d3dcompiler: Implement d3d10 GetConstantBufferByIndex().
Signed-off-by: Connor McAdams <conmanx360@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1927,9 +1927,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_reflection_GetDesc(ID3D10ShaderRef
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static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByIndex(
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ID3D10ShaderReflection *iface, UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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struct d3dcompiler_shader_reflection *reflection = impl_from_ID3D10ShaderReflection(iface);
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return NULL;
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TRACE("iface %p, index %u.\n", iface, index);
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if (index >= reflection->constant_buffer_count)
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{
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WARN("Invalid argument specified.\n");
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return &null_constant_buffer.ID3D10ShaderReflectionConstantBuffer_iface;
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}
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return &reflection->constant_buffers[index].ID3D10ShaderReflectionConstantBuffer_iface;
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}
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static struct ID3D10ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3d10_shader_reflection_GetConstantBufferByName(
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