wined3d: Make the device parameter to wined3d_device_get_stream_source_freq() const.
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@ -1839,7 +1839,8 @@ HRESULT CDECL wined3d_device_set_stream_source_freq(struct wined3d_device *devic
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_get_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT *divider)
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HRESULT CDECL wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
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UINT stream_idx, UINT *divider)
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{
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struct wined3d_stream_state *stream;
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@ -2248,7 +2248,8 @@ HRESULT __cdecl wined3d_device_get_scissor_rect(struct wined3d_device *device, R
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BOOL __cdecl wined3d_device_get_software_vertex_processing(struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
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UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
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HRESULT __cdecl wined3d_device_get_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT *divider);
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HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
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UINT stream_idx, UINT *divider);
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HRESULT __cdecl wined3d_device_get_surface_from_dc(struct wined3d_device *device,
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HDC dc, struct wined3d_surface **surface);
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HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
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