d3dcompiler: Partially implement ID3D10ShaderReflectionConstantBuffer.
Signed-off-by: Connor McAdams <conmanx360@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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14002a796d
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@ -44,6 +44,7 @@ struct d3dcompiler_shader_signature
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struct d3dcompiler_shader_reflection_type
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struct d3dcompiler_shader_reflection_type
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{
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{
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ID3D11ShaderReflectionType ID3D11ShaderReflectionType_iface;
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ID3D11ShaderReflectionType ID3D11ShaderReflectionType_iface;
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ID3D10ShaderReflectionType ID3D10ShaderReflectionType_iface;
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DWORD id;
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DWORD id;
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struct wine_rb_entry entry;
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struct wine_rb_entry entry;
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@ -65,6 +66,7 @@ struct d3dcompiler_shader_reflection_type_member
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struct d3dcompiler_shader_reflection_variable
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struct d3dcompiler_shader_reflection_variable
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{
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{
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ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable_iface;
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ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable_iface;
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ID3D10ShaderReflectionVariable ID3D10ShaderReflectionVariable_iface;
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struct d3dcompiler_shader_reflection_constant_buffer *constant_buffer;
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struct d3dcompiler_shader_reflection_constant_buffer *constant_buffer;
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struct d3dcompiler_shader_reflection_type *type;
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struct d3dcompiler_shader_reflection_type *type;
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@ -79,6 +81,7 @@ struct d3dcompiler_shader_reflection_variable
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struct d3dcompiler_shader_reflection_constant_buffer
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struct d3dcompiler_shader_reflection_constant_buffer
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{
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{
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ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer_iface;
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ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer_iface;
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ID3D10ShaderReflectionConstantBuffer ID3D10ShaderReflectionConstantBuffer_iface;
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struct d3dcompiler_shader_reflection *reflection;
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struct d3dcompiler_shader_reflection *reflection;
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@ -147,11 +150,28 @@ static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_
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static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl;
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static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl;
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static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl;
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static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl;
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static const struct ID3D10ShaderReflectionConstantBufferVtbl d3d10_shader_reflection_constant_buffer_vtbl;
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static const struct ID3D10ShaderReflectionVariableVtbl d3d10_shader_reflection_variable_vtbl;
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static const struct ID3D10ShaderReflectionTypeVtbl d3d10_shader_reflection_type_vtbl;
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/* null objects - needed for invalid calls */
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/* null objects - needed for invalid calls */
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static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer = {{&d3dcompiler_shader_reflection_constant_buffer_vtbl}};
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static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer =
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static struct d3dcompiler_shader_reflection_type null_type = {{&d3dcompiler_shader_reflection_type_vtbl}};
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{
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static struct d3dcompiler_shader_reflection_variable null_variable = {{&d3dcompiler_shader_reflection_variable_vtbl},
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{&d3dcompiler_shader_reflection_constant_buffer_vtbl},
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&null_constant_buffer, &null_type};
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{&d3d10_shader_reflection_constant_buffer_vtbl}
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};
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static struct d3dcompiler_shader_reflection_type null_type =
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{
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{&d3dcompiler_shader_reflection_type_vtbl},
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{&d3d10_shader_reflection_type_vtbl}
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};
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static struct d3dcompiler_shader_reflection_variable null_variable =
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{
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{&d3dcompiler_shader_reflection_variable_vtbl},
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{&d3d10_shader_reflection_variable_vtbl},
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&null_constant_buffer,
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&null_type
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};
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static BOOL copy_name(const char *ptr, char **name)
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static BOOL copy_name(const char *ptr, char **name)
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{
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{
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@ -1507,6 +1527,7 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
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struct d3dcompiler_shader_reflection_constant_buffer *cb = &constant_buffers[i];
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struct d3dcompiler_shader_reflection_constant_buffer *cb = &constant_buffers[i];
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cb->ID3D11ShaderReflectionConstantBuffer_iface.lpVtbl = &d3dcompiler_shader_reflection_constant_buffer_vtbl;
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cb->ID3D11ShaderReflectionConstantBuffer_iface.lpVtbl = &d3dcompiler_shader_reflection_constant_buffer_vtbl;
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cb->ID3D10ShaderReflectionConstantBuffer_iface.lpVtbl = &d3d10_shader_reflection_constant_buffer_vtbl;
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cb->reflection = r;
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cb->reflection = r;
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read_dword(&ptr, &offset);
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read_dword(&ptr, &offset);
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@ -1986,6 +2007,64 @@ static const struct ID3D10ShaderReflectionVtbl d3d10_shader_reflection_vtbl =
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d3d10_shader_reflection_GetOutputParameterDesc,
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d3d10_shader_reflection_GetOutputParameterDesc,
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};
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};
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static inline struct d3dcompiler_shader_reflection_constant_buffer *impl_from_ID3D10ShaderReflectionConstantBuffer(
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ID3D10ShaderReflectionConstantBuffer *iface)
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{
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return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_constant_buffer,
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ID3D10ShaderReflectionConstantBuffer_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetDesc(
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ID3D10ShaderReflectionConstantBuffer *iface, D3D10_SHADER_BUFFER_DESC *desc)
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{
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struct d3dcompiler_shader_reflection_constant_buffer *cb = impl_from_ID3D10ShaderReflectionConstantBuffer(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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if (cb == &null_constant_buffer)
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{
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WARN("Null constant buffer specified.\n");
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return E_FAIL;
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}
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if (!desc)
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{
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WARN("Invalid argument specified.\n");
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return E_FAIL;
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}
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desc->Name = cb->name;
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desc->Type = cb->type;
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desc->Variables = cb->variable_count;
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desc->Size = cb->size;
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desc->uFlags = cb->flags;
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return S_OK;
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}
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static ID3D10ShaderReflectionVariable * STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetVariableByIndex(
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ID3D10ShaderReflectionConstantBuffer *iface, UINT index)
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{
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FIXME("iface %p, index %d stub!\n", iface, index);
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return &null_variable.ID3D10ShaderReflectionVariable_iface;
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}
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static ID3D10ShaderReflectionVariable * STDMETHODCALLTYPE d3d10_shader_reflection_constant_buffer_GetVariableByName(
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ID3D10ShaderReflectionConstantBuffer *iface, const char *name)
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{
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FIXME("iface %p, name %s stub!\n", iface, name);
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return &null_variable.ID3D10ShaderReflectionVariable_iface;
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}
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static const struct ID3D10ShaderReflectionConstantBufferVtbl d3d10_shader_reflection_constant_buffer_vtbl =
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{
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d3d10_shader_reflection_constant_buffer_GetDesc,
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d3d10_shader_reflection_constant_buffer_GetVariableByIndex,
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d3d10_shader_reflection_constant_buffer_GetVariableByName,
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};
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HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
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HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
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{
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{
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struct d3dcompiler_shader_reflection *object;
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struct d3dcompiler_shader_reflection *object;
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