Get rid of the remove_column() view operation.
|
||||
msi: Use a BOOL to track string persistence.
|
||||
msi: Use 0-indexed row numbers in the modify() view operation.
|
||||
ntoskrnl.exe: Implement IoReleaseCancelSpinLock().
|
||||
ntoskrnl.exe: Implement IoAcquireCancelSpinLock().
|
||||
ntoskrnl.exe: Implement ExInterlockedRemoveHeadList().
|
||||
ntoskrnl.exe: Implement PsTerminateSystemThread().
|
||||
wined3d: Remove stateblock handling from wined3d_device_set_geometry_shader().
|
||||
wined3d: Remove stateblock handling from wined3d_device_set_compute_shader().
|
||||
wined3d: Remove stateblock handling from wined3d_device_set_predication().
|
||||
d3d9/tests: Add more tests for reset state after DrawIndexedPrimitiveUP().
|
||||
d3d8/tests: Port test_draw_primitive() from d3d9.
|
||||
msi: Factor out int_to_table_storage().
|
||||
msi: Set table values directly in msi_select_update().
|
||||
msi: Get rid of the get_row() view operation.
|
||||
msi: Remove an unnecessary call to SELECT_get_dimensions().
|
||||
msi: Store the IStorage list as an array of STORAGE structures.
|
||||
ntoskrnl.exe/tests: Open the test file for synchronous I/O.
|
||||
ntoskrnl.exe: Implement KeReleaseSpinLockFromDpcLevel().
|
||||
ntoskrnl.exe: Implement KeAcquireSpinLockAtDpcLevel().
|
||||
ntoskrnl.exe: Implement plain spinlock functions on top of DPC-level ones.
|
||||
hal: Implement plain spinlock functions on top of DPC-level ones.
|
||||
wined3d: Introduce a separate structure for stateblock state and store vertex shader state therein.
|
||||
wined3d: Store vertex shader floating point constants in the wined3d_stateblock_state structure.
|
||||
wined3d: Store vertex shader integer constants in the wined3d_stateblock_state structure.
|
||||
wined3d: Store vertex shader boolean constants in the wined3d_stateblock_state structure.
|
||||
wined3d: Store the pixel shader in the wined3d_stateblock_state structure.
|
||||
msi: Support setting streams in msi_select_update().
|
||||
msi: Implement UPDATE queries using msi_select_update().
|
||||
msi: Factor out msi_view_refresh_row().
|
||||
msi: Implement MSIMODIFY_REFRESH using msi_view_refresh_row().
|
||||
msi: Don't check the primary keys when handling MSIMODIFY_DELETE.
|
||||
ntoskrnl.exe: Implement DPC-level queued spinlock functions.
|
||||
ntoskrnl.exe: Implement plain queued spinlock functions on top of DPC-level ones.
|
||||
hal: Implement plain queued spinlock functions on top of DPC-level ones.
|
||||
wined3d: Store pixel shader floating point constants in the wined3d_stateblock_state structure.
|
||||
wined3d: Store pixel shader integer constants in the wined3d_stateblock_state structure.
|
||||
wined3d: Store pixel shader boolean constants in the wined3d_stateblock_state structure.
|
||||
wined3d: Factor our init_default_render_states().
|
||||
wined3d: Store render states in the wined3d_stateblock_state structure.
|
||||
msi/tests: Add some more tests for MsiViewModify() applied to joins.
|
||||
msi: Translate records as appropriate in SELECT_modify().
|
||||
msi/tests: Add more tests for MSIMODIFY_ASSIGN.
|
||||
msi/tests: Add more tests for MSIMODIFY_REFRESH.
|
||||
msi/tests: Add more tests for MSIMODIFY_MERGE.
|
||||
msi/tests: Add more tests for MSIMODIFY_INSERT.
|
||||
include: Add ExInitializeFastMutex() definition.
|
||||
ntoskrnl.exe: Implement APC-level fast mutex functions.
|
||||
hal: Implement plain fast mutex functions on top of APC-level ones.
|
||||
hal: Implement ExTryToAcquireFastMutex().
|
||||
ntoskrnl.exe: Avoid accessing fields of sync objects outside of the sync CS.
|
||||
wined3d: Factor out init_default_texture_state().
|
||||
|
||||
Zhiyi Zhang (4):
|
||||
user32: Check for null handle in GetRawInputData().
|
||||
user32: Fix a memory leak.
|
||||
msacm32: Reference count local drivers.
|
||||
d3d8: Fix building on Mac.
|
||||
|
||||
--
|
||||
Alexandre Julliard
|
||||
|
|
4
AUTHORS
4
AUTHORS
|
@ -429,6 +429,7 @@ Emmanuel Maillard
|
|||
Enrico Horn
|
||||
Erez Volk
|
||||
Eric Anholt
|
||||
Eric Bissonnette
|
||||
Eric Frias
|
||||
Erich Hoover
|
||||
Eric Kohl
|
||||
|
@ -802,6 +803,7 @@ Joseph Pranevich
|
|||
Jose Rostagno
|
||||
Josh DuBois
|
||||
Josh Juran
|
||||
Joshua Ashton
|
||||
Joshua Beck
|
||||
Joshua Davies
|
||||
Joshua Thielen
|
||||
|
@ -820,6 +822,7 @@ Jukka Kangas
|
|||
Jukka-Pekka Iivonen
|
||||
Julian Rüger
|
||||
Julien Cegarra
|
||||
Julien D'ascenzio
|
||||
Julien Muchembled
|
||||
Julio César Gázquez
|
||||
Julio E. Gonzalez P
|
||||
|
@ -1171,6 +1174,7 @@ Olivier Houchard
|
|||
Olli-Pekka Wallin
|
||||
Ondrej Macek
|
||||
Onno Hovers
|
||||
Orhan Kavrakoğlu
|
||||
Orion Poplawski
|
||||
Ori Pessach
|
||||
Ove Kåven
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#! /bin/sh
|
||||
# Guess values for system-dependent variables and create Makefiles.
|
||||
# Generated by GNU Autoconf 2.69 for Wine 4.0.
|
||||
# Generated by GNU Autoconf 2.69 for Wine 4.1.
|
||||
#
|
||||
# Report bugs to <wine-devel@winehq.org>.
|
||||
#
|
||||
|
@ -580,8 +580,8 @@ MAKEFLAGS=
|
|||
# Identity of this package.
|
||||
PACKAGE_NAME='Wine'
|
||||
PACKAGE_TARNAME='wine'
|
||||
PACKAGE_VERSION='4.0'
|
||||
PACKAGE_STRING='Wine 4.0'
|
||||
PACKAGE_VERSION='4.1'
|
||||
PACKAGE_STRING='Wine 4.1'
|
||||
PACKAGE_BUGREPORT='wine-devel@winehq.org'
|
||||
PACKAGE_URL='https://www.winehq.org'
|
||||
|
||||
|
@ -2390,7 +2390,7 @@ if test "$ac_init_help" = "long"; then
|
|||
# Omit some internal or obsolete options to make the list less imposing.
|
||||
# This message is too long to be a string in the A/UX 3.1 sh.
|
||||
cat <<_ACEOF
|
||||
\`configure' configures Wine 4.0 to adapt to many kinds of systems.
|
||||
\`configure' configures Wine 4.1 to adapt to many kinds of systems.
|
||||
|
||||
Usage: $0 [OPTION]... [VAR=VALUE]...
|
||||
|
||||
|
@ -2460,7 +2460,7 @@ fi
|
|||
|
||||
if test -n "$ac_init_help"; then
|
||||
case $ac_init_help in
|
||||
short | recursive ) echo "Configuration of Wine 4.0:";;
|
||||
short | recursive ) echo "Configuration of Wine 4.1:";;
|
||||
esac
|
||||
cat <<\_ACEOF
|
||||
|
||||
|
@ -2692,7 +2692,7 @@ fi
|
|||
test -n "$ac_init_help" && exit $ac_status
|
||||
if $ac_init_version; then
|
||||
cat <<\_ACEOF
|
||||
Wine configure 4.0
|
||||
Wine configure 4.1
|
||||
generated by GNU Autoconf 2.69
|
||||
|
||||
Copyright (C) 2012 Free Software Foundation, Inc.
|
||||
|
@ -3376,7 +3376,7 @@ cat >config.log <<_ACEOF
|
|||
This file contains any messages produced by compilers while
|
||||
running configure, to aid debugging if configure makes a mistake.
|
||||
|
||||
It was created by Wine $as_me 4.0, which was
|
||||
It was created by Wine $as_me 4.1, which was
|
||||
generated by GNU Autoconf 2.69. Invocation command line was
|
||||
|
||||
$ $0 $@
|
||||
|
@ -20871,7 +20871,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
|
|||
# report actual input values of CONFIG_FILES etc. instead of their
|
||||
# values after options handling.
|
||||
ac_log="
|
||||
This file was extended by Wine $as_me 4.0, which was
|
||||
This file was extended by Wine $as_me 4.1, which was
|
||||
generated by GNU Autoconf 2.69. Invocation command line was
|
||||
|
||||
CONFIG_FILES = $CONFIG_FILES
|
||||
|
@ -20942,7 +20942,7 @@ _ACEOF
|
|||
cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
|
||||
ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`"
|
||||
ac_cs_version="\\
|
||||
Wine config.status 4.0
|
||||
Wine config.status 4.1
|
||||
configured by $0, generated by GNU Autoconf 2.69,
|
||||
with options \\"\$ac_cs_config\\"
|
||||
|
||||
|
|
Loading…
Reference in New Issue