wined3d: Unset the depth/stencil surface before checking resources in wined3d_device_reset().

This commit is contained in:
Henri Verbeet 2012-06-18 17:19:38 +02:00 committed by Alexandre Julliard
parent a03dfefbc1
commit 130f232d20
1 changed files with 1 additions and 2 deletions

View File

@ -5254,6 +5254,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
TRACE("device %p, swapchain_desc %p.\n", device, swapchain_desc);
stateblock_unbind_resources(device->stateBlock);
wined3d_device_set_depth_stencil(device, NULL);
if (device->onscreen_depth_stencil)
{
@ -5362,8 +5363,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
/* Reset the depth stencil */
if (swapchain_desc->enable_auto_depth_stencil)
wined3d_device_set_depth_stencil(device, device->auto_depth_stencil);
else
wined3d_device_set_depth_stencil(device, NULL);
TRACE("Resetting stateblock\n");
wined3d_stateblock_decref(device->updateStateBlock);