wined3d: Invalidate STATE_STREAMSRC when dropping VBOs.
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@ -1070,6 +1070,7 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
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TRACE("Dynamic buffer, dropping VBO\n");
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TRACE("Dynamic buffer, dropping VBO\n");
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buffer_unload(&buffer->resource);
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buffer_unload(&buffer->resource);
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buffer->flags &= ~WINED3D_BUFFER_CREATEBO;
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buffer->flags &= ~WINED3D_BUFFER_CREATEBO;
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device_invalidate_state(device, STATE_STREAMSRC);
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}
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}
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else
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else
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{
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{
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