wined3d: Kill VTRACE.

This commit is contained in:
Henri Verbeet 2010-03-17 21:59:53 +01:00 committed by Alexandre Julliard
parent f2bcd32bff
commit 135f364110
2 changed files with 4 additions and 19 deletions

View File

@ -102,7 +102,6 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context
} }
/* Start drawing in GL */ /* Start drawing in GL */
VTRACE(("glBegin(%x)\n", glPrimType));
glBegin(glPrimType); glBegin(glPrimType);
if (si->use_map & (1 << WINED3D_FFP_POSITION)) if (si->use_map & (1 << WINED3D_FFP_POSITION))
@ -226,14 +225,11 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context
if (idxData != NULL) { if (idxData != NULL) {
/* Indexed so work out the number of strides to skip */ /* Indexed so work out the number of strides to skip */
if (idxSize == 2) { if (idxSize == 2)
VTRACE(("Idx for vertex %u = %u\n", vx_index, pIdxBufS[startIdx+vx_index]));
SkipnStrides = pIdxBufS[startIdx + vx_index] + This->stateBlock->loadBaseVertexIndex; SkipnStrides = pIdxBufS[startIdx + vx_index] + This->stateBlock->loadBaseVertexIndex;
} else { else
VTRACE(("Idx for vertex %u = %u\n", vx_index, pIdxBufL[startIdx+vx_index]));
SkipnStrides = pIdxBufL[startIdx + vx_index] + This->stateBlock->loadBaseVertexIndex; SkipnStrides = pIdxBufL[startIdx + vx_index] + This->stateBlock->loadBaseVertexIndex;
} }
}
tmp_tex_mask = tex_mask; tmp_tex_mask = tex_mask;
for (texture = 0; tmp_tex_mask; tmp_tex_mask >>= 1, ++texture) for (texture = 0; tmp_tex_mask; tmp_tex_mask >>= 1, ++texture)
@ -451,21 +447,17 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, const struct wined3d_stream
} }
/* Start drawing in GL */ /* Start drawing in GL */
VTRACE(("glBegin(%x)\n", glPrimitiveType));
glBegin(glPrimitiveType); glBegin(glPrimitiveType);
for (vx_index = 0; vx_index < numberOfVertices; ++vx_index) { for (vx_index = 0; vx_index < numberOfVertices; ++vx_index) {
if (idxData != NULL) { if (idxData != NULL) {
/* Indexed so work out the number of strides to skip */ /* Indexed so work out the number of strides to skip */
if (idxSize == 2) { if (idxSize == 2)
VTRACE(("Idx for vertex %d = %d\n", vx_index, pIdxBufS[startIdx+vx_index]));
SkipnStrides = pIdxBufS[startIdx + vx_index] + stateblock->loadBaseVertexIndex; SkipnStrides = pIdxBufS[startIdx + vx_index] + stateblock->loadBaseVertexIndex;
} else { else
VTRACE(("Idx for vertex %d = %d\n", vx_index, pIdxBufL[startIdx+vx_index]));
SkipnStrides = pIdxBufL[startIdx + vx_index] + stateblock->loadBaseVertexIndex; SkipnStrides = pIdxBufL[startIdx + vx_index] + stateblock->loadBaseVertexIndex;
} }
}
for (i = MAX_ATTRIBS - 1; i >= 0; i--) for (i = MAX_ATTRIBS - 1; i >= 0; i--)
{ {

View File

@ -830,13 +830,6 @@ extern const float identity[16] DECLSPEC_HIDDEN;
* Compilable extra diagnostics * Compilable extra diagnostics
*/ */
/* Trace information per-vertex: (extremely high amount of trace) */
#if 0 /* NOTE: Must be 0 in cvs */
# define VTRACE(A) TRACE A
#else
# define VTRACE(A)
#endif
/* TODO: Confirm each of these works when wined3d move completed */ /* TODO: Confirm each of these works when wined3d move completed */
#if 0 /* NOTE: Must be 0 in cvs */ #if 0 /* NOTE: Must be 0 in cvs */
/* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start