wined3d: Prefer bind flags over usage flags in fbo_blitter_supported().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-11-01 11:07:28 +03:30 committed by Alexandre Julliard
parent 220c078ed9
commit 12d7bd5607
1 changed files with 2 additions and 2 deletions

View File

@ -312,10 +312,10 @@ static BOOL fbo_blitter_supported(enum wined3d_blit_op blit_op, const struct win
{
case WINED3D_BLIT_OP_COLOR_BLIT:
if (!((src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FBO_ATTACHABLE)
|| (src_resource->usage & WINED3DUSAGE_RENDERTARGET)))
|| (src_resource->bind_flags & WINED3D_BIND_RENDER_TARGET)))
return FALSE;
if (!((dst_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FBO_ATTACHABLE)
|| (dst_resource->usage & WINED3DUSAGE_RENDERTARGET)))
|| (dst_resource->bind_flags & WINED3D_BIND_RENDER_TARGET)))
return FALSE;
if ((src_format->id != dst_format->id || dst_location == WINED3D_LOCATION_DRAWABLE)
&& (!is_identity_fixup(src_format->color_fixup) || !is_identity_fixup(dst_format->color_fixup)))