ddraw: Read the world matrix correctly.
This commit is contained in:
parent
5fa4de27bc
commit
125b9b7dcf
|
@ -339,7 +339,7 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
|
||||||
(WINED3DMATRIX*) &proj_mat);
|
(WINED3DMATRIX*) &proj_mat);
|
||||||
|
|
||||||
IWineD3DDevice_GetTransform(lpDevice->wineD3DDevice,
|
IWineD3DDevice_GetTransform(lpDevice->wineD3DDevice,
|
||||||
D3DTRANSFORMSTATE_WORLD,
|
WINED3DTS_WORLDMATRIX(0),
|
||||||
(WINED3DMATRIX*) &world_mat);
|
(WINED3DMATRIX*) &world_mat);
|
||||||
|
|
||||||
for (i = 0; i < count; i++) {
|
for (i = 0; i < count; i++) {
|
||||||
|
|
Loading…
Reference in New Issue