diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index b29d012b9d1..0ed0e11e6c6 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -102,7 +102,6 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context } /* Start drawing in GL */ - VTRACE(("glBegin(%x)\n", glPrimType)); glBegin(glPrimType); if (si->use_map & (1 << WINED3D_FFP_POSITION)) @@ -226,13 +225,10 @@ static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context if (idxData != NULL) { /* Indexed so work out the number of strides to skip */ - if (idxSize == 2) { - VTRACE(("Idx for vertex %u = %u\n", vx_index, pIdxBufS[startIdx+vx_index])); + if (idxSize == 2) SkipnStrides = pIdxBufS[startIdx + vx_index] + This->stateBlock->loadBaseVertexIndex; - } else { - VTRACE(("Idx for vertex %u = %u\n", vx_index, pIdxBufL[startIdx+vx_index])); + else SkipnStrides = pIdxBufL[startIdx + vx_index] + This->stateBlock->loadBaseVertexIndex; - } } tmp_tex_mask = tex_mask; @@ -451,20 +447,16 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, const struct wined3d_stream } /* Start drawing in GL */ - VTRACE(("glBegin(%x)\n", glPrimitiveType)); glBegin(glPrimitiveType); for (vx_index = 0; vx_index < numberOfVertices; ++vx_index) { if (idxData != NULL) { /* Indexed so work out the number of strides to skip */ - if (idxSize == 2) { - VTRACE(("Idx for vertex %d = %d\n", vx_index, pIdxBufS[startIdx+vx_index])); + if (idxSize == 2) SkipnStrides = pIdxBufS[startIdx + vx_index] + stateblock->loadBaseVertexIndex; - } else { - VTRACE(("Idx for vertex %d = %d\n", vx_index, pIdxBufL[startIdx+vx_index])); + else SkipnStrides = pIdxBufL[startIdx + vx_index] + stateblock->loadBaseVertexIndex; - } } for (i = MAX_ATTRIBS - 1; i >= 0; i--) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 5b5a592d87e..7ac0665df21 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -830,13 +830,6 @@ extern const float identity[16] DECLSPEC_HIDDEN; * Compilable extra diagnostics */ -/* Trace information per-vertex: (extremely high amount of trace) */ -#if 0 /* NOTE: Must be 0 in cvs */ -# define VTRACE(A) TRACE A -#else -# define VTRACE(A) -#endif - /* TODO: Confirm each of these works when wined3d move completed */ #if 0 /* NOTE: Must be 0 in cvs */ /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start