ddraw: Read the world matrix correctly.
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@ -339,7 +339,7 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
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(WINED3DMATRIX*) &proj_mat);
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IWineD3DDevice_GetTransform(lpDevice->wineD3DDevice,
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D3DTRANSFORMSTATE_WORLD,
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WINED3DTS_WORLDMATRIX(0),
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(WINED3DMATRIX*) &world_mat);
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for (i = 0; i < count; i++) {
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